Little Help Much Appreciated
Anybody know if there is a reason why the Horizontal and vertical values given from the Wii seem fine however, when it comes to the distance to the remote (z) it seems to just from random jump to values rather than flow up or down. Anybody have any idea? Using OSCulator, to [dumpOSC] and the infra red is two bulbs hooked up to 2 double a batteries. Anybody know a reason for the jumping? Thanks.
Little Help Much Appreciated
Hey thanks man those Libaries are a big Help, Have been using and object called [dumpOSC 9000] but it doesn't seem to be receiving from OSCulator, I've designated the OSCulator port to 9000 but still no luck, any Ideas?
Little Help Much Appreciated
Thanks for the help but how can I obtain these, I'm new to PD have used max before, Is there a help search or anything that can be useful? What I would be looking for specifically would be an object that can distinguish the XYZ axis values being fed from OSCulator, Basically I'm looking for an Object that can read output from OSCulator. Do these libary come with PD extended, If SO how do I search them?
Little Help Much Appreciated
Hi guys I know this question has probably been asked million times on this forum but I cant find any topics on it. Basically I've dowloaded OSCulator and have connected my wii and am looking for an object in PD- extended that can read the signals coming from the three axis. Any help would be appreciated. Thank in advance.
Seán
Basic Wii patches for OSCulator/PD-extended combos
I'm prepping for a course at the University I teach at and have come up with these basic patches that read out data from a Wiimote, Nunchuk and Balance Board. I have the Classic Controller but didn't bother to set up a patch for it (that is an assignment for my students down the road). Anyhow, I thought some of you might find this useful as a starting point. The Wii Balance Board patch does have an example of really basic noteon/off functionality with weight in the bottom left and right corners of the board. Keep in mind, however, this is a super duper basic example to get the minds of my students jump started.
To get started:
1.) Start OSCulator (if you don't have it, get it!)
2.) Open the Wii Balance Board or Wiimote and Nunchuk OSCulator files (I created two different files for two different projects - you can easily combine both on your own)
3.) Click the Wiimote Drawer icon and connect your Wiimotes/Wii-peripherals (to connect Balance Board, push the red button in the battery compartment)
4.) Take note of what number controller your Wiimote is connected to in the drawer. You may have to change number in the [routeOSC /3] object where '3' represents the number of the wiimote in the drawer (yes, it is a tad confusing).
5.) *IMPORTANT* - The OSCulator patches are set to output on localhost:9000. In the next steps, your [udpreceive 9000] must be set to receive on port 9000 and NO OTHER PATCH CAN BE USING PORT 9000 (look for the dashed red box as an indication of it not working right)
6.) Open the corresponding Pd patch (ie. if using Balance Board OSCulator file, open Balance Board pd patch).
7.) Nerd out and explore possibilities! The Balance board patch is already set to send out an E, F# and B on MIDI channel 1. I use the IAC Bus to route the MIDI to other programs on the MAC. This, of course, is a tutorial in and of itself, so I'll let you gather that information on your own (it is out there).
I'll probably make some tutorial vidz of this and other lessons as the class progresses over the next two quarters (20 weeks). Finally, the .zip was created using the standard 'compress files' feature of OSX 10.5. I've found that sometimes this can create problems on PC (but then, OSCulator is Mac only so I figure it doesn't matter).
l8r,
hdez
Also a complete noob who wants to use OSCemote to control Ableton Live
I downloaded the OSCemote app to my iphone only to find that its designed to be used via Osculator with mac. The designer's website says that pure data will work to convert messages to midi, etc.... The problem?.... I AM A COMLETE IDIOT!, Well, not really but a complete newbie. I can't seem to find on the web specifically what I need to know, learn, etc in order to accomplish this. I have downloaded pure data and I'm eager to start. I downloaded the PD manual as well. but any guidance toward useful info, i.e. a step by step as to specifically what i need to do, would be a Godsend.
Thanks!!
OSCulator and pd...
hi!
could anybody tell me why this
http://puredata.hurleur.com/sujet-3072-problems-osculator-connection
doesn`t work?
don't get the problem.
thanks!
Problems with OSCulator to PD connection
oh...and here the OSCulator patch.
Problems with OSCulator to PD connection
hi there,
i got a huge problem and hope somebody can help me asap. ^^ i'm working on a project for the university and it still doesn't work...well:
i wanna use the wiimote via OSCulator, that works fine. but somehow i can't get datas from OSCulator into pd. i searched in this forum, found something similar and followed the instructions were given. but all i get is following error message:
"error: gatom: no method for '/wii/1/accel/pry/0'"
and
"error: gatom: no method for '/wii/1/accel/pry/1'"
what does this mean? i guess an error in the pd patch.
my pd-and OSCulator patch is attached. i would be really thankful if anybody could help me, because the whole project seems to break down because of this(probably) little problem.
best regards.
Wiii and pure data
@Laly said:
in fact,i used to deteted the wiii by osculator,
with one patch have got, i can detected the wii in pure data but i
don't know how to link one of the axes,for example the X axe to one sequencer,
the sound don't change according how i move the wii on the axe x
So, in puredata, where you have a number/value object reprasenting the X-axis, hook up that number object into [osc~] into [dac~] now you have the Wii X axis controlling the frequency of a sine wave. that's it! you've done it.
@Laly said:
the ppatch of davebv seems to be more appropriate to what i want to do because it separates the x y z very clearly,
but when i move the wii anything happens (values don't change)...
i put the appropriate port on osc and pure data (dump 5601)
...
thank for your help
if you can recieve the wii values in one of your patches, but not in the patch by davebv. you're doing something wrong.