• cuinjune

    Have you found the solution to run GEM with PD vanilla on Windows 10?

    posted in technical issues read more
  • cuinjune

    Hi, @LiamG. Thanks for your suggestion.
    I created [vs2f] abstraction which converts symbol to float.
    I just added a floating point interpretation feature on top of your patch.
    So now [vs2l] can be unpacked to floats as well.
    I see your point. It could get faster with some replacements. Maybe someone can replace the parts if necessary.
    But I think the current one would be fast enough to use in most cases.
    Anyways, I hope someone finds it useful.

    Download : vl2s_vs2l_vs2f.zip
    Screen Shot 2017-02-04 at 15.16.11.png

    posted in abstract~ read more
  • cuinjune

    Hi Whale-av.
    I didn't know about [cxc_split] but It looks like it's pretty similar to zexy's [symbol2list].
    So I just created [vs2l] which is a vanilla symbol2list abstraction.
    I also added the delimiter feature so it works just like original zexy's.
    I hope you find it useful.

    Download: vl2s2l.zip
    Screen Shot 2017-02-04 at 10.01.34.png

    posted in abstract~ read more
  • cuinjune

    I'm not sure if anyone here would need to use [list2symbol] that works in vanilla but I just created one today since someone in the Facebook group asked for it.
    It works just like zexy's [list2symbol]. it works from pd-0.47. I hope someone finds it useful.

    Download: vl2s.pd

    Screen Shot 2017-02-03 at 00.03.07.png

    posted in abstract~ read more
  • cuinjune

    Hi, whale-av! Thank you for your answer!

    You mean drawing another square with the same color on top right? that's what I wanted to avoid.

    I would like to simulate a separate subview which means every object (which will be moving around the gem window) will only be visible in the small rectangular area and not visible outside of the area.

    The simplest way would be to draw 4 rectangles around the area to make the frame but then I would like to make the subview area the topmost than all other objects so I can even create a table view that looks like below.

    2016-04-08 17.07.49.png

    Maybe this is not easy with GEM?

    posted in pixel# read more
  • cuinjune


    Hi, I would like to know if drawing something like this is possible without having to draw another object on top to hide the previous one.

    Any easy solution?

    posted in pixel# read more
  • cuinjune

    @LiamG Thanks Liam! And regarding your question: there will also be an Android version of the Gemma app later this year and apps built with Gemma will accordingly also run on Android. With GemmaLib one will be able to create an app once and run it on different operating systems.

    posted in news read more
  • cuinjune

    Hi guys,
    I've been working on this for quite a while and I'm happy to finally share GemmaLib with you.
    GemmaLib is a set of Pd abstractions that allows you to easily create high-quality musical apps that run on mobile devices through the Gemma app. Feel free to check out the video to learn more.

    You can get GemmaLib via http://www.iceblinkdigital.com/developers/ or via https://github.com/iceblinkdigital/GemmaLib-1.0.1

    I'm looking forward to hearing your feedback!


    posted in news read more
  • cuinjune

    Thank you. I will try to report this bug through Pure Data Mailing list.

    posted in technical issues read more
  • cuinjune

    Hi, I found out that dynamic patching causes memory leak or overloading the CPU usage.

    Which means, if you create and delete an object many times by dynamic patching, at some point, the CPU usage will be overloaded and you will hear the glitch in audio.

    I tried to find a way to fix this issue, but so far the only solution seem to be to close and re-open the patch.

    I'm using pd-extended 0.43.4 on Mac OS X 10.10.3.

    I attached the test patch below so please check and see the problem I mentioned.
    The file name should be "test.pd", so please change the file name if it changes to a different name once you download it.

    Thank you.


    posted in technical issues read more

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