Was curious if anybody had come up with a solution for quickly attaching many nodes of the same abstraction type to a single inlet on another node. I've been trying to find out if PD has any way to read information on the currently selected nodes but it doesn't seem there is a way.
Usually it isn't too big of a deal but I'm not running into instances where I have 50+ nodes that I need to connect to the same cold inlet for storing values in a sequencer. Doing these by hand for the smaller portions was tedious but not really a major issue. Now though it is becoming both time consuming as well as the high quantity of connections creating more room for manual error (and with the giant wire nest it becomes next to impossible to actually see what's going on).
I was looking at the format of the connections in a text editor and
Any suggestions or existing solutions I am unaware of would be greatly appreciated. Cheers
EDIT: So I see how things are created, essentially just order of creation. With VIM was easy to connect these objects but still somewhat tedious. Is there any way to query objects as to what that ID is? If not, and it's essentially just line count within the canvas it exists within, maybe I'll rig up a simple PD object that will fetch and output this ID. I feel like if you were able to readily fetch this ID, then something like dynamically connecting objects would be exponentially easier. I have a severe disdain for tedious repetitive tasks and will follow up if I can come up with a decent tool for doing this. It's too bad there isn't at least a basic unique ID per object as that would make this monumentally more simple.