NoxSiren - Modular synthesizer system <- [v15]
NoxSiren is a modular synthesizer system where the punishment of failure is the beginning of a new invention.
--DOWNLOAD-- NoxSiren for :
-
Pure Data :
NoxSiren v15.rar
NoxSiren v14.rar -
Purr Data :
NoxSiren v15.rar
NoxSiren v14.rar
--DOWNLOAD-- ORCA for :
- x64, OSX, Linux :
https://hundredrabbits.itch.io/orca
In order to connect NoxSiren system to ORCA system you also need a virtual loopback MIDI-ports:
--DOWNLOAD-- loopMIDI for :
- Windows 7 up to Windows 10, 32 and 64 bit :
https://www.tobias-erichsen.de/software/loopmidi.html
#-= Cyber Notes [v15] =-#
- added BORG-IMPLANT module.
- introduction to special modules.
- more system testing.
#-= Special Modules [v15] =-#
- BORG-IMPLANT (connects ORCA MIDI system to NoxSiren system)
#-= Current Modules [v15] =-#
- VCO (voltage-controlled-oscillator)
- VCO2 (advance voltage-controlled-oscillator)
- WAVEBANK (additive synthesis oscillator)
- ADSR (Attack-Decay-Sustain-Release envelope)
- C-ADSR (Curved Attack-Decay-Sustain-Release envelope)
- CICADAS (128 steps-Euclidean rhythm generator)
- CICADAS-2 (advance 128-steps polymorphic-Euclidean rhythm generator)
- COMPRESSOR (lookahead mono compressor unit)
- DUAL-COMPRESSOR (2-channel lookahead mono compressor unit)
- STEREO-COMPRESSOR (lookahead stereo compressor unit)
- MONO-KEYS (virtual 1-voice monophonic MIDI keyboard)
- POLY-KEYS-2 (virtual 2-voice polyphonic MIDI keyboard)
- POLY-KEYS-3 (virtual 3-voice polyphonic MIDI keyboard)
- POLY-KEYS-4 (virtual 4-voice polyphonic MIDI keyboard)
- POLY-KEYS-5 (virtual 5-voice polyphonic MIDI keyboard)
- POLY-KEYS-6 (virtual 6-voice polyphonic MIDI keyboard)
- BATTERY (simple manual triggered machine for drumming.)
- REVERB (reverb unit with lowpass control)
- STEREO-REVERB (stereo reverb unit with lowpass control)
- RESIN (advanced rain effect/texture generator)
- NOISE (generates black,brown,red and orange noise)
- NOISE2 (generates yellow,blue,pink and white noise)
- COBALT (6-stage polyrhythm generator)
- SHAPER (basic shaper unit)
- FOLDER (basic wave folding unit)
- STEREO-FOLDER (stereo wave folding unit)
- DUAL-FOLDER (advance wave folding unit)
- POLARIZER (transform a signal into bi-polar, uni-polar, inverted or inverted uni-polar form)
- CLOCK (generates a BPM clock signal for sequencing other modules)
- CLOCKDIVIDER (a clock divider with even division of clock signal)
- CLOCKDIVIDER2 (a clock divider with odd division of clock signal)
- DELAY-UNIT (delay unit)
- STEREO-DELAY (stereo delay unit)
- CHORUS (chorus unit)
- STEREO-CHORUS (stereo chorus unit)
- SEQ (advance 16-step/trigger sequencer)
- KICK (synthesize kick unit)
- KICK2 (synthesize flavor of KICK module)
- KICK3 (synthesize flavor of KICK module)
- SNARE (synthesize snare unit)
- CLAP (synthesize clap unit)
- CYMBAL (synthesize cymbal unit)
- RAND (RNG generator for other modules parameters)
- FMOD (feedback modulation unit)
- AM (amplitude modulation unit)
- RM (ring modulation unit)
- LFO (low-frequency-oscillator)
- LFO2 (advance low-frequency-oscillator)
- COMBINATOR (combine two waves)
- COMBINATOR2 (combine three waves)
- COMBINATOR3 (combine four waves)
- STRING (Karplus-Strong string synthesis unit)
- STRING2 (advance Karplus-Strong string synthesis unit)
- DETUNER (parametric 4-channel detuner unit)
- CRUSHER (basic audio resolution unit)
- STEREO-CRUSHER (basic stereo audio resolution unit)
- DUAL-CRUSHER (advance audio resolution unit)
- FILTER (basic filter)
- VCF (voltage-controlled-filter)
- MAR (Moog-analog-resonant filter)
- VCA (voltage-controlled-amplifier)
- DUAL-VCA (advance voltage-controlled-amplifier)
- FMUX (multiplexer with fast A/D internal envelope)
- MMUX (multiplexer with medium A/D internal envelope)
- SMUX (multiplexer with slow A/D internal envelope)
- FDMX (demultiplexer with fast A/D internal envelope)
- MDMX (demultiplexer with medium A/D internal envelope)
- SDMX (demultiplexer with slow A/D internal envelope)
- MIXER (mix 1-4 possible waves)
- SCOPE (oscilloscope analyzer)
- MASTER (fancy DAC~)
- BOX (useless decorative module)
NoxSiren integrated modules menu system.
LIRA•8 VST & Pd Patch // Organismic Synthesizer
@MikeMorenoDSP Nice. I am also working on Nek'Sum. It is a drone/texture monophonic synthesizer. I still have many ideas to add to my synthesizer. Very curious about the hyper-LFO (what is the difference between hyper-LFO and a normal LFO ?). Here is my synthesizer if you are interested in : https://forum.pdpatchrepo.info/topic/13076/nek-sum-a-drone-texture-monophonic-synthesizer. I like your GUI design.
Nek'Sum - An advanced drone/texture monophonic synthesizer <- [v6.0] + // Mandarin Edition //
Nek'Sum-6 drone/texture monophonic synthesizer is compose of 5 stages :
First stage -> 3 main OSC with noise mixer option and generative synthesis support with 5 types of waves (tri,sqr,saw,supersaw,generative).
Second stage -> Filter stage with morph option and 4 filters types : Pass through, Lowpass, Highpass, Bandpass for the first stage.
Third stage -> 3 LFO (sin,tri,sqr,saw) modulators for the second stage.
Forth stage -> 3 Phasor's for the third stage.
Fifth stage -> 1 Deep Reverb with Lowpass filter for the forth stage.
It is capable of generating a large soundscape of drone/texture sounds inspired by The Doctor.
-UPDATE-
Thanks to Seven of Nine Nek'Sum is now at version [v6.0]
- Added Mandarin edition after cyber-brainstorming with Jade Chia-Jung [v6.0].
- Translation of the Ancient Egyption logo into obscure dialect of Anquietas language, thanks to Daniel Jackson [v6.0].
- Thanks to Nox cyberart society now the GUI is much better [v5.0].
- Added reset, randomization and resize for the generative synthesis [v5.0].
- Added generative synthesis support for each oscillator [v4.0].
- Added a noise mixer with 4 types of noise for each oscillator (orange,yellow,blue,pink) [v3.0].
- Added a morphing mechanism for filter stage [v3.0].
- This new version has a better GUI interface powered by a Borg-Casimir engine [v2.0].
-CYBERLOG-
Project manager : Oma Desala
Programming/UX design : Boran Robert Andrei
QA engineer : Anubis
Generative synthesis system design/Lead engineer : Seven of Nine
DSP engineering : Jade Chia-Jung, The Doctor
Testing/debugging system engineer : Lt. Colonel Samantha Carter
Language consultant : Daniel Jackson
Patch Download English Edition :
Nek'Sum 6.rar
Nek'Sum 5.rar
Nek'Sum 4.rar
Nek'Sum 3.rar
Nek'Sum2.rar
Nek'Sum.zip
Patch Download Mandarin Edition :
Nek'Sum 6 - Mandarin Edition.rar
Mandarin special edition :
Snapshots :
Convert helmholtz~ continouos pitch output in MIDI note and velocity
@Robertoo I have not tested, but inside [helmholz~-test] is a sub-patch [pd synthesis]
Here I have tried to change it for midi notes instead of an audio oscillator.
synthesis-audio_midi.pd
The left part is the original and the right part is for Midi output.
It will only send a midi note and velocity when the note changes...... using the [change] object.
But it will get more complex if you have for example a pulsing note.
Let us know what you get and what you need.
Anything is possible.
If you need to send a note off for the previous note when a new one is sent then you will need to store the previous note in an [f] object and send it again with 0 velocity as the new note is sent.
David.
I need multi-objective optimization for audio features
Hello everyone,
as most of you know, I'm continuously developing my Ewolverine patch with which you can genetically breed sounds out of your MIDI-gear.
In order to automatically approximate synthesizer parameters, Ewolverine must compare different synth-sounds to a target sample. The problem is that sounds match differently to the target sample depending on the comparison-criterion.
Examples:
Case 1:
If the selection criterion is the length of synthesized sounds in comparison to the target, the selection mechanism may choose for synth parameters that generate sounds as long as the target sample, but may pay no attention to its timbre.
Case 2:
If the selection criterion is the onset, the generated sounds may all have equal onsets, but differ in length and timbre.
What I need is a way of multi-objective optimization which takes all criteria into account and tells Ewolverine's selection mechanism which synthesized sound is generally nearest to the target sample.
Is there anything in pd that I could use or do you have any idea what I could do or do you know anyone who could help me?
Scrambled Hackz - how did he do it?
@oystersauce very nice project. it seems to be made with the timbreID library.
i would also like to know how to do something like that.
regarding your questions:
1:
the patch is mentioned in this paper: http://williambrent.conflations.com/papers/timbreID.pdf
"4.2. Target-based Concatenative Synthesis
Some new challenges arise in the case of comparing a con-
stant stream of input features against a large database in
real-time. The feature database in the vowel recognition
example only requires about 20 instances. To obtain inter-
esting results from target-based concatenative synthesis, the
database must be much larger, with thousands rather than
dozens of instances. This type of synthesis can be achieved
using the systems mentioned in section 1, and is practiced
live by the artist sCrAmBlEd?HaCkZ! using his own soft-
ware design [5]. The technique is to analyze short, overlap-
ping frames of an input signal, find the most similar sound-
ing audio frame in a pre-analyzed corpus of unrelated audio,
and output a stream of the best-matching frames at the same
rate and overlap as the input."
2:
just discovered that pure data can read csv files with binfile from mrpeach.
perhaps that is a way to read an external database?
Le Grand Incendie de Londres
Hi guys, here is my new solo project. Interaction between synthesis sounds (karplus strong) and piezo feedback. The feedback sounds are actually produced via fft cross synthesis between the feedback itself and the synthesis sounds. The idea is to create an "organic" quality from synthesis sounds. I'll be touring with this project, contact me if you're interested!
Lissa Executable / ofxOfelia compile error (Solved)
Here is the Executable: https://we.tl/guYbiuftrX
Lissa.exe is the Executable, and in the path /data/pd is the pd patch. The left mouse button pressed on the ofelia window changes the pattern, the right the texture and the soundlength. + and - changes the number of edges. Also Audio is working (but no midi). For sound synthesis I borrowed and modified this synth: https://patchstorage.com/additive-synthesis/
i like the sound but i think about changing it or making it slower without slowing down the animation.
@cuinjune thanks for ofxOfelia, nice work. I think now I understand the concept.
have fun
16 parameters for 1 voice, continued...
@whale-av hey, so I made this patch, it doesnt have abstractions, i havent practiced them yet, but would this be considered additive synthesis? 5 sinewaves, different frequencies, and start at the same volume but end differently...additive synthesis.zip :0,
for additive synthesis each sine must be at a different frequency and volume right? so I could be making glissandi in pitch and volume and it would still be considered additive synthesis?
Problems with pix_video on OSX 10.9.5
@fleck Hello....! I have always had the same problem even using windows on my Mac. Others have had the problem as well, and it seems that it is the "Facetime" (correct name? unsure) camera that causes the crash. And not just in Pd. You might have more luck with an external camera?
This will give you more control for testing........ twin_cam_not.pd and I have had it working one time in thirty........ but that is not useful.
It will work reliably with this patch........ "03b_ev_example_360_degree_livecam.pd" from the "extended view toolkit" library......... a wonderful library that is worth downloading anyway.
https://puredata.info/downloads/extended-view-toolkit
Something is set correctly before creating the Gem window and makes it work.
But of course the image is distorted.... as intended with that patch.
I might trawl through the toolkit patches this evening and try to build a simple working example without the fisheye effect.
Please post back if you find the solution in Extended View...... before I do!
David.