• ddw_music

    @jameslo said:

    Like too many things in Pd, it feels perverse to have to tell a new user that in order to display a unique character sequence for a number, you have to turn it into a filename :)

    It's a minority case, I guess...? I'm willing to bet that in most cases, a user who summed up 0.1 ten times wants to see "1" and not "1.00001".

    And gosh, it looks like SC has several numeric datatypes, ways to cast between them, and multiple ways to display each. How profligate! ;)

    SC has 32-bit int (Integer) and 64-bit float (Float, not Double) in the language side, and the audio side runs on 32-bit floats like Pd audio does. 64-bit floats can be chopped down to 32 bits, but the value is stored as an int and you can't do 32-bit float math on it. But, converting a couple of such ints to double (Float.from32bits) and doing math on them should be (pretty much) the same as single-precision math, except maybe a bit of noise in the LSB.

    hjh

    posted in technical issues read more
  • ddw_music

    How about this... in SC:

    x = 1.00000048.as32Bits;
    
    x.asBinaryString(32).clump(8);
    -> [00111111, 10000000, 00000000, 00000100]
    

    Giving sign bit = 0, exponent = 01111111 and mantissa = (implicit) 1.00000000000000000000100 or 20 zeroes before the trailing 1.

    SC doesn't have a primitive to convert a 32-bit float into a string. But it does preserve the mantissa when converting to a 64-bit float (zero-pads the mantissa): sign bit = 0, exponent (11 bits) = 01111111111, mantissa = (implicit) 1.000000000000000000001 (same 20 zeroes, dropping the rest of the 53 mantissa bits) -- therefore the mantissas are equivalent in both 32-bit and 64-bit floats.

    y = Float.from32Bits(x);
    z = [y.high32Bits, y.low32Bits].collect { |b| b.asBinaryString(32).clump(8) };
    
    -> [[00111111, 11110000, 00000000, 00000000], [10000000, 00000000, 00000000, 00000000]]
    
    y
    -> 1.0000004768372  // rounds to 1.00000048
    

    So it should be okay to hack the 32-bit by adding to or subtracting from the least significant bits: x+1 = the next possible float for this exponent.

    [x-2, x-1, x, x+1, x+2].collect(Float.from32Bits(_))
    
    -> [1.0000002384186, 1.0000003576279, 1.0000004768372, 1.0000005960464, 1.0000007152557]
    

    ... where the difference between subsequent floats ~= 0.0000001192092 or ~= 0.00000012, meaning that at this scale it is not possible for a 32-bit floating point number to represent a different value beginning with 1.0000004. So %.7g "should" be sufficient (though I wouldn't call myself an expert -- this is an empirical demo, not a proof).

    hjh

    posted in technical issues read more
  • ddw_music

    @jameslo said:

    That Fortran discussion I linked to...

    Sadly I'm not allowed to read it at the moment because I'm on a tablet right now, and "HTML content omitted because you are logged in or using a modern mobile device" (which... I suppose it would make sense that enthusiasts of an outdated language would not favor "modern" devices for reading 🙄 )

    presented the number 1.00000048 as an example of a 9 digit decimal that has a SPFP value that's not representable in 8 decimal digits, but it appears to me that 1.0000005 works fine. How would you prove that 8 digits is sufficient for all SPFP numbers?

    No idea. At least, the 24 bit mantissa (23 explicit bits plus an implicit 1 left of the binary point) supports 16,777,216 distinct values, which does comprise 8 decimal digits. But there isn't a 1:1 correspondence in digit count when the exponent goes down, e.g. 16 has 2 decimal digits but its inverse 1/16 = 0.0625 = 6.25x10^-2. So there at least is a counterexample showing that 1/x might need more decimal digits than x (as an integer) would.

    hjh

    posted in technical issues read more
  • ddw_music

    @jameslo said:

    Would [makefilename $.7g] suffice? Or would it have to be .8 or .9 as some argue in this discussion?

    %.7g isn't enough, but %.8g seems to catch it.

    pd-precision.png

    And for all cases 7 8 or 9, it would mean that there could be different displays of floats that actually equal each other, correct?

    Yes, but keep in mind: if you ask C to convert a binary floating-point number to a decimal string with more precision than exists in the original binary, the trailing digits are basically garbage. With %.9g you will definitely be able to see that two single precision floats are different, but don't rely on the specific value.

    For [==], it's kinda better not to use it at all with fractional floats, unless you're sure the denominator will always be a power of two. [==] might be correct but might sometimes give you false negatives; the absdif approach lets you control the precision that's relevant for equivalence.

    pd-fuzzy-equals.png

    hjh

    posted in technical issues read more
  • ddw_music

    @jameslo said:

    But what prevents Pd from displaying the inexact result, e.g. in the number box above [expr]? If the goal of patching is to make things more friendly for non-programmers, how is it helpful to hide it?

    In fact, when a user types in 0.1 and it displays 0.100001 (I forget how many zeros for single-precision), this is more disturbing to non-programmers.

    ... because that's exactly what you get when you don't round off the last bit or two for string conversion: a whole lot of 0.n000001 or 0.n999999. SC tried this for awhile, but had to revert to a slightly lower precision for float-to-string because users really hated the more accurate display.

    Python can demonstrate with double precision floats -- https://en.wikipedia.org/wiki/Double-precision_floating-point_format says "The 53-bit significand precision gives from 15 to 17 significant decimal digits precision (2−53 ≈ 1.11 × 10−16)" so let's try both:

    $ python3
    >>> for x in range(1, 10): x = x * 0.1; print(f"{x:.15f}")
    ... 
    0.100000000000000
    0.200000000000000
    0.300000000000000
    0.400000000000000
    0.500000000000000
    0.600000000000000
    0.700000000000000
    0.800000000000000
    0.900000000000000
    
    >>> for x in range(1, 10): x = x * 0.1; print(f"{x:.17f}")
    ... 
    0.10000000000000001
    0.20000000000000001
    0.30000000000000004
    0.40000000000000002
    0.50000000000000000
    0.60000000000000009
    0.70000000000000007
    0.80000000000000004
    0.90000000000000002
    

    Increasing the string representation to include more digits makes it necessary to render into the UI the noise inherent in the least significant bit(s). This isn't appealing to everyone.

    Since Pd uses single precision, 6 digits is the low end (and exactly the precision Pd displays). If Pd expanded these strings to 8 digits, you would see trailing digits for fractions that seem like they should be simple.

    I think it's pretty common practice with floats to calculate with more precision than you're going to display, and round off for UI strings.

    hjh

    posted in technical issues read more
  • ddw_music

    When performing division of rational numbers, the result will be exact if the denominator factors out such that all factors are a power of a factor of the numeric base. We're used to decimal, so those factors are 2 and 5. 20 = 2•2•5 so it's ok; 27 = 3•3•3 so we know this will be a repeating fraction (since 3 is not a factor of 10).

    Floating point numbers in computers are base 2, so, for non-repeating division, the denominator must be a power of 2.

    First you have [/ 1] -- 1 = 2^0 so, ok.

    Then you have [/ 64] -- 64 = 2^6 so, ok.

    When you introduce division by 44.1, then the denominator includes two 3s and two 7s (plus 2^-1 and 5^-1). These aren't powers of 2, so the fraction will be infinite, and rounding it off to the available precision is an approximation. Multiplying again doesn't restore the precision.

    Like, 2/3 = 0.66666...7. Let's pick an arbitrary precision, say, 4 digits. 2/3 = 0.6667 (or, the floating point way, 6.667•10^(-1)). Now you multiply this back by 3 and you get 2.0001 -- there's your "higher than." This must also get rounded off, but at least it shows that inaccuracy when scaled up can eventually become visible.

    The assumption that floating point math is exact is basically a good way to set yourself up for confusion or disappointment. (That is, this isn't Pd's fault -- it's IEEE 754.)

    hjh

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  • ddw_music

    @willblackhurst said:

    in my one I just install pd vanilla and then do sudo apt install gem. and then I dont have to do anything else.

    It's true that in most cases this is sufficient. Anybody finding this thread in the future should try installing from packages first.

    I found in my case that, inevitably at some point, I will have to install some other media plugins and enable them in Gem. If I don't, certain image or video files will not be accessible in Gem. That's why for the last two or three OS update cycles, I have built from source instead of installing from packages, and I expect to continue doing so.

    hjh

    posted in technical issues read more
  • ddw_music

    OK, I found the problem.

    For Gem, it's mandatory to sudo make install. In Ubuntu, by default, this goes into /usr/local/lib/pd/extra. Then the problem is that this location is not added by default into the PD path, so [declare -lib Gem] doesn't know to look there.

    I had tried to work around that problem by symlinking the gem repository into my user-level externals directory, but that didn't work because the repository's folder structure doesn't match what is needed to use the external.

    So the solution was sudo make install, then add /usr/local/lib/pd/extra to the path.

    hjh

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  • ddw_music

    After 4 days of software reinstallation, I built Gem from sources, then this:

    gem-fail.png

    Also doesn't work with -lib Gem -path Gem either.

    I'm... just done troubleshooting.

    Help.

    hjh

    posted in technical issues read more
  • ddw_music

    @jameslo said:

    But wait! I just checked the harmonics of a full wave rectified {cos~] and all the even FFT terms have positive magnitude, so this post appears to be correct. And now I just reran my first test and set my "top only" slider to exactly 2 and am getting the fundamental + all even harmonics. Why am I getting so tripped up by this?!!!

    Hm, yes, the argument about double frequency does make sense. I guess neither of us considered the possibility that the initial test may have been flawed.

    What actually were your settings for the two sliders in the first screenshot? I'm curious to try to reproduce it but I can't see what the numbers are.

    hjh

    posted in technical issues read more

Internal error.

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