@solipp said:
pp.phiverb~
what can you tell us about this new object? Where is the model from, what is it based on? I'm interested in reverb design
thanks
Audiolab is now available on deken!
@solipp said:
pp.phiverb~
what can you tell us about this new object? Where is the model from, what is it based on? I'm interested in reverb design
thanks
@porres
It is based on this talk by Geraint Luff:
nice, thanks
A new version is now available on deken, v0.63.
added 2 new objects:
pp.pantd~ stereo panner with time delay
pp.grainer-mc~ a granular sampler with multi-channel signal outlet
A new example 15-train_of_sounds.pd showcases the use of some audiolab abstractions with pd's multi-channel signal connections.
Example 14-glitchfest.pd is also new and just a lot of fun to play around with.
fixed some bugs as well.
Happy patching!
Simply Amazing thanks!
@solipp said:
https://github.com/solipd/AudioLab
Fantastic patches!
I can't figure out how to use the sidechain in the compressor. There's no key input, just an enelope out. Should I feed the compressor an audio signal somewhere or an envelope? I am confused. What is the sidechain preset for? Can anyone help? Thanks.
@qhr33k Thanks!
about this sidechain thing; yes you would need to feed the compressor an audio signal and use the sidechain output to let's say duck the tail of a reverb (that's just an example, you can do whatever you want with this). In this case you would multiply the 100% wet reverb with the signal from the sidechain outlet of the compressor like this:
sidechain_compression.pd
The presets are more or less didactic, you can use them as a starting point and then change the parameters until they fit your needs. In the case above you'd use the "compress" preset. I think what confuses you is the preset "Env.follow(sidechain)". This one is an envelope follower, the comment (sidechain) hints that the envelope is the signal from the sidechain outlet. Hope that makes sense?
Thanks a lot! i was looking for that patch point inside the compressor for days. I would have never come out with the solution of simply putting it outside the comp without you pointing to it. Thanks again your patches are gold.
Version 0.70 is now available deken.
I added some simple but convenient object:
pp.amp~ a simple signal multiplier
pp.adsr~ adsr/adr envelope generator
pp.xfade~ signal crossfader
pp.shiftlfo~ a LFO that can generate irregular rhythmic patterns
pp.dynamics~ now has an option to enable feedback compression
Some parameter sliders are now colored light orange in the GUI. This indicates that the slider does not cover the full range of the parameter and is intended to encourage experimenting with values that are above or below the range of the slider.
fixed some minor bugs.
Happy patching!
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