• whale-av

    @brendanmac Hello. For win10 this might help..... sorry if you have seen it already.......
    ....... https://blogs.msdn.microsoft.com/usbcoreblog/2015/07/29/what-is-new-with-serial-in-windows-10/
    And there is a bug that could cause problems.........linked to here.......http://www.freebasic.net/forum/viewtopic.php?t=24397
    David.

    posted in technical issues read more
  • whale-av

    @svanya Hello Svanya. I realised recently that I ended up using initbang instead of loadbang without asking whether it was necessary. In extended it was just easier not to bother thinking about it. Could the same be true in "Stamp Album". It is only required in the dynamic building of patch modules where inlets and outlets are being created at load (because they will be absent when the mother patch is built and so the connections will be "abandoned").
    So....... you could work around it in many circumstances by using [send] and [receive] instead, or by having the maximum required quantity of [inlet]'s and [outlet]'s already present in the patch before it is dynamically built (a bit inefficient that!).
    I believe that some Pd forks have incorporated [initbang]..... and that iem included it at some point in the past.
    For Vanilla....... it can be added through the included deken plugin (Help menu...... Find externals).
    David.

    posted in technical issues read more
  • whale-av

    @me-andmymonkey Hello again...
    You need to get stuck into the gem doc....... that unfortunately is even better hidden than the Pd doc, as it is in the extra/gem folder.
    What you are looking for is.........
    ......... \pd\extra\Gem\examples\07.texture\08.MotionBlur.pd
    David.

    posted in pixel# read more
  • whale-av

    @Rodila Hello Rodila. If you need even bigger files (hours of stereo) this might be useful.......
    waaaav.zip
    It takes a while to load very big files, but will do multi-track as well. Of course it depends how much ram you have. Pd is not efficient at waveform drawing like this. If you hide the tables away as you have sensibly done it might be faster.......
    David.
    Capture.JPG

    posted in patch~ read more
  • whale-av

    @me-andmymonkey Have you set the osx "system preferences": "mission control" and disabled "displays have separate spaces"?
    David.

    posted in pixel# read more
  • whale-av

    @georgehiggs Yes dragging windows around (in fact any redrawing) often causes clicks in Pd. I will dig out a monitor and make some dummy audio samples, and give it a go in the next few days.

    AND it could be a common problem. I just fell over this.... https://puredata.info/downloads/gem/documentation/faq/how-do-i-use-gem-in-a-performance
    and hence this......
    https://puredata.info/downloads/gem/documentation/faq/why-do-i-get-clicks-in-the-audio
    so maybe you should try running Pd twice, splitting your patch using netsend/netreceive as suggested.
    Under windows that is easy. I am not sure how to do it with a Mac. It should be as easy as opening two Pd terminal windows and starting one part of the patch in each........ if that is possible. If not there is an object...... [pd~] for Linux I think..... that should run the audio in a separate process.
    David.

    posted in technical issues read more
  • whale-av

    @georgehiggs Ahh! Yes, I have seen your posts about highest possible frame-rate for the flash.
    Just read a little of your other thread. Could you try triggering a strobe of some kind with a "circle" mask onto a simple screen?
    Your old monitor is not likely to generate an image of less than 1/60th of a second (probably the maximum refresh rate). If it is an lcd monitor then the image duration (blur) could also be problematic.
    A newer oled tv, or a dlp projector could? be? faster?

    If you are sending very short frames then maybe the interrupts for the os are causing audio errors. I am not very familiar with the workings of osx unfortunately.
    I know that there are laws about subliminal advertising that suggest that image duration of less than "X" is not registered as a conscious perception.
    I also seem to remember that 60 fps is considered "flicker-free" for all viewers, all images (moving or not). Moving your eyes very fast would reveal your capture rate.
    Post your patch if you wish, and I will check it on my laptop (win7) to see whether it causes problems.
    David.

    posted in technical issues read more
  • whale-av

    @georgehiggs So the monitor is vga?..... 9-pin dsub?
    Make a note of your current audio settings..... and then open this patch.........
    fix.pd
    If it helps click apply or save...... if not then cancel.

    It might work as it relaxes the audio settings and resets them to a "sort of standard setup".
    David.

    posted in technical issues read more
  • whale-av

    @georgehiggs Hello. What is your OS and Pd version.
    I imagine that you are pluging an hdmi monitor, and that the os is disconnecting the computer internal soundcard and re-routing audio to the monitor. You might be able to reset Pd to the hdmi output, but it could be easier to disable hdmi audio in the os.
    David.

    posted in technical issues read more
  • whale-av

    @reverbanime Here it is again without the initbang..

    And this gets you part way to opening the effect..... effect_loader_test_3.zip
    There is an edit button in the [effectloader] gop window.
    If you give your effect abstractions a gop window then the parameters will appear when the edit button is clicked (and close when clicked again).......
    You might have to resize the gop's in the rack.......... big enough for all your sliders.
    David.

    posted in technical issues read more
  • whale-av

    @reverbanime I think it will work with [loadbang] instead (just tested and should be ok)....... sorry..... it's an old habit for me using initbang for dynamic patching as it is necessary for creating outlets and inlets.
    David.

    posted in technical issues read more
  • whale-av

    @svanya goppy.zip
    I just modded it a little so it shows you what you need for vanilla.... see in the text file for more info, and run guppy.pd
    David.

    posted in technical issues read more
  • whale-av

    @reverbanime Better.........
    The effects don't "appear" in the effects rack sub-patch GOP's unfortunately. If you open one of the sub-patches [pd effect0] for example you will see the effect being destroyed and created.
    effect_loader_test_2.zip
    David.

    posted in technical issues read more
  • whale-av

    @reverbanime Ok.... I think I understand.
    What you are missing is an identifier for each effect loader...... a number (0 - n) (or 1 - n) that keeps them unique, and that can be passed to the effect that is opened by each loader so that messages can be passed (using that unique identifier) to and from the effect and the loader (that contains the effect).

    Because the effects are abstractions $0 will not work.
    The effect can be given it's identifier here.......
    Capture.JPG
    It needs to be initiated at the creation of the loader, so it would be good if it were $1.

    I have built you a system that will work, using an extra blank abstraction "[rack]" to hold the effects.
    The effects inherit $1 from each [effectloader] so that the audio is kept separate.
    You will need to check your parameter saving as I have stolen $1 for the new numbering system.
    Please BACK UP your current folder before playing with this!
    effect_loader_test_1.zip

    Hmm..... I can never leave it alone......
    The delete (old effect) is not working as I expected. I think the effects in the rack will need "place-holders" (sub-patches) so that a [clear( message can be sent instead of using [iemguts/canvasdelete]
    Otherwise it is not possible to keep track of the order in which effects are created...........
    I will post a new version of the test soon.
    David.

    posted in technical issues read more
  • whale-av

    @svanya [fiddle~] is part of the plain vanilla download....... and might work for you.
    Otherwise you could try Katja's Helmholtz http://katjaas.nl/helmholtz/helmholtz.html
    but you would have to replace a couple of objects (from extended).
    David.

    posted in technical issues read more
  • whale-av

    @reverbanime P.S. ....... I would expect you to have to do it something like this.
    Don't forget that the $1 $2 are the arguments in your abstractions (child patches) and are not the same in your main patch (mother patch) where you have to give the names real values.......
    Example..... multiple.zip
    David.

    posted in technical issues read more
  • whale-av

    @reverbanime At first glance (your patch above) you have some send and receive objects that have spaces in their names. The bit after the space will be dropped (ignored).
    If that is not the problem then maybe it's time to zip up your patch (and all the abstractions) and upload it.
    Otherwise it is pretty impossible to understand and help.... sorry.
    David.

    posted in technical issues read more
  • whale-av

    @me-andmymonkey This will cope with spaces in names in files and folders......
    I am sure it is not the easiest way to do it.
    folder_list.zip
    You will have to modify it slightly if it is not Pd files that you want to open.
    David.

    posted in technical issues read more
  • whale-av

    @cocobryce Hello..... Maybe you are not sending the "note off" when the sensor is inactive?
    You could check with a [print] object to see what is being sent.
    Make yourself a test patch maybe to check that the effect is responding correctly.......
    Capture.JPG
    (P.S..... post your patch if you cannot find the problem).
    David.

    posted in technical issues read more
  • whale-av

    @g.lolo3 As @alexandros says..... it can all be done in Pure Data, and "reasonably" easily. Midi / osc can be integrated and network connections too, so you can automate what you need to do.
    You might find that it is a "good fit" to the way that you think, especially if you enjoyed "data-flow" charts when you started programming.
    Otherwise, if you could find a good FOH sound engineer....... musical..... "just knows" where he /she is in the song.... and who is interested in automating the stuff?????
    That would take away all of the "button pushing" requrements from the musicians.
    Like you, I had not heard of Pure Data when my band asked for a complete wireless monitor system.
    It took be 3 days to build it in Pd. It is much improved now.... but 3 days (hard learning) was enough to have it working.
    You will get enormous amounts of friendly help on this forum. Beware though..... it is addictive!
    David.

    posted in technical issues read more
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