Type mismatch
see if the patch I posted here helps
http://puredata.hurleur.com/sujet-1021-osculator
also check out
He (Dr. Rafael Hernandez) posted the original version of the patch
Type mismatch
hi.
so,what is the way to receive in OSC messages?
i've used (so far)
dumpOSC,
OSCroute / whatever
unpack f f f ...
im getting an error: type mismatch.
im receiving information from osculator - wiimote accelerometer.
and another thing: menubar 0 or -1 in gem doesnt work for me??!!?
Osculator and Pd
Thanks Simon2 I got it working!
Loving the Osculator - Pd interaction.
Now I'm working on trying to get the buttons to do more than just 1, 0...
Osculator and Pd
try using this - it's a slight modification of a patch of of this forum. I don't have a mac or osculator up and running at the moment, but everything worked fine last time I tried. The outputs all have sends symbols attached to them - they are listed in the notes subpatch - use them - if you leave the number boxes visible for too long they will bog down your computer. I hope this works for you. (It's a bit of a mess.)
Osculator and Pd
Hi thanks heaps for the patch dave.
I got osculator picking up my wiimote. I got your patch in Pd to "see" the OSCulator data. Which is awesome!
But Pd is spitting out these errors constantly:
print: /wii/1/accel/pry 0.498259 0.530285 0.9842 0.208333
error: gatom: no method for '/wii/1/accel/pry'
print: /wii/1/accel/pry 0.499129 0.532265 0.9921 0.206611
error: gatom: no method for '/wii/1/accel/pry'
etc...
Did this happen to you? How do I fix it please?
Send to TouchOSC using sendOSC
I don't know if this helps, but using touchOSC with osculator on a mac you can just send midi values from pd with [ctlout] and let osculator take care of converting the midi back to OSC.
Wacom tablet for Mac
Spent hours trying to figure this out - maybe it will save someone some time. I'm using Osculator to route a Wacom tablet into a macbook. The real secret is that you have to have the caps locked to set up osculator, and to run the program on pure data.
there's a slight mistake in the annotation - it's the x and y tilt that isn't recognized - the x and y axis will both need to be scaled, as they are teeny numbers
Simon
Oscilating ramp without stack overflow?
Thanks, mod. I have figured something out-- the only problem is that you can't pause it mid ramp. Either way, it produces the osculating cross-fade with out creating a stack overflow. the trick is the second sequential [delay] object. I've attached the example.
any suggestions or work-arounds to create a what would be in effect a [line] object that can be paused or accelerated in real-time?
Thanks again!
Video timecode control via MIDI
hey claudius, thanks for your reply,
i checked with the guys that are working w/me in this project, we are actually not going to need a timecode control. we just need to send a 'play' message via MIDI to pd, that would play a specific video from a folder, once the timeline in Nuendo sends the message. i guess that makes it easier, right?
would it be better to convert MIDI to OSC using, say, osculator?
i will look into the control change messages though.
thanks!
Little Help Much Appreciated
I posted a patch for such a thing a while back:
http://puredata.hurleur.com/sujet-3327-basic-wii-patches-osculator-extended-combos