• RT-Chris

    Wow, thank you! I'll have to study these, but this is a great help, thanks!

    posted in technical issues read more
  • RT-Chris

    Brilliant, thank you, I always learn so much from your examples! :raised_hands:

    posted in technical issues read more
  • RT-Chris

    @ingox Thanks, yeah I tried that for a bit, and found having to save several lines at a time a bit clumsy to keep track of when that overall process happens several times also, the lines all add up quickly! So just wondered if there was a way to contain all the floats in a single line to try and keep things as neat / simple as possible :wink:
    I guess I was thinking maybe there was some way of sorting lists when an element indicates the beginning of a different nested list to direct that somewhere. But I guess that might end up using non-vanilla objects, and I think the prepend solution is probably the simplest for the moment.

    posted in technical issues read more
  • RT-Chris

    Thank you! I still struggle to simplify the logic of lists sometimes, but that looks right, Much appreciated :raised_hands:

    posted in technical issues read more
  • RT-Chris

    Wondering if there's some way to split and route segments of a list using [text] object. I'm saving a line of floats from several sources into a [text] object, and would like to be able to route the floats back to each source when recalled via [text-get]. Route seems to send the entire message, but I want to try and split the list whenever there is a marker (maybe prepending with a symbol or something). I've got a kind of hack working using some [list-splits], but that only works as I know the length of the lists for now, but if I need to patch anything more dynamic I wondered if anyone knows of an object or vaguely elegant way to do this?

    posted in technical issues read more
  • RT-Chris

    Markov Chains sound decent, looking forward to the patch!

    posted in output~ read more
  • RT-Chris

    Thanks Mike, really great tutorial, very clear and easy to follow. Never knew about lop~ to help with clicking on line~ ramps starting at 1! I had been making elaborate asdr's trying very short attacks, but it was just never quite sharp enough for percussive hits... also seeding random - never had a clue what that really was...

    Hope there's more in the future!

    posted in tutorials read more
  • RT-Chris

    Just released some tracks that process some Ace of Base songs using Bonk and Fiddle https://ruintheory.bandcamp.com/album/the-sign

    posted in output~ read more
  • RT-Chris

    @ingox Yes! Took me a little while and some confusing cross talk but I realised after some debugging that in each abstraction I needed to prepend with an additional selector, and figured Symbols were better for debugging purposes too.

    And you're there ahead of me on the text too - I was going to mention the input accumulates rather than overwrites (which although maybe unintentional acts as a kind of save history), but did wonder if that was going to cause some erratic behaviour sending multiple sets of information. Thanks very much (again!) for your update, I would have been a while tying to figure out how to fix that :)

    posted in technical issues read more

Internal error.

Oops! Looks like something went wrong!