ELSE 1.0-0 RC13 with Live Electronics Tutorial Released
Ok, the cat is out of the bag --> https://github.com/porres/pd-else/releases/tag/1.0-rc13 I'm officialy announcing the update and uploaded binaries to deken for mac (intel/arm), Win and Linux. It all looks ok but tell me if you see something funny please. There's also a raspberry pi binary but not working 100%yet and we'll still look into that. Hopefully someone could help me/us with it. I might make another upload just for the pi later on if/when we figure it out. Find release notes and changelog below.
RELEASE NOTES:
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It's been a little bit over 7 months since the last update and I almost broke the record for taking too long to release an update (which had happened in my previous update). So yeah, there's just too much to talk about! I guess the delays in releasing updates is because it's been a little tricky and hard to sync the release cycles of ELSE with PlugData, which includes ELSE in its download.
Plugdata 0.9.2 should come out soon with ELSE RC13 and it's supposedly the last update before 1.0.0, so I've heard. And the plans was to get to that still in 2025! This means ELSE could be at its last "Release Candidate" phase as I'm aiming to sync the final release with PlugData. Until then, I'll still make breaking changes and I can't wait until I can't do that anymore as I really feel bad. On the other hand, it's kind of inevitable when I'm always adding new stuff and redesigning and reconfiguring objects to include more functionalities. And I always got a lot of new stuff! So I'm thinking that I will eventually try some mechanism like Pd's compatibility flag or something. I'll try to come up with something like that in the next update.
This update has 22 new objects for a total of 573 and 26 new examples in my tutorial for a total of 554 examples. Let's dive into the highlights (see full changelog below after the release notes).
-
Multichannel Support: Last release had 92 MC aware objects, now it's 139! Over a 50% increase that include old and new objects (all the new ones have been coming with MC support). Virtually all oscillators and envelope generators now have MC support, plus some other random ones. Let me highlight the new [lace~]/[delace~] objects that are 'MC' tools that perform interleave/deinterleave in Multichannel connections. My bare minimum number of objects "to start with" would be at least a bit over half the number of signal objects. That was my target for 1.0! ELSE right now has 319 signal objects, so that'd be at least 160. I will definitely pass this milestone in the next update. I guess a good number of MC objects would be around 75% of the signal objects. I will aim for that as soon as I can. Some objects simply can't be MC at all, so 100% will never be the case, but maybe an ideal 90% eventually? We'll see... I am just proud and happy that ELSE is taking such a big jump on MC awareness in less than a couple years.
-
Envelope generators ([adsr~]/[asr~]/[envgen~]/[function~]) now have more curve options. For [adsr~]/[asr~] the default is now a new log curve that you can set the curve parameter (and was 'stolen' from SuperCollider). A new [smooth~] family of objects perform the same kind of curved smoothening for alternating inputs - [envgen~] and [function~] also have that but also '1-pole' filtering, 'sine' and 'hann' curves. You can now trigger [adsr~] and [asr~] with impulses.
-
The [play.file~] object now supports even more file formats besides MP3 and stuff. Hey, you can even stream the supported formats from weblinks! The [sfload] object (which loads files into arrays) also gained support for more formats and can download from weblinks as well! It also has a new threaded mode, so loading big files won't choke Pd. It now also outputs the file information, which is a way to tell you when loading finished in threaded mode. The [sample~], [player~], [gran.player~] and [pvoc.player~] objects are now also based on [sfload], so they support all these file formats!!! Now [sample~] and [tabplayer~] are integrated in a way that [tabplayer~] is always aware of the sample rate of the file loaded in [sample~] (so it reads in the "correct speed"). A new [sfinfo] object is able to extract looping regions and instrument metadata information from AIFF files (which is something I wanted for ages) - it should do more stuff in the future.
-
[knob] has become the ultimate featured bloated creep GUI I always feared and avoided. MAX is envy! but I'm happy with this structure and I want to replicate in other GUIs in the future (yeah, I got plans to offer alternatives to all iemguis). I wanna highlight a new 'param' symbol I added that allows you to remotely set a particular method in an object, so you don't to connect to a "method $1" message and you can even do this wirelessly with a send symbol. [knob] now also acts like a number box, where you can type in the value, which may also be displayed in different ways or the value can be sent elsewhere via another send symbol so you can temper with it using [makefilename] or [else/format]. I've been using this for the MERDA modules and it's really cool.
-
We finally have a [popmenu] GUI object! This was in my to do list forever and was crucial to improve the MERDA modules to set waveforms, instruments and whatnot.
-
Let's about MERDA, the "Modular Euroracks Dancing Along" subset of abstractions in ELSE. It was first released in the last update and it's been driving lots of the development in ELSE as you can see. I now added a MIDI Learn feature for all knobs that feels great and quite handy! There are many fixes and improvements in general and some new modules. I wanna highlight the new [sfont.m~] module, which loads "sound font" banks and you can just click on a [popmenu] to choose the instrument you want. The default bank has numerous (hundreds) options and also comes with PlugData. The sequencer module [seq8.m~] was rather worthless but it's now a whole new cool thingie. It allows you to set pitches with symbols and even has quarter tone resolution. I added a right outlet to send impulses to trigger envelopes and stuff (there's still more stuff of course, see full changelog below).
-
There are newly designed/renamed/recreated [resonbank~]/[resonbank2~] objects that are well suited for Modal Synthesis.
-
What actually drives my development is my Live Electronics tutorial, which got a fair upgrade with a new chapter on Modal Synthesis amongst other things, such as new subtractive synthesis examples and a revision of envelope generators with examples on AHDSR and DAHDSR - by the way, there are new gaterelease~/gatedelay~ objects for handling envelopes (and other processes).
-
I have to thank some people. Tim added 'zoom' to the [pic] object, as well as an image offset. Tim also implemented a new and better technique for bandlimited oscillators. Ben Wesh gave me a new [scope3d~] GUI object, pretty cool, that plots an oscilloscope in 3 dimensions, which is coded in LUA - and ELSE has been carrying a modified version of [pdlua] because it now depends on it for a couple of GUIs. Tim and Ben made many improvements to [pdlua] (as well as Albert Graef, of course).
-
For more new objects, let me also tell you about the simple and cool [float2imp~], that is based on [vline~] and can convert floats to impulses with sample accuracy (don't know why I didn't think of that earlier). A new [tanh~] object has Multichannel support. A bit earlier I made an update to Cyclone that actually "borrows" and includes this one from ELSE instead of its original one (which does not have Multichannel support). PlugData users will load the one from ELSE. This is another tiny step that sort of integrates ELSE and Cyclone, specially for PlugData users.
happy patching.
CHANGELOG:
LIBRARY:
Breaking changes:
- [adsr~]/[asr~]: now a gate off before reaching the sustain point does not start the release right away (this allows you to trigger it with impulses). There's a new mode just for immediate release. There's a new exponential setting for curve factors, the old 'log' mode is renamed to 'lag' as it's the same as used in the [lag~] object. For [adsr~], a bang now is not "retrigger", but an impulse at control rate, there's a new 'retrigger' message for control rate retriggering (and now it only retriggers if the gate is on). For [asr~] a bang now also works like an impulse.
- [sample~]: no more 'load' message, args to 'open' message changed, size is now only in 'ms'.
- [format]: outputs are now always symbols, before you could get float outputs. Also, we just have a simplified symbol output, no more lists or anythings. Hopefully I'll be able to get the 'list' output back, but it involved some bugs that I couldn't fix so I just removed it. You cannot use bangs and lists in secondary inlets no more (this is cylone/max crappy paradigm we don't want here). Bang method was actually removed as well.
- [pack2]: no more support for anythings, also no more support for lists in secondary inlets and output has a list selector (I wanna make this more Pd like and not a silly clone from MAX's [pak], cause fuck MAX).
- [merge]/[unmerge]/[group]: no more '-trim' flag (again, respecting pd's usual list paradigm), in [merge] now there's no more 'hot' argument and a bang now represents an empty list and inlets initialized with empty lists
- [mono]: 1st argument is now 'glide' in ms.
- [sfont~] now uses 'mma' for bank selection (this alters how CC messages set the bank number).
- [player~]/[play.file~]: 'open' message does not play files right away anymore.
- [tabplayer~]/[player~]: play message without args now play at the default settings (whole file at regular speed).
- [envgen~]: removed the 'maxsustain' parameter, use the new [gaterelease~] or [gaterelease] objects instead. Removed the rightmost inlet just to set envelopes, now a list input only sets the envelope and doesn't trigger it. The 'set' message is then removed.
- [envgen~]/[function~]: simplified and got rid of '-exp' flag and message, also deleted 'expl' and 'expi' messages. A new 'curve' and cimpler message sets exponential factors for all or individual segments, and includes more curve formats.
- [knob]: 'esc' key now deactivates the object. The 'ticks' message is renamed to 'steps' and there is a new 'ticks' message that toggles showing ticks on and off. The 'start' message has been renamed to 'arcstart'. The 'outline' message has been renamed to 'square' for better clarity. Design changed a bit to make it like it is in PlugData (they won), so we now fill the whole background color when in 'square mode' and the knob circle has an 85% proportion in this case inside the full 100% square size (so it grows bigger when not in 'square' mode). Now, by default, the GUI is in a new 'loadbang' mode (I don't think this will influence old patches). I'm afraid some old patches might behave really weird since I added a lot of new stuff. I changed the 'load' message behaviour to not update the object (this can arguably be considered a bug fix).
- [wavetable~], [bl.wavetable~] and [wt2d~]: 'set' message now sets frequencies because of the MC support in [wt~] and [wt2d~], while there's a new 'table' method to set the table name.
- [gbman~]/[cusp~] list method is now for MC, old list method is now renamed back to an old 'coeffs' method.
- [f2s~]/[float2sig~] default value is now 10 ms.
- [op] now behaves like [*~] where the smaller list wraps til reaching the size of the longer one.
- [list.seq] does not loop anymore by default.
- [impseq~] list input removed, use the new [float2imp~] object to convert floats to impulses.
- [resonant~] now has 'q' as the default.
- [resonant2~] has been removed.
- [decay2~] has also been removed ([asr~] much better).
- [vcf2~] has been renamed to [resonator2~].
- [resonbank~]/[resonbank2~] have basically been deleted and replaced by new objects with the same name... [resonator~] is based on a new [resonator~] object which is similar to [resonant~] and [resonbank2~] is now based on [resonator2~] (old [vcf2~] instead of [resonant2~] that got deleted). These are well suited objects for Modal Synthesis.
- [oscbank~] now uses a 'partial' list and not a frequency list. The freq input now defaults to '1' and this makes [oscbank2~] completely obsolete.
- [oscbank2~] has been deleted since it became completely obsolete.
- [sfload] load message changed the behaviour a bit.
Enhancements/fixes/other changes:
- [adsr~]: We have now a new mode for immediate release (see breaking changes above, I'm not repeating it). Fixed ADSR signal inputs (it was simply not really working, specially for linear). Fixed status output for MC signals. There's a new curve parameter that allows you to set the curvature.
- [asr~] I actually just made the new [adsr~] code into a new [asr~] code as a simplified version (as it was before)... so it's got the same impromevents/fixes.
- [play.file~]: added support for more file formats and even weblinks for online streaming!
- [sfload]: added an outlet to output information, added threaded mode, added support for more file formats and even weblinks for downloading.
- [sample~], [player~], [gran.player~] and [pvoc.player~] are now also based on [sfload], so they support more file formats!
- [sample~]: improved extension management with [file splitext].
- [sample~] and [tabplayer~] now are automatically integrated in a way that [tabplayer~] is always aware of the sample rate of the file loaded in [sample~], so it automatically adjusts the reading speed if it is different than the one Pd is running with.
- [numbox~]'s number display is not preceded by "~" anymore (that was just kinda stupid to have).
- [format]: fixed issues where empty symbols and symbols with escaped spaces didn't work. Added support '%a' and '%A' type. Added support for an escaped 'space' flag. Improved and added support for length modifiers. Improved syntax check which prevents a crash. Improved documentation.
- [knob]: added new 'param', 'var', 'savestate', 'read only', 'loadbang', "active", "reset" and 'ticks' methods. Added the possibility to type in number values and also modes on how to display these number values, plus new send symbols for 'activity', 'typing', 'tab' and 'enter'. New design more like plugdata. Changed some shortcuts to make it simpler. If you have the yet unreleased Pd 0.56-0 you can also use 'double clicking' in the same way that works in PlugData. Properties were also significantly improved (I'm finally starting to learn how to deal with this tcl/tk thingie). Yup, a lot of shit here...
- [autofade2~]/[autofade2.mc~]: fixed immediate jump up for 0 ramp up.
- [synth~]: fixed polyphony bug.
- [metronome~]: fixed bug with 'set' message.
- [midi2note]: fixed range (octaves 0-8).
- [pulsecount~]: fixed reset count to not output immediately, added bang to reset counter at control rate
- [click]: fixed regression bug where it stopped working.
- [else]: new 'dir' method to output ELSE's binary directory in a new rightmost outlet. The print information also includes the directory.
- [pic]: added zoom capability finally (thanks to tim schoen) and added offset message (also thanks to tim).
- [store]: added 'sort' functionality.
- [scales]: fixed octave number argument. Added functionality to allow octave number as part of the note symbol.
- [mono]: added 'glide' parameter, as in [mono~].
- [pluck~]: fixed list input.
- [rescale]/[rescale~]: added a "reverse log" mode.
- [limit]: added a new second ignore mode.
- [graph~]: added an external source input for plotting the graph and a 'clear' message.
- [canvas.setname]: added a new argument for "abstraction mode" and methods to set name, depth (and mode).
- [midi.learn]: added a new argument for "abstraction mode", fixed 'dirty' message sent to parent.
- [brickwall~]: fixed initialization.
- [list.seq]: added a loop mode and a 2nd outlet to send a bang when the sequence is done.
- [delete]: fixed index for positive numbers.
- [dust~]: added 'list', 'set' and '-mc' flag for managing the already existing Multichannel capabilities.
- Thanks to Tim we have many fixes and a whole new technique for band limited oscillators. Now [bl.saw~], [bl.saw2~], [bl.vsaw~], [bl.square~], [bl.tri~], [bl.imp~] and [bl.imp2~] have been redesigned to implement elliptic blep, which should provide better anti-aliasing.
- [parabolic~] now uses and internal wavetable for more efficiency.
- [resonant~]: added 'bw' resonance mode.
- [lowpass~]/[highpass~]: added 't60' resonance mode.
- [quantizer~]/[quantizer]: added a new mode, which combines floor (for negative) and ceil (for positive) values.
- [crusher~]: now uses the new [quantizer~] mode from above (arguably a breaking change).
- [envgen~]: fixed a bug (actually a misconception) where ramps started one sample earlier. Fixed 0-length lines. Added a possibility to set time in samples instead of ms. Maximum number of lines is now 1024. Added loop mode. Added many curve options (sin/hann/log curve/lag).
- [function~]: Added many curve options (sin/hann/log curve/lag).
- [The out~] family of abstractions now use [bitnormal~] so you won't blow your speakers beyond repair in edge cases.
- [trig.delay~]/[trig.delay2~]: fixed bug where impulse values different than '1' didn't work.
- Added MC support to: [trig.delay~], [trig.delay2~], [gatehold~], [vca.m~], [gain2~], [decay~], [asr~], [envgen~], [function~], [bl.osc~], [bl.saw~], [bl.saw2~], [bl.vsaw~], [bl.square~], [bl.tri~], [bl.imp~], [bl.imp2~], [imp2~], [tri~], [saw~], [saw2~], [vsaw~], [square~], [pulse~], [parabolic~], [gaussian~], [wavetable~], [wt2d~], [randpulse~], [randpulse2~], [stepnoise~], [rampnoise~] [pink~], [gbamn~], [cusp~], [gray~] and [white~].
- Also added MIDI input and soft sync to [imp2~], [tri~], [saw~], [saw2~], [vsaw~], [square~], [pulse~], [gaussian~] and [parabolic~].
- [wavetable~] and [wt2d~] gained args to set xfading.
- Updated pdlua to 0.12.23.
- M.E.R.D.A: Added MIDI-LEARN for all modules (this is only for the knobs). Replaced some number boxes that were attached to knobs by an internal number display mechanism (new feature from knob). Improved interface of [gendyn.m~]. Preset/symbol name fixes to [flanger.m~]. Now we have automatic MIDI mode detection for [plaits.m~] and [pluck.m~] when no signals are connected (still trying to get plaits right, huh? Yup! And bow MIDI input with monophony and trigger mode has been fixed in [plaits.m~]). Added MC support to [vca.m~]. Increased range of [drive.m~] down to 0.1. Changed some objects to include the new [popmenu] GUI. [vco.m~] now uses the new MC functionalities of oscillators and doesn't need to load abstractions into [clone], I hope it makes this more efficient and clean. The [seq8.m~] module was worthless and got a decent upgrade, it's practically a new module. Added new modules (see below). Note that MERDA is still at alpha development phase, much experimental. Expect changes as it evolves.
- 22 new objects: [float2imp~], [lace], [delace], [lace~], [delace~], [gatehold], [gatedelay],[gatedelay~], [gaterelease~], [gaterelease], [popmenu], [scope3d~], [tanh~], [resonator~], [sfinfo], [smooth], [smooth2], [smooth~], [smooth2~], [dbgain~], [level~] plus [crusher.m~], [sfont.m~] and [level.m~] MERDA Modules.
Objects count: total of 573 (319 signal objects [139 of which are MC aware] and 254 control objects)!
- 323 coded objects (210 signal objects / 113 control objects)
- 227 abstractions objects (87 signal objects / 140 control objects)
- 23 MERDA modular abstractions (22 audio / 1 control)
TUTORIAL:
- New examples and revisions to add the new objects, features and breaking changes in ELSE.
- Added the MERDA modules into the examples for reference.
- Revised section on envelopes.
- New subtractive synthesis examples.
- New chapter on Modal Synthesis.
- Total number of examples is now 554! (26 new ones)
On-air light, trouble receiving int via OSC
Okay! I thought I was done... So I cleaned up the patch.
Since then, I realize my OSC commands to the lighting board aren't working
I opened up the version of the patch from 2023 that worked, and I realized that I was using the [sendOSC] object.
So mr peach I think? For some reason I can't get the sendOSC object to work on the pi... But I think I have other parts of Mrpeach external working like packOSC. The old version of the patch ran on windows, which isn't as hard (for me) to get the mr peach patch working.
Here's the current version of the patch-
on-air-light-kmtr-v5-OSC.pd
I was SO ready to set it all up but I might have to come back to this tomorrow.
I figure it's still possible to use [netsend -u -b] since we did it with the X32...
But yeah, it's not working from what I tried.
It's a colorsource AV 20 board.. There's an IP, then an OSC IP, a receive port, and a send port. The netmask is 255.255.0.0 which is weird.. But I don't want to change it because we use a streamdeck to send OSC commands to the board and they work. I did change it for a minute and didn't see anything different.
Shell using cd command
@raynovich said:
Does ofelia take over the "terminal" or some other function for Pure Data if created?
TL;DR Probably the best solution is for you to construct the commands with full paths, pointing exactly where you want, and do not rely on the current working directory.
I.e. not cd xxx/yyy/zzz && ls
, but ls xxx/yyy/zzz
.
Why?
"Shell" functions (as I understand it -- maybe it's different in some programming environments, but this is my observation) generally don't persist their state.
That is, if you open a terminal window, there is one shell, and every command operates on the same shell. cd
changes the current working directory of the shell, and the next command remembers the new cwd.
An object like [shell] is like opening a new terminal window for every command. Every invocation starts from scratch. So you should not expect it to work if you ask shell to first cd, then ls. (You said this worked, but I was not able to get that behavior on my machine.)
SuperCollider has a couple of ways to do it that illustrate the issues involved.
"ls".unixCmd; // user home
"cd tmp".unixCmd; // no output, OK
"ls".unixCmd; // still user home
The cd
did not affect the second ls
-- because it's like: terminal window 1, ls
; terminal window 2, cd
; terminal window 3, ls
and why would you expect window 2 to affect the behavior of window 3?
Many shells, when parsing the typed input, can handle a series of commands separated by &&
:
"cd tmp && ls".unixCmd; // lists ~/tmp, OK!
But this is a parsing feature. If a backend issues the command in a different way -- as an array of strings, where the first string is the command and the other strings are arguments, one by one -- this bypasses the parser (because the arguments are already parsed into the array), and the &&
trick no longer works.
"cd tmp && ls".split($ ).postcs.unixCmd;
[ "cd", "tmp", "&&", "ls" ]
(and no `ls` listing)
[shell], as far as I can see, works in this second way. A message like ls tmp
works only if it's a list of two symbols. If you try to make it a single command string -- ls\ tmp
-- then it fails, because there is no system command named l-s-space-t-m-p. (In SC, "ls tmp".unixCmd
runs the command through the shell's parser, which splits a string into command-and-argument. That usage isn't supported in [shell]. Maybe it's supported in [command] but I didn't take a look.)
hjh
PMPD micro-platformer adjustable maze - simple expandable main object
This is an easy min/max system for bouncing pmpd masses in a maze / expandable.
https://patchstorage.com/pmpd-micro-platformer-pd-vanilla-pmpd-gem/
this new one has much smaller boxes https://patchstorage.com/pmpd-drawing-ball-game-pd-vanilla-gem-pmpd/
ELSE 1.0-0 RC12 with Live Electronics Tutorial Released
Hi, it's been a while, here we go:
RELEASE NOTES:
Hi, it's been almost 8 months without an update and I never took this long!!! So there's a lot of new stuff to cover, because it's not like I've been just sleeping around
The reason for the delay is that I'm trying to pair up with the release cycles of PlugData and we're having trouble syncing up. PlugData 0.9.0 came out recently after a delay of 6 months and we couldn't really sync and pair up then... we had no luck in syncing for a new update now, so now I'm just releasing it up cause enough is enough, and hopefully in the next plugdata release we can sync and offer the same version.
As usual, the development pace is always quite busy and I'm just arbitrarily wrapping things up in the middle of adding more and more things that will just have to wait.
First, I had promised support for double precision. I made changes so we can build for it, but it's not really working yet when I uploaded to deken and tested it. So, next time?
And now for the biggest announcement: - I'm finally and officially releasing a new pack as a submodule, which is a set of abstractions inspired by EuroRack Modules, so I'm thinking of VCV like things but into the Pd paradigm. Some similar stuff has been made for Pd over the years, most notably and famously "Automatonism", but I'm really proud of what I'm offering. I'm not trying to pretend Pd is a modular rack and I'm taking advantage of being in Pd. I'm naming this submodule "Modular EuroRacks Dancing Along" (💩 M.E.R.D.A 💩) and I've been working on it for a year and a half now (amongst many other things I do). PlugData has been offering this for a while now, by the way. Not really fully in sync though.
MERDA modules are polyphonic, thanks to multichannel connections introduced in Pd 0.54! There are 20 modules so far and some are quite high level. I'm offering a PLAITS module based on the Mutable Instruments version. I have a 6-Op Phase Modulation module. A "Gendyn" module which is pretty cool. I'm also including an "extra" module that is not really quite a modular thing at all but fits well called "brane", which was a vanilla patch I first wrote like 15 years ago and is a cool granular live sampler and harmonizer. You'll also find the basics, like oscillators, filters, ADSR envelope and stuff I'm still working on. Lastly, a cool thing is that it has a nice presets system that still needs more work but is doing the job so far.
There are ideas and plans to add hundreds more MERDA modules, let's see when and if I can. People can collaborate and help me and create modules that follow the template by the way
Thanks to Tim Schoen, [play.file~] is now a compiled object instead of an abstraction and it supports MP3, FLAC, WAV, AIF, AAC, OGG & OPUS audio file extensions. A new [sfload] object can import these files into arrays (but still needs lots of more work). There are many other player objects in ELSE that can load and play samples but these don't yet support these new formats (hang in there for the next version update).
Tim also worked on new [pdlink] and [pdlink~] objects, which send control and signal data to/from Pd instances, versions and even forks of Pure Data (it's like [send]/[receive] and [send~]/[receive~], all you need is a symbol, no complicated network or OSC configuration!). And yes, it works via UDP between different computers on the same network. And hell yeah, [pdlink~] has multichannel connections support! By the way, you can also communicate to a [pd~] subprocess. This will be part of ELSE and PlugData of course, and will allow easy communication between PlugData and Pd-Vanilla for instance.
The great pd-lib-build system has been replaced for a 'cmake' build process called 'pd.build' by Pierre Guillot. This was supposed to simplify things. Also, the [sfont~] object was a nightmare to build and with several dependencies that was simply hell to manage, now we have a new and much simpler system and NO DEPENDENCIES AT ALL!!! Some very rare file formats with obscure and seldom sound file extensions may not work though... (and I don't care, most and the 'sane' ones will work). The object now also dumps all preset information with a new message and backwards compatibility broke a bit
I'm now back to offering a modified version of [pdlua] as part of ELSE, which has recently seen major upgrades by Tim to support graphics and signals! This is currently needed in ELSE to provide a new version of [circle] that needed to be rewritten in lua so it'd look the same in PlugData. Ideally I'd hope I could only offer compiled GUI objects, but... things are not ideal
The lua loader works by just loading the ELSE library, no need for anything "else". I'm not providing the actual [pdlua] and [pdluax] objects as they are not necessary, and this is basically the only modification. Since PlugData provides support for externals in lua, if you load ELSE you can make use of stuff made for PlugData with lua without the need to install [pdlua] in Pd-Vanilla.
For next, we're working on a [lua] object that will allow inline scripting and will also work for audio signals (again, wait for the next version)! Also for the next version, I'm saving Ben Wesch's nice 3d oscilloscope made in lua (it'll be called [scope3d~]). There's a lot going on with the lua development, which is very exciting.
As for more actual new objects I'm including, we have [vcf2~] and [damp.osc~]. The first is a complex one pole resonant filter that provides a damping oscillation for a ringing time you can set, the next is an oscillator based on it. There's also the new [velvet~] object, a cool and multichannel velvet noise generator that you can also adjust to morph into white noise.
I wasn't able to add multichannel capabilities to many existing objects in ELSE in this one, just a couple of them ([cosine~] and [pimp~]). Total number of objects that are multichannel aware now are: 92! This is almost a third of the number of audio objects in ELSE. I think that a bit over half might be a reasonably desired target. More multichannel support for existing objects to come in the next releases.
Total number of objects in the ELSE library is now 551!
As for the Live Electronics tutorial, as usual, there are new examples for new objects, and I made a good revision of the advanced filter section, where I added many examples to better explain how [slop~] works, with equivalent [fexpr~] implementations.
Total number of examples in the Live Electronics Tutorial is now 528!
There are more details of course, and breaking changes as usual, but these are the highlights! For a full changelog, check https://github.com/porres/pd-else/releases/tag/v.1.0-rc12 (or below at this post).
As mentioned, unfortunately, ELSE RC12 is not yet fully merged, paired up and 100% synced in PlugData. PlugData is now at version 0.9.1, reaching the 1.0 version soon. Since ELSE is currently so tightly synced to the development of PlugData, the idea is to finally offer a final 1.0 version of ELSE when PlugData 1.0 is out. Hence, it's getting closer than ever Hopefully we will have a 100% synced ELSE/PlugData release when 0.9.2 is out (with a RC 13 maybe?).
Please support me on Patreon https://www.patreon.com/porres
You can follow me on instagram as well if you like... I'm always posting Pd development stuff over there https://www.instagram.com/alexandre.torres.porres/
cheers
ps. Binaries for mac/linux/windows are available via deken. I needed help for raspberry pi
CHANGELOG:
LIBRARY:
Breaking changes:
- [oscope~] renamed to [scope~]
- [plaits~] changed inlet order of modulation inputs and some method/flags name. If a MIDI pitch of 0 or less input is given, it becomes a '0hz'.
- [gbman~] changed signal output range, it is now filtered to remove DC and rescaled to a sane -1 to 1 audio range.
- [dust~] and [dust2~] go now up to the sample rate and become white noise (removed restriction that forced actual impulses, that is, no conscutive non zero values)
- [cmul~] object removed (this was only used in the old conv~ abstraction to try and reduce a bit the terrible CPU load)
- [findfile] object removed (use vanilla's [file which] now that it has been updated in Pd 0.55-0)
- [voices] swapped retrig modes 0 and 1, 'voices' renamed to 'n', now it always changes voice number by default as in [poly] (this was already happening unintentionally as a bug when one voice was already taken). The 'split' mode was removed (just use [route], will you?)
- [voices~] was also affected by changes in [voices] of course, such as 'voices' message being renamed to 'n'.
- [sr~]/[nyquist] changed output loading time to 'init' bang
- [sample~] object was significantly redesigned and lots of stuff changed, new messages and flags, added support for 64-bit audio files (Pd 0.55 in double precision and ELSE compiled for 64 bits is required for this). Info outlet now also outputs values for lenght in ms and bit depth.
- [sfont~] uses now a simpler build system and this might not load very very rare and unusual sound formats.
Enhancements/fixes/other changes:
- builds for double precision is now supposedly supported, by the way, the build system was changed from pd-lib-builder to pd.build by Pierre Guillot.
- [play.file~] is now a compiled object instead of an abstraction thanks to Tim Schoen, and it supports MP3, FLAC, WAV, AIF, AAC, OGG & OPUS file extensions.
- Support for double precision compilation was improved and should be working for all objects (not yet providing binaries and fully tested yet by the way).
- The ELSE binary now loads a modified version of [pdlua], but no [pdlua] and [pdluax] objects are provided.
- added signal to 2nd inlet of [rm~].
- fixed 'glide' message for [mono~].
- fixed [voices] consistency check bug in rightmost outlet and other minor bugs, added flags for 'n', 'steal' and offset.
- [gain~] and [gain2~] changed learn/forget shortcut
- [knob] fixed sending messages to 'empty' when it shouldn't, ignore nan/inf, prevent a tcl/tk error if lower and upper values are the same; added "learn/forget" messages and shortcut for a midi learn mechanism.
- [mpe.in] now outputs port number and you can select which port to listen to.
- Other MIDI in objects now deal with port number encoded to channel as native Pd objects. Objects affected are [midi.learn], [midi.in], [note.in], [ctl.in], [bend.in], [pgm.in], [touch.in] and [ptouch.in].
- [pi]/[e] now takes a value name argument.
- [sr~]/[nyquist~] take clicks now and a value name argument.
- fixed phase modulation issues with [impulse~] and [pimp~].
- [cosine~] fixed sync input.
- added multichannel features to [cosine~] and [pimp~].
- [plaits~] added a new 'transp' message and a functionality to allow MIDI input to supersede signal connections (needed for the 'merda' version [see below]), fixed MIDI velocity.
- [pluck~] added a new functionality to allow MIDI input to supersede signal connections (needed for the 'merda' version [see below]).
- 26 new objects, [velvet~], [vcf2~], [damp.osc~], [sfload], [pdlink] and [pdlink~], plus abstractions from a newly included submodule called "Modular Euro Racks Dancing Along" (M.E.R.D.A)! Warning, this is all just very very experimental still, the object are: [adsr.m~], [brane.m~], [chorus.m~], [delay.m~], [drive.m~], [flanger.m~], [gendyn.m~], [lfo.m~], [phaser.m~], [plaits.m~], [plate.rev.m~], [pluck.m~], [pm6.m~], [presets.m], [rm.m~], [seq8.m~], [sig.m~], [vca.m~], [vcf.m~] and [vco.m~] (6 of these are multichannel aware).
Objects count: total of 551 (307 signal objects [92 of which are MC aware] and 244 control objects)!
- 311 coded objects (203 signal objects / 108 control objects
- 240 abstractions (104 signal objects / 136 control objects)
TUTORIAL:
- New examples and revisions to add the new objects, features and breaking changes in ELSE.
- Added a couple of examples for network communication via FUDI and [pdlink]/[pdlink~]
- Section 36-Filters(Advanced) revised, added more examples and details on how [slop~] works.
- Total number of examples is now 528!
Asking for money for things made in Pd
@le26muko said:
My bandmate is pushing me to sell it, and I am trying to explain to him that it does not work like that in this community.
yeah, you know your bandmate doesn't know how open source works
So, yeah, what you're asking about is really highly frowned upon I would say. Of course you're free to do it, but it's not something people actually do or something that goes in this community.
On the other hand, this is such a MAX thing to think and do, and if you want that I'd really suggest you worked with that. People over there sell externals, patches and MAX is better at making apps that are actually just patches.
What Pd people do is ask for donations. I do have a patreon by the way
https://patreon.com/porres
I've been doing cool stuff that people really use and find it useful and never thought I could charge for any of that and, of course, I can't live and base all the work that I do with Pd based on how much I make with Patreon, it's not for this that I do what I do... Pd is more about sharing, contributing, doing voluntary work and being "free" (as in speech, not as in beer).
What people that use Pd also do is create an app with libpd or something, do stuff that is based on Pd but it's a standalone thing on its own, and you can sell it in an app store or something...
Check for the license though. Pd's license is permissive, but most etxernals will use GPL, which won't allow you to sell. On the other hand, my stuff has a very permissive license and you can "do whatever the fuck you wanna do" as one of the clauses will say.
All I'd say is, if you make work and you get money and you use my stuff a lot and you like my work and you feel like motivating me, consider donating something via patreon.
I'm not saying that's the case for you exactly, I'm just telling how I stand on all this as to give you an example on the matter.
cheers
PMPD wouldn't work
Good day,
has anyone here ever tried using pmpd on later MacOS? Mine doesn't seem to work giving this message every time I try to create a pmpd object:
... couldn't create
/Users/fyodor-st/Downloads/pmpd 2/iAmbient2D.pd_darwin: dlopen(/Users/fyodor-st/Downloads/pmpd 2/iAmbient2D.pd_darwin, 0x000A): tried: '/Users/fyodor-st/Downloads/pmpd 2/iAmbient2D.pd_darwin' (mach-o file, but is an incompatible architecture (have 'i386', need 'arm64')), '/System/Volumes/Preboot/Cryptexes/OS/Users/fyodor-st/Downloads/pmpd 2/iAmbient2D.pd_darwin' (no such file), '/Users/fyodor-st/Downloads/pmpd 2/iAmbient2D.pd_darwin' (mach-o file, but is an incompatible architecture (have 'i386', need 'arm64'))
/Users/fyodor-st/Documents/Pd/externals/pmpd/iAmbient2D.pd_darwin: dlopen(/Users/fyodor-st/Documents/Pd/externals/pmpd/iAmbient2D.pd_darwin, 0x000A): tried: '/Users/fyodor-st/Documents/Pd/externals/pmpd/iAmbient2D.pd_darwin' (mach-o file, but is an incompatible architecture (have 'i386', need 'arm64')), '/System/Volumes/Preboot/Cryptexes/OS/Users/fyodor-st/Documents/Pd/externals/pmpd/iAmbient2D.pd_darwin' (no such file), '/Users/fyodor-st/Documents/Pd/externals/pmpd/iAmbient2D.pd_darwin' (mach-o file, but is an incompatible architecture (have 'i386', need 'arm64'))
I've been using Pure Data for a couple of years now and feel more or less comfortable with it, but have no actual background in coding of any kind, so any help figuring out what this means and whether this is fixable would be really appreciated!
Failed to autostart PD on Pi using service
This is a continuation to the issue I wanted to solved in this topic. It just went to different places so I though I will open a new topic to this problem I'm facing.
I have a pd patch that doing some audio playback reading some files from buffer. I'm running it on my Pi4.
I wanted it to start on boot every time and to be able to reset itself if crashing for some reason.
I was suggested to use that service script:
[Unit]
Description=My PureData service
[Service]
Type=simple
LimitNOFILE=1000000
ExecStart=/usr/bin/puredata -nogui -open /home/pi/mypatch.pd
WorkingDirectory=/home/pi
User=pi
Group=pi
Restart=always
# Restart service after 10 seconds if service crashes
RestartSec=10
[Install]
WantedBy=multi-user.target
The above was working great using the built in 3.5mm audio jack.
I then bought UGREEN USB audio interface as I was facing with some poor audio quality at the output.
I set the audio preference in PD to choose the USB Audio Interface as the output.
When I boot the Pi I'm getting this error from the service (see picture)
If I'm typing sudo systemctl restart my_puredata.service
the PD patch is back to work just fine. No Alsa error, but on the initial boot it is not working.
Any idea why this happen when using the USB AudioInterface? anything I can do in order to make it work?
So If to conclude:
When I start the same pd patch using the same service script but without a USB audio interface is working just fine.
When I start the same pd patch with the USB audio interface but using the autostart file:
sudo nano /etc/xdg/lxsession/LXDE-pi/autostart
Is also working just fine.
But the combination of the USB audio interface and the service script is just not working.
Thanks for any help.
Convert analog reading of a microphone back into sound
Hello, here's an update, this is where I am at:
Method #1 with sig~ and lop~ @whale-av
- this works now quite well now. A lop~ at 40 actually hits a sweet spot for the kind of sounds I need to pick up with the mic. Not sure why though. The resulting output is still a bit "noisy", but works well with my patches for the standard XTH Sense, where I use the same mic, but wired. So, this is very good.
Method #2 with tabread4~ @jameslo
- I didn't manage to make it work merely because I didn't understood it fully, not because of the method per se, which looks sound. I didn't put too much work on this, since method #3 seems to be an extension of this, so I focused on the latter.
Method #3 with tabread4~ and vline~ @manuels
- This works well in my patch above, but strangely enough the upsampled signal still presents the steep steps. The output signal sounds as the output from sig~ from method #1. So here I may have missed something in the implementation? or perhaps is the lack of timestamp...
Updates on other solutions we discussed:
- timestamp: I did manage to get a timestamp using the millis() function, which I think should be enough for this use case. This simply counts ms passed from the moment the board has been switched on and attaches it to each reading
- Increasing the sampling rate on the arduino rp2040 with the microcontroller of the same name seems pretty unexplored (at least after one day of investigation on forums etc..). I need to look more into it. But considering what David pointed out about the brickwall at 689Hz, maybe this is not even an option here.
- FYI, on ARM microcontrollers it is possible to use prescalers, bypass analogRead and read analog data directly from the hardware using register calls at quite fast rates (some people managed to almost 40.000). But I chose the rp2040 for its dimensions, its wifi connectivity (and, partially, for the onboard machine learning features). So if anyone knows of another off-the-shelf board that uses ARM and has similar dimensions and connectivity, please point it to me
I'll check too of course.
Next steps:
- as it stands, method #1 works well with my patches too and I could just lay back and test this further with my performance software. Especially since by applying the audio signal conditioning and processing I have in my software, the difference with the wired signal is not seriously noticeable and the wireless is even more responsive and less prone to artifacts
- BUT! I would really like to get the upsampling work since it is potentially the most technically sound solution. So I would like now to work more on this using vline~ with the timestamp. A pointer in that direction would be great, since admittedly arrays and tabreads are one of my weak spot in Pd.
P.S. A clarification, before I stated 40Hz as the max. frequency I need to capture, but, to be precise, the range of muscle sounds (including heartbeat and blood flow) is between 1-25/30Hz, as you can see from this pic (a magnitude spectra of the output signal from lop~ capturing a forearm contraction)
Midi Rotary Knob Direction Patch/Algorythm?
Hey everybody,
Sorry, for a lot of text. But the bold text at the bottom is my main question. The rest will help you to get a better understanding of my situation.
you helped me so much, with my last question here (the Faders are working dope now):
https://forum.pdpatchrepo.info/topic/13849/how-to-smoothe-out-arrays/25
I am doing a Steinberg Houston to Mackie Control emulation at the moment, to use my controller with other DAWs than Cubase/Nuendo. Will upload it to the internet community, when I am finished for the handful of people that maybe are also using this controller.
I made good progress:
I got the Faders and the normal knobs to work. And the display puts out information. But it is with bugs, because the LCD Screen of the Houston has 40 characters for one line and the Mackie Universal Pro has 56 Characters. So i did a list algorithm, which deletes spaces of the mackie message until the message fits on the 40 character line. Maybe there is a method wich will work better but this subject eats too much time for me at the moment and it works rough okay. One defenitely get's some helpful information on the screen from the DAW.
The Faders and Rotary Knobs and normal knobs are the most important of this controller I guess. The Faders are working fine as I mentioned above, but there is a problem with the rotary knobs, wich I can't handle alone and hope you can help me.
The problem is, that the Mackie Controller send simple clicks to the DAW. If you are turning a rotary knob, it sends out a number of midi messages:
If you turn it right, it sends midi messages wich contains the value 1 and if you turn it down it sends messages wich are containing the value 65.
"When the VPots are rotated rapidly, a message equal to the number of clicks is sent."
BUT the Houston controller instead is sending values like it's faders with 15 (MSB) and 128(LSB) values. AND it is updating the rotary limit by itself. So if I turn a rotary, it will update it's LEDs and stops sending midi messages when it reaches the maximum or minimum value. So, I did this patch as a momentary state:
The DAW sends 11 values for the Houston LEDs. 11 is max and 1 is min. This is good, I send this values to my houston controller and can update the rotary values and LEDs.
With this updated values from the DAW, I can force my rotary knobs, that they don't stop to send values, because they are set to the values, which the DAW sends, every time I turn a knob. With this method I got it to work to imitate a Mackie Rotary knob. Everytime the Houston Rotary value changes, it sends Mackie "midi click values" according to the amount of midi value changes of the houston.
BUT the problem is, that this is working only in one direction. Now my main question:
How can I make pure Data know, if I am turning my knob in the left direction or in the right direction? There is also the problem, which I mentioned above, that I set the momentary value everytime, I move the rotary, so that I get a unlimited amount of possible rotary move "clicks". Also the midi values which the houston sends arent perfect smooth. It works fine, but it isn't like that, that if you move a rotary in one direction, every value one by another is perfectly lower or higher.
I think I maybe need a algorythm, which looks if the values in a time period are getting higher or lower and then send out bangs on two seperate outlets. For example the left outlet for lower values and the right outlet for higher values. And it should also detect, if I move the rotary fast or slow. So a constant smoothing or clocked bang is also not an option. This is defenitely to complicated for me. I have no idea and what I tried didn't worked.
Would be super cool, if you could help me out again.