• seb-harmonik.ar

    @Newk I opened a pull request and feel like I've done everything they asked..
    https://github.com/pure-data/pure-data/pull/196
    The only reason to use the next mod (I need to find a better name lol) over purr-data is to use tcl/tk I think.. I don't know much about purr-data, but Next is pretty much identical to vanilla except that inlet/outlets are different, and I've included [initbang] and [closebang] (+ colors obvs)

    posted in technical issues read more
  • seb-harmonik.ar

    @whale-av you could use the pdnext mod in Windows if you compile it yourself (& maybe someone could send me a binary as well :-))

    posted in technical issues read more
  • seb-harmonik.ar

    clearing a long delwrite~ is a memory intensive operation (you have to write many places in memory in the audio thread, causing dropouts, which cause clicks), it was for this reason that it wasn't introduced as a feature until recently.. not sure what the best solution is though tbh (whatever can keep you from doing that perhaps)

    posted in technical issues read more
  • seb-harmonik.ar

    @jancsika that's true, but there are a few problems; mainly, that he wanted the boxes to stay the same size but only have the inlets get bigger. It's about the ratio. Zooming isn't precise enough generally anyways, and on vanilla you can only go down to size 8 font so when you zoom in to make the inlets bigger the objects will be way too big. In vanilla there is only 1 level of zoom also.
    I've been thinking of a way to include inlet/outlet size options in startup flags but couldn't figure it out a good way to do it.. it would probably need new methods for canvas (like font has also.)

    posted in technical issues read more
  • seb-harmonik.ar

    osx. for me taking out gme_set_fade(x->x_emu, -1); ifndef made it repeat indefinitely.. must be some kinda bug in the Game Music Emu library I guess..

    posted in extra~ read more
  • seb-harmonik.ar

    @myQwil ..but you made the issue.. I don't understand..

    posted in extra~ read more
  • seb-harmonik.ar

    @jancsika I'm guessing because he'd have to make the font size really small in order to get the right inlet/outlet/object size ratio (it only goes to 8 anyways, the default is 10), and if you did that then when you would open the patch on another computer all of the objects would be really close together

    posted in technical issues read more
  • seb-harmonik.ar

    @forty-2 If you're feeling ambitious you can mod pd by editing the pixel values in canvas.h starting ~line 47 and compile

    #define IOWIDTH 7       /* width of an inlet/outlet in pixels */
    #define IHEIGHT 3       /* height of an inlet in pixels */
    #define OHEIGHT 3       /* height of an outlet in pixels */
    

    posted in technical issues read more
  • seb-harmonik.ar

    @amazingrolo nice, kinda like basinksy's disintegration loops.. but digital

    posted in output~ read more
  • seb-harmonik.ar

    are you sure you're sending [line~] and not [line] (control version?)
    it's working over here..

    posted in patch~ read more

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