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willblackhurst
posted in technical issues • read moreI dont care it was to get the project to work .
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willblackhurst
posted in technical issues • read moreok Ill go find it for you

I figure you could use that on the project they described
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willblackhurst
posted in technical issues • read more@whale-av well in the help file it has audio going in the top
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willblackhurst
posted in technical issues • read morenumbers come out the bottom as the music goes in the top
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willblackhurst
posted in tutorials • read more@jorbecke right it says there is a tutorial and then there is no link or anything. and then someone says theyve put a spanish one.
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willblackhurst
posted in this forum • read moremax has a free demo for 6 if you dont have it anymore.
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willblackhurst
posted in this forum • read moreyou could post screengrabs of your max thing. or you could list some of the objects maybe where it doesnt match .we could find work arounds. because it probably wont convert youll have to re-do some of it.
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willblackhurst
posted in technical issues • read moreI looked at the file but didnt look at a video. I think you dont want to put "texture" before mask. it goes after mask. you would check the two image channels separately and texture them to a rectangle one at a time maybe and then change it to mix with mask object and then texture to the rectangle.
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willblackhurst
posted in technical issues • read morethis one does looping of an array where the array is 3 x long of one part repeated 3 times.
the phasor starts at the start of the second loop and ends at the end of the second loop.https://patchstorage.com/no-click-phasor-looping-w-tabread-pd-vanilla/
so if youre using an array of static the phasor and tabread are probably doubling the last numbers of the array. because the read head probably falls over the end mark.
