Wiii and pure data
in fact,i used to deteted the wiii by osculator,
with one patch have got, i can detected the wii in pure data but i
don't know how to link one of the axes,for example the X axe to one sequencer,
the sound don't change according how i move the wii on the axe x,
the ppatch of davebv seems to be more appropriate to what i want to do because it separates the x y z very clearly,
but when i move the wii anything happens (values don't change)...
i put the appropriate port on osc and pure data (dump 5601)
...
thank for your help
Wiii and pure data
@Laly said:
i detected the wii by osculator and then i detected the wii in pure data in entering : dumpOSC 5601 ect....
but then i have an instrument in PD that i want to link to the PD file of the wii, (is that not so confusing?!!!:)) and i don't know how...
I guess that you have one PD patch with your instrument and another one with the
OSC things to get the Wii parameters values. To make them talking to each other, just use a [send] <-> [receive] link, or put your Wii OSC patch in a new subpatch inside
the instrument one.
Then you just have to adapt the range of the Wii values (0 - 1023) to the range needed by your instrument parameters ( 0 - 1 or 0 - 127 or whatever ) using the [range] object or by dividing them. I have used the Wii with OSCulator to control sound level, filter frequency, geos moves or colors...
Hope this helps
fdo
Wiii and pure data
i detected the wii by osculator and then i detected the wii in pure data in entering : dumpOSC 5601 ect....
but then i have an instrument in PD that i want to link to the PD file of the wii, (is that not so confusing?!!!:)) and i don't know how...
Wiii and pure data
I believe OSCulator is the application arif is refering to. There's an object called [aka.wiimote] that was made for Max/MSP and ported to Pd, but from what I've read on the list it doesn't work so well.
OSCx's OSCroute and routes like /foo/1/bar
I'm running PD-Extended 0.4.0.3 on OS X. I'm using OSCulator to route data from wiimotes into a PD patch. The OSC addresses generated by OSCulator look like /wii/1/button/A, /wii/1/accel/pry, etc. I'd like to use a series of OSCroute objects to route
[OSCroute /wii/1] -> [OSCroute /accel/pry /button/A] ... etc.
but I find that OSCroute will not match routes where any element of the path starts with a number (it's documented in the OSCroute help!). There doesn't seem to be an option to change the naming convention for the OSC route names in OSCulator, so I'm not sure how to move forward. Thoughts?
Rc-patches
Howdy,
I've been reading posts on this forum for a while and post to the pd-list. I thought I'd finally post some patches/info here.
http://robotcowboy.com : my pd-powered music/performance project
http://danomatika.com/software/rc-patches/ : robotcowboy patches for you
Most of the objects have guis with sssad state saveable parameters.
* rc-drumsseqs: sequencers with velocity values
* rc-patternbuddy: pattern save and load to sequencers
* rc-chipwave~: a chiptunes emulator built around Phill Phelp's chipwave~ example
* rc-wavetable~: a wavetable gui osc
* rc-sample~: oneshot sampler with reverse and speed control
* rc-arp: the arpeggiator from Tod Winkler's Composing Interactive Music
* rc-openclose: open and close patches (useful for playlists)
* rc-count: yet another counter (no pd external is complete without one)
* a bunch of utility wrappers (sfplay~, rc-spigot~, etc)
* blahblahblah ... the list grows
I also use pd with a wearable computer running Ubuntu. If you need help/scripts, etc for automating pd with input devices, etc I might be able to help. I haven't gotten around to documenting everything yet.
Also for Linux/Ubuntu, rc-unitd: an OSCulator-like joystick/wiimote event deamon. No fancy gui yet, but you can edit the text files to set your own osc addresses for each joystick. Oh and handles hot plugging.
End of Line.
Connecting a Wii Remote to Pd via Osculator?
Hi,
Has anyone experienced this problem before,
I open Osculator on my Intel Mac Book, i connect my wiimote, I open up pd and create a dumpOSC 8000 object, and i get the message
"dumpOSC 8000 cannot create"
now my oscx library is definitely working because if I create a dumpOSC 8001 object it creates fine..
so I tried opening pd first creating the dumpOSC object then opening osculator and osculator wont let me connect the wiimote and it says error: port 8000 already in use...
I am finding this is really strange because this worked on the same machine about a year ago, so i am guessing that one of the operating system updates is blocking this action, but i am not sure,
has anyone any suggestions?
Thanks in advance,
Dave
Osculator and Pd
Thanks for all you help guys here is what i have working so far...
However when we start using this to control Gem and audio patches the computer starts to slow down and or act funny. I was thinking we could use one machine to take in the messages and use another machine to make graphics and audio.
I have connected two machines with crossover cable and with osculator open on one and this patch i made open on the other i was hoping it would work the same way when osculator and the patch are open on the same machine. but they don't it appears that osculator only sends messages locally?
does any one know how i would send osculator messages to another machine?
thanks for your help in advance let me know if i can explain this any clearer
oh yea one is a mac and the other is a pc
http://www.pdpatchrepo.info/hurleur/multi_output_success_no_errors.pd
Controlling PD with Nintendo Wii Remote
Here is one option using OSC:
Osculator and Pd
Hey guys does any one have any patches that take in OSC messages?
I am trying to take in OSC messages from a program called Osculator...