@ddw_music said:
One thing is that the [ofelia f] e.g. at the bottom of [of.image] shouldn't be named. That's obliterating the [ofelia d] namespace.
Yes, I think it's my fault, I dont remember why I did this way long tile ago... maybe I wanted to share buffers and add pixel FX but I misunderstood some parts. I will fix it.
@ddw_music said:
What is the reason for unbinding at the bottom of [of.image] btw?
We need to unbind the texture after drawing the last shape otherwise all subsequent shapes will receive the same texture. I did it in a old fashion pd way long time ago, but I discovered that it is possible to do it in main box if I declare a local outlet.
You can have a look at the last [of.muliimage] object to check the correct way to do it. I need to change all objects like that...
Edit: all texture objects are edited in the correct way now