ELSE 1.0-0 RC13 with Live Electronics Tutorial Released
Ok, the cat is out of the bag --> https://github.com/porres/pd-else/releases/tag/1.0-rc13 I'm officialy announcing the update and uploaded binaries to deken for mac (intel/arm), Win and Linux. It all looks ok but tell me if you see something funny please. There's also a raspberry pi binary but not working 100%yet and we'll still look into that. Hopefully someone could help me/us with it. I might make another upload just for the pi later on if/when we figure it out. Find release notes and changelog below.
RELEASE NOTES:
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It's been a little bit over 7 months since the last update and I almost broke the record for taking too long to release an update (which had happened in my previous update). So yeah, there's just too much to talk about! I guess the delays in releasing updates is because it's been a little tricky and hard to sync the release cycles of ELSE with PlugData, which includes ELSE in its download.
Plugdata 0.9.2 should come out soon with ELSE RC13 and it's supposedly the last update before 1.0.0, so I've heard. And the plans was to get to that still in 2025! This means ELSE could be at its last "Release Candidate" phase as I'm aiming to sync the final release with PlugData. Until then, I'll still make breaking changes and I can't wait until I can't do that anymore as I really feel bad. On the other hand, it's kind of inevitable when I'm always adding new stuff and redesigning and reconfiguring objects to include more functionalities. And I always got a lot of new stuff! So I'm thinking that I will eventually try some mechanism like Pd's compatibility flag or something. I'll try to come up with something like that in the next update.
This update has 22 new objects for a total of 573 and 26 new examples in my tutorial for a total of 554 examples. Let's dive into the highlights (see full changelog below after the release notes).
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Multichannel Support: Last release had 92 MC aware objects, now it's 139! Over a 50% increase that include old and new objects (all the new ones have been coming with MC support). Virtually all oscillators and envelope generators now have MC support, plus some other random ones. Let me highlight the new [lace~]/[delace~] objects that are 'MC' tools that perform interleave/deinterleave in Multichannel connections. My bare minimum number of objects "to start with" would be at least a bit over half the number of signal objects. That was my target for 1.0! ELSE right now has 319 signal objects, so that'd be at least 160. I will definitely pass this milestone in the next update. I guess a good number of MC objects would be around 75% of the signal objects. I will aim for that as soon as I can. Some objects simply can't be MC at all, so 100% will never be the case, but maybe an ideal 90% eventually? We'll see... I am just proud and happy that ELSE is taking such a big jump on MC awareness in less than a couple years.
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Envelope generators ([adsr~]/[asr~]/[envgen~]/[function~]) now have more curve options. For [adsr~]/[asr~] the default is now a new log curve that you can set the curve parameter (and was 'stolen' from SuperCollider). A new [smooth~] family of objects perform the same kind of curved smoothening for alternating inputs - [envgen~] and [function~] also have that but also '1-pole' filtering, 'sine' and 'hann' curves. You can now trigger [adsr~] and [asr~] with impulses.
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The [play.file~] object now supports even more file formats besides MP3 and stuff. Hey, you can even stream the supported formats from weblinks! The [sfload] object (which loads files into arrays) also gained support for more formats and can download from weblinks as well! It also has a new threaded mode, so loading big files won't choke Pd. It now also outputs the file information, which is a way to tell you when loading finished in threaded mode. The [sample~], [player~], [gran.player~] and [pvoc.player~] objects are now also based on [sfload], so they support all these file formats!!! Now [sample~] and [tabplayer~] are integrated in a way that [tabplayer~] is always aware of the sample rate of the file loaded in [sample~] (so it reads in the "correct speed"). A new [sfinfo] object is able to extract looping regions and instrument metadata information from AIFF files (which is something I wanted for ages) - it should do more stuff in the future.
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[knob] has become the ultimate featured bloated creep GUI I always feared and avoided. MAX is envy! but I'm happy with this structure and I want to replicate in other GUIs in the future (yeah, I got plans to offer alternatives to all iemguis). I wanna highlight a new 'param' symbol I added that allows you to remotely set a particular method in an object, so you don't to connect to a "method $1" message and you can even do this wirelessly with a send symbol. [knob] now also acts like a number box, where you can type in the value, which may also be displayed in different ways or the value can be sent elsewhere via another send symbol so you can temper with it using [makefilename] or [else/format]. I've been using this for the MERDA modules and it's really cool.
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We finally have a [popmenu] GUI object! This was in my to do list forever and was crucial to improve the MERDA modules to set waveforms, instruments and whatnot.
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Let's about MERDA, the "Modular Euroracks Dancing Along" subset of abstractions in ELSE. It was first released in the last update and it's been driving lots of the development in ELSE as you can see. I now added a MIDI Learn feature for all knobs that feels great and quite handy! There are many fixes and improvements in general and some new modules. I wanna highlight the new [sfont.m~] module, which loads "sound font" banks and you can just click on a [popmenu] to choose the instrument you want. The default bank has numerous (hundreds) options and also comes with PlugData. The sequencer module [seq8.m~] was rather worthless but it's now a whole new cool thingie. It allows you to set pitches with symbols and even has quarter tone resolution. I added a right outlet to send impulses to trigger envelopes and stuff (there's still more stuff of course, see full changelog below).
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There are newly designed/renamed/recreated [resonbank~]/[resonbank2~] objects that are well suited for Modal Synthesis.
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What actually drives my development is my Live Electronics tutorial, which got a fair upgrade with a new chapter on Modal Synthesis amongst other things, such as new subtractive synthesis examples and a revision of envelope generators with examples on AHDSR and DAHDSR - by the way, there are new gaterelease~/gatedelay~ objects for handling envelopes (and other processes).
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I have to thank some people. Tim added 'zoom' to the [pic] object, as well as an image offset. Tim also implemented a new and better technique for bandlimited oscillators. Ben Wesh gave me a new [scope3d~] GUI object, pretty cool, that plots an oscilloscope in 3 dimensions, which is coded in LUA - and ELSE has been carrying a modified version of [pdlua] because it now depends on it for a couple of GUIs. Tim and Ben made many improvements to [pdlua] (as well as Albert Graef, of course).
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For more new objects, let me also tell you about the simple and cool [float2imp~], that is based on [vline~] and can convert floats to impulses with sample accuracy (don't know why I didn't think of that earlier). A new [tanh~] object has Multichannel support. A bit earlier I made an update to Cyclone that actually "borrows" and includes this one from ELSE instead of its original one (which does not have Multichannel support). PlugData users will load the one from ELSE. This is another tiny step that sort of integrates ELSE and Cyclone, specially for PlugData users.
happy patching.
CHANGELOG:
LIBRARY:
Breaking changes:
- [adsr~]/[asr~]: now a gate off before reaching the sustain point does not start the release right away (this allows you to trigger it with impulses). There's a new mode just for immediate release. There's a new exponential setting for curve factors, the old 'log' mode is renamed to 'lag' as it's the same as used in the [lag~] object. For [adsr~], a bang now is not "retrigger", but an impulse at control rate, there's a new 'retrigger' message for control rate retriggering (and now it only retriggers if the gate is on). For [asr~] a bang now also works like an impulse.
- [sample~]: no more 'load' message, args to 'open' message changed, size is now only in 'ms'.
- [format]: outputs are now always symbols, before you could get float outputs. Also, we just have a simplified symbol output, no more lists or anythings. Hopefully I'll be able to get the 'list' output back, but it involved some bugs that I couldn't fix so I just removed it. You cannot use bangs and lists in secondary inlets no more (this is cylone/max crappy paradigm we don't want here). Bang method was actually removed as well.
- [pack2]: no more support for anythings, also no more support for lists in secondary inlets and output has a list selector (I wanna make this more Pd like and not a silly clone from MAX's [pak], cause fuck MAX).
- [merge]/[unmerge]/[group]: no more '-trim' flag (again, respecting pd's usual list paradigm), in [merge] now there's no more 'hot' argument and a bang now represents an empty list and inlets initialized with empty lists
- [mono]: 1st argument is now 'glide' in ms.
- [sfont~] now uses 'mma' for bank selection (this alters how CC messages set the bank number).
- [player~]/[play.file~]: 'open' message does not play files right away anymore.
- [tabplayer~]/[player~]: play message without args now play at the default settings (whole file at regular speed).
- [envgen~]: removed the 'maxsustain' parameter, use the new [gaterelease~] or [gaterelease] objects instead. Removed the rightmost inlet just to set envelopes, now a list input only sets the envelope and doesn't trigger it. The 'set' message is then removed.
- [envgen~]/[function~]: simplified and got rid of '-exp' flag and message, also deleted 'expl' and 'expi' messages. A new 'curve' and cimpler message sets exponential factors for all or individual segments, and includes more curve formats.
- [knob]: 'esc' key now deactivates the object. The 'ticks' message is renamed to 'steps' and there is a new 'ticks' message that toggles showing ticks on and off. The 'start' message has been renamed to 'arcstart'. The 'outline' message has been renamed to 'square' for better clarity. Design changed a bit to make it like it is in PlugData (they won), so we now fill the whole background color when in 'square mode' and the knob circle has an 85% proportion in this case inside the full 100% square size (so it grows bigger when not in 'square' mode). Now, by default, the GUI is in a new 'loadbang' mode (I don't think this will influence old patches). I'm afraid some old patches might behave really weird since I added a lot of new stuff. I changed the 'load' message behaviour to not update the object (this can arguably be considered a bug fix).
- [wavetable~], [bl.wavetable~] and [wt2d~]: 'set' message now sets frequencies because of the MC support in [wt~] and [wt2d~], while there's a new 'table' method to set the table name.
- [gbman~]/[cusp~] list method is now for MC, old list method is now renamed back to an old 'coeffs' method.
- [f2s~]/[float2sig~] default value is now 10 ms.
- [op] now behaves like [*~] where the smaller list wraps til reaching the size of the longer one.
- [list.seq] does not loop anymore by default.
- [impseq~] list input removed, use the new [float2imp~] object to convert floats to impulses.
- [resonant~] now has 'q' as the default.
- [resonant2~] has been removed.
- [decay2~] has also been removed ([asr~] much better).
- [vcf2~] has been renamed to [resonator2~].
- [resonbank~]/[resonbank2~] have basically been deleted and replaced by new objects with the same name... [resonator~] is based on a new [resonator~] object which is similar to [resonant~] and [resonbank2~] is now based on [resonator2~] (old [vcf2~] instead of [resonant2~] that got deleted). These are well suited objects for Modal Synthesis.
- [oscbank~] now uses a 'partial' list and not a frequency list. The freq input now defaults to '1' and this makes [oscbank2~] completely obsolete.
- [oscbank2~] has been deleted since it became completely obsolete.
- [sfload] load message changed the behaviour a bit.
Enhancements/fixes/other changes:
- [adsr~]: We have now a new mode for immediate release (see breaking changes above, I'm not repeating it). Fixed ADSR signal inputs (it was simply not really working, specially for linear). Fixed status output for MC signals. There's a new curve parameter that allows you to set the curvature.
- [asr~] I actually just made the new [adsr~] code into a new [asr~] code as a simplified version (as it was before)... so it's got the same impromevents/fixes.
- [play.file~]: added support for more file formats and even weblinks for online streaming!
- [sfload]: added an outlet to output information, added threaded mode, added support for more file formats and even weblinks for downloading.
- [sample~], [player~], [gran.player~] and [pvoc.player~] are now also based on [sfload], so they support more file formats!
- [sample~]: improved extension management with [file splitext].
- [sample~] and [tabplayer~] now are automatically integrated in a way that [tabplayer~] is always aware of the sample rate of the file loaded in [sample~], so it automatically adjusts the reading speed if it is different than the one Pd is running with.
- [numbox~]'s number display is not preceded by "~" anymore (that was just kinda stupid to have).
- [format]: fixed issues where empty symbols and symbols with escaped spaces didn't work. Added support '%a' and '%A' type. Added support for an escaped 'space' flag. Improved and added support for length modifiers. Improved syntax check which prevents a crash. Improved documentation.
- [knob]: added new 'param', 'var', 'savestate', 'read only', 'loadbang', "active", "reset" and 'ticks' methods. Added the possibility to type in number values and also modes on how to display these number values, plus new send symbols for 'activity', 'typing', 'tab' and 'enter'. New design more like plugdata. Changed some shortcuts to make it simpler. If you have the yet unreleased Pd 0.56-0 you can also use 'double clicking' in the same way that works in PlugData. Properties were also significantly improved (I'm finally starting to learn how to deal with this tcl/tk thingie). Yup, a lot of shit here...
- [autofade2~]/[autofade2.mc~]: fixed immediate jump up for 0 ramp up.
- [synth~]: fixed polyphony bug.
- [metronome~]: fixed bug with 'set' message.
- [midi2note]: fixed range (octaves 0-8).
- [pulsecount~]: fixed reset count to not output immediately, added bang to reset counter at control rate
- [click]: fixed regression bug where it stopped working.
- [else]: new 'dir' method to output ELSE's binary directory in a new rightmost outlet. The print information also includes the directory.
- [pic]: added zoom capability finally (thanks to tim schoen) and added offset message (also thanks to tim).
- [store]: added 'sort' functionality.
- [scales]: fixed octave number argument. Added functionality to allow octave number as part of the note symbol.
- [mono]: added 'glide' parameter, as in [mono~].
- [pluck~]: fixed list input.
- [rescale]/[rescale~]: added a "reverse log" mode.
- [limit]: added a new second ignore mode.
- [graph~]: added an external source input for plotting the graph and a 'clear' message.
- [canvas.setname]: added a new argument for "abstraction mode" and methods to set name, depth (and mode).
- [midi.learn]: added a new argument for "abstraction mode", fixed 'dirty' message sent to parent.
- [brickwall~]: fixed initialization.
- [list.seq]: added a loop mode and a 2nd outlet to send a bang when the sequence is done.
- [delete]: fixed index for positive numbers.
- [dust~]: added 'list', 'set' and '-mc' flag for managing the already existing Multichannel capabilities.
- Thanks to Tim we have many fixes and a whole new technique for band limited oscillators. Now [bl.saw~], [bl.saw2~], [bl.vsaw~], [bl.square~], [bl.tri~], [bl.imp~] and [bl.imp2~] have been redesigned to implement elliptic blep, which should provide better anti-aliasing.
- [parabolic~] now uses and internal wavetable for more efficiency.
- [resonant~]: added 'bw' resonance mode.
- [lowpass~]/[highpass~]: added 't60' resonance mode.
- [quantizer~]/[quantizer]: added a new mode, which combines floor (for negative) and ceil (for positive) values.
- [crusher~]: now uses the new [quantizer~] mode from above (arguably a breaking change).
- [envgen~]: fixed a bug (actually a misconception) where ramps started one sample earlier. Fixed 0-length lines. Added a possibility to set time in samples instead of ms. Maximum number of lines is now 1024. Added loop mode. Added many curve options (sin/hann/log curve/lag).
- [function~]: Added many curve options (sin/hann/log curve/lag).
- [The out~] family of abstractions now use [bitnormal~] so you won't blow your speakers beyond repair in edge cases.
- [trig.delay~]/[trig.delay2~]: fixed bug where impulse values different than '1' didn't work.
- Added MC support to: [trig.delay~], [trig.delay2~], [gatehold~], [vca.m~], [gain2~], [decay~], [asr~], [envgen~], [function~], [bl.osc~], [bl.saw~], [bl.saw2~], [bl.vsaw~], [bl.square~], [bl.tri~], [bl.imp~], [bl.imp2~], [imp2~], [tri~], [saw~], [saw2~], [vsaw~], [square~], [pulse~], [parabolic~], [gaussian~], [wavetable~], [wt2d~], [randpulse~], [randpulse2~], [stepnoise~], [rampnoise~] [pink~], [gbamn~], [cusp~], [gray~] and [white~].
- Also added MIDI input and soft sync to [imp2~], [tri~], [saw~], [saw2~], [vsaw~], [square~], [pulse~], [gaussian~] and [parabolic~].
- [wavetable~] and [wt2d~] gained args to set xfading.
- Updated pdlua to 0.12.23.
- M.E.R.D.A: Added MIDI-LEARN for all modules (this is only for the knobs). Replaced some number boxes that were attached to knobs by an internal number display mechanism (new feature from knob). Improved interface of [gendyn.m~]. Preset/symbol name fixes to [flanger.m~]. Now we have automatic MIDI mode detection for [plaits.m~] and [pluck.m~] when no signals are connected (still trying to get plaits right, huh? Yup! And bow MIDI input with monophony and trigger mode has been fixed in [plaits.m~]). Added MC support to [vca.m~]. Increased range of [drive.m~] down to 0.1. Changed some objects to include the new [popmenu] GUI. [vco.m~] now uses the new MC functionalities of oscillators and doesn't need to load abstractions into [clone], I hope it makes this more efficient and clean. The [seq8.m~] module was worthless and got a decent upgrade, it's practically a new module. Added new modules (see below). Note that MERDA is still at alpha development phase, much experimental. Expect changes as it evolves.
- 22 new objects: [float2imp~], [lace], [delace], [lace~], [delace~], [gatehold], [gatedelay],[gatedelay~], [gaterelease~], [gaterelease], [popmenu], [scope3d~], [tanh~], [resonator~], [sfinfo], [smooth], [smooth2], [smooth~], [smooth2~], [dbgain~], [level~] plus [crusher.m~], [sfont.m~] and [level.m~] MERDA Modules.
Objects count: total of 573 (319 signal objects [139 of which are MC aware] and 254 control objects)!
- 323 coded objects (210 signal objects / 113 control objects)
- 227 abstractions objects (87 signal objects / 140 control objects)
- 23 MERDA modular abstractions (22 audio / 1 control)
TUTORIAL:
- New examples and revisions to add the new objects, features and breaking changes in ELSE.
- Added the MERDA modules into the examples for reference.
- Revised section on envelopes.
- New subtractive synthesis examples.
- New chapter on Modal Synthesis.
- Total number of examples is now 554! (26 new ones)
ELSE 1.0-0 RC12 with Live Electronics Tutorial Released
Hi, it's been a while, here we go:
RELEASE NOTES:
Hi, it's been almost 8 months without an update and I never took this long!!! So there's a lot of new stuff to cover, because it's not like I've been just sleeping around
The reason for the delay is that I'm trying to pair up with the release cycles of PlugData and we're having trouble syncing up. PlugData 0.9.0 came out recently after a delay of 6 months and we couldn't really sync and pair up then... we had no luck in syncing for a new update now, so now I'm just releasing it up cause enough is enough, and hopefully in the next plugdata release we can sync and offer the same version.
As usual, the development pace is always quite busy and I'm just arbitrarily wrapping things up in the middle of adding more and more things that will just have to wait.
First, I had promised support for double precision. I made changes so we can build for it, but it's not really working yet when I uploaded to deken and tested it. So, next time?
And now for the biggest announcement: - I'm finally and officially releasing a new pack as a submodule, which is a set of abstractions inspired by EuroRack Modules, so I'm thinking of VCV like things but into the Pd paradigm. Some similar stuff has been made for Pd over the years, most notably and famously "Automatonism", but I'm really proud of what I'm offering. I'm not trying to pretend Pd is a modular rack and I'm taking advantage of being in Pd. I'm naming this submodule "Modular EuroRacks Dancing Along" (💩 M.E.R.D.A 💩) and I've been working on it for a year and a half now (amongst many other things I do). PlugData has been offering this for a while now, by the way. Not really fully in sync though.
MERDA modules are polyphonic, thanks to multichannel connections introduced in Pd 0.54! There are 20 modules so far and some are quite high level. I'm offering a PLAITS module based on the Mutable Instruments version. I have a 6-Op Phase Modulation module. A "Gendyn" module which is pretty cool. I'm also including an "extra" module that is not really quite a modular thing at all but fits well called "brane", which was a vanilla patch I first wrote like 15 years ago and is a cool granular live sampler and harmonizer. You'll also find the basics, like oscillators, filters, ADSR envelope and stuff I'm still working on. Lastly, a cool thing is that it has a nice presets system that still needs more work but is doing the job so far.
There are ideas and plans to add hundreds more MERDA modules, let's see when and if I can. People can collaborate and help me and create modules that follow the template by the way
Thanks to Tim Schoen, [play.file~] is now a compiled object instead of an abstraction and it supports MP3, FLAC, WAV, AIF, AAC, OGG & OPUS audio file extensions. A new [sfload] object can import these files into arrays (but still needs lots of more work). There are many other player objects in ELSE that can load and play samples but these don't yet support these new formats (hang in there for the next version update).
Tim also worked on new [pdlink] and [pdlink~] objects, which send control and signal data to/from Pd instances, versions and even forks of Pure Data (it's like [send]/[receive] and [send~]/[receive~], all you need is a symbol, no complicated network or OSC configuration!). And yes, it works via UDP between different computers on the same network. And hell yeah, [pdlink~] has multichannel connections support! By the way, you can also communicate to a [pd~] subprocess. This will be part of ELSE and PlugData of course, and will allow easy communication between PlugData and Pd-Vanilla for instance.
The great pd-lib-build system has been replaced for a 'cmake' build process called 'pd.build' by Pierre Guillot. This was supposed to simplify things. Also, the [sfont~] object was a nightmare to build and with several dependencies that was simply hell to manage, now we have a new and much simpler system and NO DEPENDENCIES AT ALL!!! Some very rare file formats with obscure and seldom sound file extensions may not work though... (and I don't care, most and the 'sane' ones will work). The object now also dumps all preset information with a new message and backwards compatibility broke a bit
I'm now back to offering a modified version of [pdlua] as part of ELSE, which has recently seen major upgrades by Tim to support graphics and signals! This is currently needed in ELSE to provide a new version of [circle] that needed to be rewritten in lua so it'd look the same in PlugData. Ideally I'd hope I could only offer compiled GUI objects, but... things are not ideal
The lua loader works by just loading the ELSE library, no need for anything "else". I'm not providing the actual [pdlua] and [pdluax] objects as they are not necessary, and this is basically the only modification. Since PlugData provides support for externals in lua, if you load ELSE you can make use of stuff made for PlugData with lua without the need to install [pdlua] in Pd-Vanilla.
For next, we're working on a [lua] object that will allow inline scripting and will also work for audio signals (again, wait for the next version)! Also for the next version, I'm saving Ben Wesch's nice 3d oscilloscope made in lua (it'll be called [scope3d~]). There's a lot going on with the lua development, which is very exciting.
As for more actual new objects I'm including, we have [vcf2~] and [damp.osc~]. The first is a complex one pole resonant filter that provides a damping oscillation for a ringing time you can set, the next is an oscillator based on it. There's also the new [velvet~] object, a cool and multichannel velvet noise generator that you can also adjust to morph into white noise.
I wasn't able to add multichannel capabilities to many existing objects in ELSE in this one, just a couple of them ([cosine~] and [pimp~]). Total number of objects that are multichannel aware now are: 92! This is almost a third of the number of audio objects in ELSE. I think that a bit over half might be a reasonably desired target. More multichannel support for existing objects to come in the next releases.
Total number of objects in the ELSE library is now 551!
As for the Live Electronics tutorial, as usual, there are new examples for new objects, and I made a good revision of the advanced filter section, where I added many examples to better explain how [slop~] works, with equivalent [fexpr~] implementations.
Total number of examples in the Live Electronics Tutorial is now 528!
There are more details of course, and breaking changes as usual, but these are the highlights! For a full changelog, check https://github.com/porres/pd-else/releases/tag/v.1.0-rc12 (or below at this post).
As mentioned, unfortunately, ELSE RC12 is not yet fully merged, paired up and 100% synced in PlugData. PlugData is now at version 0.9.1, reaching the 1.0 version soon. Since ELSE is currently so tightly synced to the development of PlugData, the idea is to finally offer a final 1.0 version of ELSE when PlugData 1.0 is out. Hence, it's getting closer than ever Hopefully we will have a 100% synced ELSE/PlugData release when 0.9.2 is out (with a RC 13 maybe?).
Please support me on Patreon https://www.patreon.com/porres
You can follow me on instagram as well if you like... I'm always posting Pd development stuff over there https://www.instagram.com/alexandre.torres.porres/
cheers
ps. Binaries for mac/linux/windows are available via deken. I needed help for raspberry pi
CHANGELOG:
LIBRARY:
Breaking changes:
- [oscope~] renamed to [scope~]
- [plaits~] changed inlet order of modulation inputs and some method/flags name. If a MIDI pitch of 0 or less input is given, it becomes a '0hz'.
- [gbman~] changed signal output range, it is now filtered to remove DC and rescaled to a sane -1 to 1 audio range.
- [dust~] and [dust2~] go now up to the sample rate and become white noise (removed restriction that forced actual impulses, that is, no conscutive non zero values)
- [cmul~] object removed (this was only used in the old conv~ abstraction to try and reduce a bit the terrible CPU load)
- [findfile] object removed (use vanilla's [file which] now that it has been updated in Pd 0.55-0)
- [voices] swapped retrig modes 0 and 1, 'voices' renamed to 'n', now it always changes voice number by default as in [poly] (this was already happening unintentionally as a bug when one voice was already taken). The 'split' mode was removed (just use [route], will you?)
- [voices~] was also affected by changes in [voices] of course, such as 'voices' message being renamed to 'n'.
- [sr~]/[nyquist] changed output loading time to 'init' bang
- [sample~] object was significantly redesigned and lots of stuff changed, new messages and flags, added support for 64-bit audio files (Pd 0.55 in double precision and ELSE compiled for 64 bits is required for this). Info outlet now also outputs values for lenght in ms and bit depth.
- [sfont~] uses now a simpler build system and this might not load very very rare and unusual sound formats.
Enhancements/fixes/other changes:
- builds for double precision is now supposedly supported, by the way, the build system was changed from pd-lib-builder to pd.build by Pierre Guillot.
- [play.file~] is now a compiled object instead of an abstraction thanks to Tim Schoen, and it supports MP3, FLAC, WAV, AIF, AAC, OGG & OPUS file extensions.
- Support for double precision compilation was improved and should be working for all objects (not yet providing binaries and fully tested yet by the way).
- The ELSE binary now loads a modified version of [pdlua], but no [pdlua] and [pdluax] objects are provided.
- added signal to 2nd inlet of [rm~].
- fixed 'glide' message for [mono~].
- fixed [voices] consistency check bug in rightmost outlet and other minor bugs, added flags for 'n', 'steal' and offset.
- [gain~] and [gain2~] changed learn/forget shortcut
- [knob] fixed sending messages to 'empty' when it shouldn't, ignore nan/inf, prevent a tcl/tk error if lower and upper values are the same; added "learn/forget" messages and shortcut for a midi learn mechanism.
- [mpe.in] now outputs port number and you can select which port to listen to.
- Other MIDI in objects now deal with port number encoded to channel as native Pd objects. Objects affected are [midi.learn], [midi.in], [note.in], [ctl.in], [bend.in], [pgm.in], [touch.in] and [ptouch.in].
- [pi]/[e] now takes a value name argument.
- [sr~]/[nyquist~] take clicks now and a value name argument.
- fixed phase modulation issues with [impulse~] and [pimp~].
- [cosine~] fixed sync input.
- added multichannel features to [cosine~] and [pimp~].
- [plaits~] added a new 'transp' message and a functionality to allow MIDI input to supersede signal connections (needed for the 'merda' version [see below]), fixed MIDI velocity.
- [pluck~] added a new functionality to allow MIDI input to supersede signal connections (needed for the 'merda' version [see below]).
- 26 new objects, [velvet~], [vcf2~], [damp.osc~], [sfload], [pdlink] and [pdlink~], plus abstractions from a newly included submodule called "Modular Euro Racks Dancing Along" (M.E.R.D.A)! Warning, this is all just very very experimental still, the object are: [adsr.m~], [brane.m~], [chorus.m~], [delay.m~], [drive.m~], [flanger.m~], [gendyn.m~], [lfo.m~], [phaser.m~], [plaits.m~], [plate.rev.m~], [pluck.m~], [pm6.m~], [presets.m], [rm.m~], [seq8.m~], [sig.m~], [vca.m~], [vcf.m~] and [vco.m~] (6 of these are multichannel aware).
Objects count: total of 551 (307 signal objects [92 of which are MC aware] and 244 control objects)!
- 311 coded objects (203 signal objects / 108 control objects
- 240 abstractions (104 signal objects / 136 control objects)
TUTORIAL:
- New examples and revisions to add the new objects, features and breaking changes in ELSE.
- Added a couple of examples for network communication via FUDI and [pdlink]/[pdlink~]
- Section 36-Filters(Advanced) revised, added more examples and details on how [slop~] works.
- Total number of examples is now 528!
Ultrasonic distance sensors with Pd in Bela
The ultrasonic distance sensors are usually digital, not analog. If this is the case, you're trying to read a digital signal as analog, which doesn't make much sense. This sensor has two pins, a trigger and an echo. You have to send a high voltage to the trigger pin, then pull it low, and read the echo pin which will help you compute the distance based on the time it took for this trigger pulse to arrive back at the echo pin.
The code below (copied from Arduino'g Project Hub), uses Arduino's pulseIn() function, to compute the distance:
// Define Trig and Echo pin:
#define trigPin 2
#define echoPin 3
// Define variables:
long duration;
int distance;
void setup() {
// Define inputs and outputs:
pinMode(trigPin, OUTPUT);
pinMode(echoPin, INPUT);
//Begin Serial communication at a baudrate of 9600:
Serial.begin(9600);
}
void loop() {
digitalWrite(trigPin, LOW);
delayMicroseconds(5);
digitalWrite(trigPin, HIGH);
delayMicroseconds(10);
digitalWrite(trigPin, LOW);
// Read the echoPin, pulseIn() returns the duration (length of the pulse) in microseconds:
duration = pulseIn(echoPin, HIGH);
// Calculate the distance:
distance= duration*0.034/2;
// Print the distance on the Serial Monitor
Serial.print("Distance = ");
Serial.print(distance);
Serial.println(" cm");
delay(1000);
}
I searched online and found the source of this pulseIn() function in Arduino's forum, which is this:
/*
wiring_pulse.c - pulseIn() function
Part of Arduino - http://www.arduino.cc/
Copyright (c) 2005-2006 David A. Mellis
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General
Public License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
$Id: wiring.c 248 2007-02-03 15:36:30Z mellis $
*/
#include "wiring_private.h"
#include "pins_arduino.h"
/* Measures the length (in microseconds) of a pulse on the pin; state is HIGH
* or LOW, the type of pulse to measure. Works on pulses from 2-3 microseconds
* to 3 minutes in length, but must be called at least a few dozen microseconds
* before the start of the pulse. */
unsigned long pulseIn(uint8_t pin, uint8_t state, unsigned long timeout)
{
// cache the port and bit of the pin in order to speed up the
// pulse width measuring loop and achieve finer resolution. calling
// digitalRead() instead yields much coarser resolution.
uint8_t bit = digitalPinToBitMask(pin);
uint8_t port = digitalPinToPort(pin);
uint8_t stateMask = (state ? bit : 0);
unsigned long width = 0; // keep initialization out of time critical area
// convert the timeout from microseconds to a number of times through
// the initial loop; it takes 16 clock cycles per iteration.
unsigned long numloops = 0;
unsigned long maxloops = microsecondsToClockCycles(timeout) / 16;
// wait for any previous pulse to end
while ((*portInputRegister(port) & bit) == stateMask)
if (numloops++ == maxloops)
return 0;
// wait for the pulse to start
while ((*portInputRegister(port) & bit) != stateMask)
if (numloops++ == maxloops)
return 0;
// wait for the pulse to stop
while ((*portInputRegister(port) & bit) == stateMask) {
if (numloops++ == maxloops)
return 0;
width++;
}
// convert the reading to microseconds. The loop has been determined
// to be 20 clock cycles long and have about 16 clocks between the edge
// and the start of the loop. There will be some error introduced by
// the interrupt handlers.
return clockCyclesToMicroseconds(width * 21 + 16);
}
This is already getting complicated, as pulseIn() uses other functions which should be found and translated to Pd. I guess the best thing you can do is try to translate the first code chuck in this reply to Pd, and when you read a high voltage in the echo pin, do some math to calculate the distance.
In essence, set a digital input and a digital output pin on the Bela, trigger the output pin with a high and low signal, and keep reading the input pin (you should probably use a pull-down resistor there), until you get a high. Calculate the time it took with the [timer] object and do some simple math to get the distance. Do that with distances you know first, and then use the rule of three based on the known distance and the time you get. At least, that's how I would try to get this to work.
Another solution is to use an infrared proximity sensor, which is analog, and it's probably much easier to use. But this gets the proximity of obstacles right in front of it only, while the ultrasonic range finder has a wider field where it can detect obstacles.
Where does latency come from in Pure Data?
The amount of input-->output latency comes from the soundcard driver settings, specifically, the hardware buffer size.
"Where does latency come from" is this:
The audio card driver processes blocks of audio. (If it didn't process blocks of audio, then it would have to call into audio apps once per sample. There is no general purpose computer that can handle 40000+ interrupts per second with reliable timing. The only choice is to clump the samples into blocks so that you can do e.g. a few dozen or hundred interrupts per second.)
Audio apps can't start processing a block of input until the entire block is received. Obviously this is at the end of the block's time window. You can't provide audio samples at the beginning of a block for audio which hasn't happened yet.
You can't hear a block of output until it's processed and sent to the driver.
| --- block 1 --- | --- block 2 --- |
| input.......... | |
| \| |
| \_output......... |
This is true for all audio apps: it isn't a Pd problem. Also Pd's block size cannot reduce latency below the soundcard's latency.
You can't completely get rid of latency, but with system tuning, you can get the hardware buffer down to 5 or 6 ms (sometimes even 2 or 3), which is a/ good enough and b/ as good as it's going to get, on current computers.
hjh
fexpr~ for a flip-flop toggle but getting only 0s
@jameslo is correct. This is not "flip and flop within one cycle."
Perhaps some of the confusion is that Pd signal processing doesn't do a lot with this definition of a trigger (whereas, it's everywhere in SuperCollider -- which also natively has a ToggleFF, what set this off was, "how to do ToggleFF in Pd/Max?").
Maybe this patch illustrates better:
The [threshold~] idea is that it flips up when the wave goes above 0, and flips down when it goes below 0. But the toggle idea is that it changes state only at the shown triggers.
A use case would be, say, volume tracking, where you want to cross fade between a couple of audio sources for every amplitude trigger. Audio source A should turn on at the first trigger, and off at the second trigger. You don't want audio source A to choose an arbitrary point in between the two triggers to switch off.
hjh
Circular buffer issues
@jameslo said:
Honestly, I didn't know if that was @fintg's requirement,
It's certainly a reasonable guess. If the requirement instead were "I just played something cool; write the last 10 seconds to disk" you can do that without a circular buffer at all.
I was just surprised and annoyed that one can only access the delay line's internal buffer at audio rate (and was hoping that someone would prove me wrong).
Access to the internal buffer wouldn't be very useful without also knowing the record-head position. In that case delwrite~ would need an outlet for the current frame being written.
That would actually be a very nice feature request.
In SuperCollider as well, DelayN, DelayL and DelayC don't give you access to the internal buffer. But you can create your own buffer and write into it, with total control over phase, with BufWr -- and, because you control the write phase, you already know what it is. It's quite nice way to do it.
Basically the lack of ipoke~ in vanilla causes some headaches.
Look at the hoops I have to jump through! The extra memory I have to use!
I don't think there is any way to do this without using some extra memory.
In a circular buffer, you have:
|~~~~~~ new audio ~~~~~~|~~~~~~ old audio ~~~~~~|
^ record head
When you write to disk, naturally you want the old audio earlier in the file. There are only two ways to do that. One is to write the "old" chunk without closing the file, and append the "new" chunk, and then close the file.
In SC, if I know the record head position, I'd do it like:
buf.write(path, "wav", "int24", startFrame: recHead, leaveOpen: true, completionMessage: { |buf|
buf.writeMsg(path, "wav", "int24", numFrames: recHead, startFrame: 0, leaveOpen: false)
});
AFAICS Pd does not support this, so you're left with duplicating new after old data. (FWIW, though, there's plenty of memory in modern computers; I wouldn't lose sleep over this.)
Then there is the problem of synchronous vs asynchronous disk access. AFAICS Pd's disk access is synchronous, and because the control layer is triggered from the audio loop, slow disk access could cause audio dropouts. OS file system caching might reduce the risk of that, but you never know. Ross Bencina's article about real-time audio performance advises against time-unbounded operations in the audio thread.
SC's buffer read/write commands run in a lower priority thread; wrt audio, they are asynchronous. This is good for audio stability, but it means that, by the time you get around to writing, the record head has moved forward. So, even though I could do the two-part write easily, I'd get a few ms of new data at the start of the file. I think I would solve that by allocating an extra, say, 2 seconds and then just don't write the 2 seconds after the sampled-held recHead value: startFrame: recHead + (s.sampleRate * 2)
. (If it takes 2 seconds to write a 10 second audio file, then you have bigger problems than circular buffers.) Then the record head can move freely into that zone without affecting audio written to disk.
hjh
How to connect the guitar to pure data?
@romulovieira-me Under preferences > audio> select your sound card's line input. If it is the internal sound card there shouldn't be very many options, just a mic and maybe a line input (depends on your OS). Generally it's default set to the mic. (https://puredata.info/docs/faq/audioinput)
Then in a patch, create an [adc~] object. Normally or initially, this is assigned to the mic on the computer, but if you have selected the signal line input from your soundcard you should be able to get a connection established. Getting the correct input and output set up can be the hardest bit of getting set up, stick with it and you'll find what is right for you. If you struggle with it, post a screenshot of your audio options and we can hopefully help point you in the right direction. If it's just a mono input, you may only have sound form one output of the [adc~] object. If you right click the adc object you can find out more, with examples etc. (you can do this with all patches, and is a great way to learn via practise.
You will still have to connect the input sound to the [dac~] object, which will convert your signal back from digital to audio. Be careful though, it will be at full volume, so it is always recommended to put an object before the dac that will lower the volume (0 is silence, 1 is full volume, so lower decimals of 1 are advised before you know what to expect, maybe [*~ 0.1] to start).
A small diagram to describe:
{adc~]
|
{*~ 0.1]
|
[dac~ 1 2]
It's worth searching this forum too, as you might find a lot more tips and help.
Raspberry Pi Bluetooth Speaker not showing up in Audio preferences
@eulphean said:
I'm using pure data on a raspberry pi 3+ for a project. I have bluetooth configured properly on it. I can send regular audio to bluetooth speaker connected, but the preferences -> audio in PureData doesn't show the bluetooth speaker. It only shows internal audio card or if I have a USB audio card, that shows too. But no bluetooth device.
How do I configure that? Do I need to use jack or something to route audio to bluetooth for Pd?
My experience with Bluetooth audio in Linux has been:
-
JACK has zero tolerance for the audio driver ever being late -- expect crashes or system lockups if you try to route audio from JACK to Bluetooth. That is, just don't.
-
PulseAudio's support for BT audio is pretty good -- the "regular audio" that you spoke of. Audio production apps typically bypass PulseAudio, in which case BT audio may simply not be supported for them. That is, I expect you'd hit the same problem with SuperCollider, Audacity, Ardour, VCV Rack etc etc etc.
I'm not aware of a solution... That's not to say that there absolutely isn't one, but the Linux audio space is not unified as it is in Mac so audio device support may not be universal.
hjh
Raspberry Pi Audio Output Crackling when Mic enabled
Hello,
I have a USB audio interface (3D Sound Audio Interface see below) plugged into a raspberry pi. When I have it selected for audio input (port audio seems to be the only one that works) along with audio output via the speaker on the GPIO pins I get crackling as if PD can't handle the processing of audio input while outputting on raspberry pi. NOTE: if I turn off audio input the output sounds perfect.
Anyone else encounter this issue?
FYI, I hooked up a nice little speaker to make the Raspberry Pi more portable via the I2S Amp on connected and powered by the GPIO pins (see this link for details
banging [switch~] performs audio computations offline!
According to block~ help, if you bang [switch~] it runs one block of DSP computations, which is useful for performing computations that are more easily expressed as audio processing. Something I read (which I can't find now) left me with the impression that it runs faster than normal audio computations, i.e. as if it were in control domain. Here are some tests that confirm it, I think: switch~ bang how fast.pd
The key to this test is that all of the bangs sequenced by [t b b b b] run in the same gap between audio block computations. When [switch~] is banged, [osc~] fills array1, but you can see that element 63 of array1 changes after [switch~] is banged. Furthermore, no logical time has elapsed. So it appears that one block of audio processing has occurred between normal audio blocks. [bang~] outputs when that accelerated audio block processing is complete.
This next test takes things further and bangs [switch~] 10 times at control rate. Still, no logical time elapses, and [bang~] only outputs when all 10 bangs of [switch~] are complete. [rzero_rev~ 0] is just an arcane way of delaying by one sample, so this patch rotates the contents of array1 10 samples to the right. switch~ bang how fast2.pd
(There are better ways to rotate a table than this, but I just needed something to test with. Plus I never pass up a chance to use [rzero_rev~ 0] )
Finally, I've seen some code that sends a 1 to [switch~] and then sends 0 after one block of processing. In this test you can see that one block of audio is processed in one block of logical time, i.e. the normal way. switch~ bang how fast3.pd
But that second test suggests how you could embed arbitrary offline audio processing in a patch that's not being run with Pd's -batch flag or fast-forwarded with the fast-forward message introduced in Pd 0.51-1. Maybe it's an answer to two questions I've seen posted here: Offline analysis on a song and Insant pitch shift. Here's a patch that writes 20s of 440 Hz to a file as fast as possible (adapted from @solipp's patch for the first topic). You just compute how many blocks you need and bang away. write440File.zip
Here's another that computes the real FFT of an audio file as fast as possible: loadFFT.zip
But as with any control rate processing, if you try to do too much this way, Pd will fall behind in normal audio processing and stutter (e.g. listen to the output while running that last patch on a >1 minute file). So no free lunch, just a little subsidy.