@ingox I think so too, that the object work fine. This test seems to show that the bang from [pipe 98] goes through every time (there's an offset of 1 don't know why).
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Delay 0 and Pipe 0
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@weightless confirmed, the delays are completely in sync: delay-test2.pd
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Yes I get the feeling the delays are OK but [realtime] isn't!
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@nuromantix Looks like it. I get inconsistent results with this too:
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@weightless I think [realtime], and all the other bits are correct and "ok"...... but of course every object and every connexion has a time associated. Looking at it a few days ago I found that changing the order of connections, saving and re-opening a patch, introducing a common [bang]..... etc. all influence the scheduling.
David. -
@whale-av That's good to know!
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the delays will always be "in sync" because they run on logical time not realtime... there is a difference between the 2
you can use [timer] to measure logical time