@manuels said:
Shift register with precalculated basis functions (or rather: basis functions read from a precalculated kernel): interpolated-noise.pd
Hey, this is cool, I've never seen this. But hey, I don't know what you mean by "Shift register with precalculated basis functions (or rather: basis functions read from a precalculated kernel)"
I don't know what "Shift register" is supposed to mean here, or "precalculated basis functions", or "basis functions read from a precalculated kernel", or what is "kernel" here
I just wanted to make music, no one told me there'd be math 
What I see is that you have 6 point interpolation, even for linear interpolation, and this is really something new and confusing, a whole new approach to me, as I'd just use two points here, and you have at least 3 for that. Anyway, I also see "quadratic" and "cubic", which was my question from before...
I guess this is an interesting approach that works well for didactic reasons. I think that if I really get what is going on here I'll better understand these kind of interpolations, but it doesn't seem like a good way to code something in 'C', huh? Or is it?