• whale-av

    @svanya Hello Svanya. I realised recently that I ended up using initbang instead of loadbang without asking whether it was necessary. In extended it was just easier not to bother thinking about it. Could the same be true in "Stamp Album". It is only required in the dynamic building of patch modules where inlets and outlets are being created at load (because they will be absent when the mother patch is built and so the connections will be "abandoned").
    So....... you could work around it in many circumstances by using [send] and [receive] instead, or by having the maximum required quantity of [inlet]'s and [outlet]'s already present in the patch before it is dynamically built (a bit inefficient that!).
    I believe that some Pd forks have incorporated [initbang]..... and that iem included it at some point in the past.
    For Vanilla....... it can be added through the included deken plugin (Help menu...... Find externals).
    David.

    posted in technical issues read more
  • whale-av

    @me-andmymonkey Hello again...
    You need to get stuck into the gem doc....... that unfortunately is even better hidden than the Pd doc, as it is in the extra/gem folder.
    What you are looking for is.........
    ......... \pd\extra\Gem\examples\07.texture\08.MotionBlur.pd
    David.

    posted in pixel# read more
  • whale-av

    @Rodila Hello Rodila. If you need even bigger files (hours of stereo) this might be useful.......
    waaaav.zip
    It takes a while to load very big files, but will do multi-track as well. Of course it depends how much ram you have. Pd is not efficient at waveform drawing like this. If you hide the tables away as you have sensibly done it might be faster.......
    David.
    Capture.JPG

    posted in patch~ read more
  • whale-av

    @me-andmymonkey Have you set the osx "system preferences": "mission control" and disabled "displays have separate spaces"?
    David.

    posted in pixel# read more
  • whale-av

    @georgehiggs Yes dragging windows around (in fact any redrawing) often causes clicks in Pd. I will dig out a monitor and make some dummy audio samples, and give it a go in the next few days.

    AND it could be a common problem. I just fell over this.... https://puredata.info/downloads/gem/documentation/faq/how-do-i-use-gem-in-a-performance
    and hence this......
    https://puredata.info/downloads/gem/documentation/faq/why-do-i-get-clicks-in-the-audio
    so maybe you should try running Pd twice, splitting your patch using netsend/netreceive as suggested.
    Under windows that is easy. I am not sure how to do it with a Mac. It should be as easy as opening two Pd terminal windows and starting one part of the patch in each........ if that is possible. If not there is an object...... [pd~] for Linux I think..... that should run the audio in a separate process.
    David.

    posted in technical issues read more
  • whale-av

    @georgehiggs Ahh! Yes, I have seen your posts about highest possible frame-rate for the flash.
    Just read a little of your other thread. Could you try triggering a strobe of some kind with a "circle" mask onto a simple screen?
    Your old monitor is not likely to generate an image of less than 1/60th of a second (probably the maximum refresh rate). If it is an lcd monitor then the image duration (blur) could also be problematic.
    A newer oled tv, or a dlp projector could? be? faster?

    If you are sending very short frames then maybe the interrupts for the os are causing audio errors. I am not very familiar with the workings of osx unfortunately.
    I know that there are laws about subliminal advertising that suggest that image duration of less than "X" is not registered as a conscious perception.
    I also seem to remember that 60 fps is considered "flicker-free" for all viewers, all images (moving or not). Moving your eyes very fast would reveal your capture rate.
    Post your patch if you wish, and I will check it on my laptop (win7) to see whether it causes problems.
    David.

    posted in technical issues read more
  • whale-av

    @georgehiggs So the monitor is vga?..... 9-pin dsub?
    Make a note of your current audio settings..... and then open this patch.........
    fix.pd
    If it helps click apply or save...... if not then cancel.

    It might work as it relaxes the audio settings and resets them to a "sort of standard setup".
    David.

    posted in technical issues read more
  • whale-av

    @georgehiggs Hello. What is your OS and Pd version.
    I imagine that you are pluging an hdmi monitor, and that the os is disconnecting the computer internal soundcard and re-routing audio to the monitor. You might be able to reset Pd to the hdmi output, but it could be easier to disable hdmi audio in the os.
    David.

    posted in technical issues read more
  • whale-av

    @reverbanime Here it is again without the initbang..

    And this gets you part way to opening the effect..... effect_loader_test_3.zip
    There is an edit button in the [effectloader] gop window.
    If you give your effect abstractions a gop window then the parameters will appear when the edit button is clicked (and close when clicked again).......
    You might have to resize the gop's in the rack.......... big enough for all your sliders.
    David.

    posted in technical issues read more
  • whale-av

    @reverbanime I think it will work with [loadbang] instead (just tested and should be ok)....... sorry..... it's an old habit for me using initbang for dynamic patching as it is necessary for creating outlets and inlets.
    David.

    posted in technical issues read more

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