• Boran Robert

    @jancsika The very small square inside my A square is not a problem. I can make it 1x1 pixel. The problem is the additional blue squares outside my A square GUI object. I understand the purpose of those but when i move pixel by pixel the entire A square it blocks my view. Maybe instead of removing them (that seem tricky) you can add some alpha general property that all additional blue squares become a little bit transparent. On the other hand i really like the dropdown object (very handy stuff) + i see Purr Data as a great improvement over Vanilla. Many thanks and for now i will manage somehow.

    posted in technical issues read more
  • Boran Robert

    Hello. Is there a possibility to remove the small blue square selection from GUI objects in Purr Data ? Many thanks.

    Snapshot :
    JNB8.bmp

    posted in technical issues read more
  • Boran Robert

    Hello. Is there any library that have a working knob object similar to the knob object from Pure Data extended ?

    posted in technical issues read more
  • Boran Robert

    xline~ is an extension of the line~ object with the possibility to control the curve from linear to logarithmic.

    Borg Manual :

    • Left-top inlet <- your sound, EX: an oscillator.

    • Middle-top inlet <- a value in the range [0-1] that is a volume control.

    • Right-top inlet <- a value in the range [1-8] that is the curve control.

    • Bottom-left outlet <- your output from the xline~ object.

    object download :
    xline.zip

    Usage :
    REMX1.bmp

    RMX2.bmp

    posted in abstract~ read more
  • Boran Robert

    @deframmentazione-geometrica

    you should use a logarithmic line~ object to adjust the curve as smooth as you want.
    On top of that you should apply a Nyquist correction to the output of your oscillator abstraction.
    So here you have some imagines how to do that. The Nyquist abstraction is used in the output of the triangle oscillator abstraction as an example. Then the final output can be controlled with a logarithmic line~ object.

    OBS : If you need more then one oscillator you can apply this for each oscillator and then use a mixer and then the output of the mixer you use again the same idea. In this way you have an oscillator smooth stage control and a final mixer stage control for extra smoothness.

    This is just the simple mono smooth control (no curve adjustment)
    GGG1.bmp

    The same idea but as a stereo version
    GGG2.bmp

    Here is with logarithmic smooth control (with curve adjustment)
    GGG3.bmp

    Here you have a Nyquist correction abstraction
    NB1.bmp

    Here you have a triangle oscillator with Nyquist correction
    NB2.bmp

    You can also download xline~ which is an object that is doing just that :
    https://forum.pdpatchrepo.info/topic/13084/xline-logarithmic-line-object

    posted in technical issues read more
  • Boran Robert

    @MikeMorenoDSP Nice. I am also working on Nek'Sum. It is a drone/texture monophonic synthesizer. I still have many ideas to add to my synthesizer. Very curious about the hyper-LFO (what is the difference between hyper-LFO and a normal LFO ?). Here is my synthesizer if you are interested in : https://forum.pdpatchrepo.info/topic/13076/nek-sum-a-drone-texture-monophonic-synthesizer. I like your GUI design.

    posted in patch~ read more
  • Boran Robert

    Nek'Sum-6 drone/texture monophonic synthesizer is compose of 5 stages :

    First stage -> 3 main OSC with noise mixer option and generative synthesis support with 5 types of waves (tri,sqr,saw,supersaw,generative).
    Second stage -> Filter stage with morph option and 4 filters types : Pass through, Lowpass, Highpass, Bandpass for the first stage.
    Third stage -> 3 LFO (sin,tri,sqr,saw) modulators for the second stage.
    Forth stage -> 3 Phasor's for the third stage.
    Fifth stage -> 1 Deep Reverb with Lowpass filter for the forth stage.

    It is capable of generating a large soundscape of drone/texture sounds inspired by The Doctor.

    -UPDATE-
    Thanks to Seven of Nine Nek'Sum is now at version [v6.0]

    • Translation of the Ancient Egyption logo into obscure dialect of Anquietas language, thanks to Daniel Jackson [v6.0].
    • Thanks to Nox cyberart society now the GUI is much better [v5.0].
    • Added reset, randomization and resize for the generative synthesis [v5.0].
    • Added generative synthesis support for each oscillator [v4.0].
    • Added a noise mixer with 4 types of noise for each oscillator (orange,yellow,blue,pink) [v3.0].
    • Added a morphing mechanism for filter stage [v3.0].
    • This new version has a better GUI interface powered by a Borg-Casimir engine [v2.0].

    Patch Download :
    Nek'Sum 6.rar
    Nek'Sum 5.rar
    Nek'Sum 4.rar
    Nek'Sum 3.rar
    Nek'Sum2.rar
    Nek'Sum.zip

    Snapshots :

    Anquietas.bmp

    NOX.bmp

    SNAP1.bmp

    NEKSUM3.bmp

    Snapshot.bmp

    Morax.bmp

    posted in patch~ read more
  • Boran Robert

    @Butahuruf

    Mono volume smooth control
    AudioSmooth.bmp

    Stereo volume smooth control
    RIF.bmp

    Mono volume smooth control with curve adjustment
    EW2.bmp

    posted in technical issues read more
  • Boran Robert

    @8v01d Nice. Now you can expand this by adding different VCO and put everything into a nice GUI interface. If you want i can help you with the VCO design and also with the GUI design. Then you can make a cool Youtube video as livecoding Jam in Pure Data. I also think you can share your patch for others to learn. You have great potential and the path is yours.

    posted in patch~ read more

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