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gentleclockdivider
@porres
I post on multiple forums because that way I get answers more quickly , I don't have a favourit channel and dislike favourism in general .
Whenever a question is answered on an forum , I reply on the other forums that it has been solved .
BTW, You're in no position of authority whatsoever to decide what I can and can not do , give me a break .
I also share a lot of stuff , so instead of focussing on the negative , focus on the positive..and stop harassing me -
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gentleclockdivider
I am doing the same thing in max msp , and there it's even worse
5 milliseconds seems to be the fastest attack stage , unless scheduler is run in audio thread , then it's 1 ms
Iow pure data is far better ( scheduler always runs on audio thread ) -
gentleclockdivider
I am having an issue building an adsr with line~ objects when the attack stage is below 1.46 millisec
If it's higher then that , everything works perfectly , also when it's equal to zero
Structure is verry simple
When toggle is on a bang is send to the first stage , attack level is always 1 , attack time is at the same time adjusting a delay
value for the initial bang to be delayed to trigger stage 2
Stage 2 is decay time going to sus level and stays there until the toggle is turned off which then sends a bang to the release stage
As I said , everything works perfectly except when attack time is below 1,46 millisecond .
I suspect the delay module (repsonsible for the decay time and sus level ) can not process such short times
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gentleclockdivider
I would like to have solution how to have a certain percentage of bangs
Say , counter-modulo goes to 100 , into moses set to 60
While I do get a range of 0- 60 at the left , 60-100 at the right ,it's not what I want
All good I think
Random 100 into comparison < 60 will do the trick -
gentleclockdivider
Awesome , that's it
THe first solution is the most elegant , writing $0-name as an argument in the symbol object
I wonder , is there also an option to get it into the symbol object by other means and not by writing it as an argument ? -
gentleclockdivider
I created a small utility , midi cc to note names
First of all ,I know that message objects don't like $0-.
But I need the $0-name into the "text get" object right inlet and this inlet expects a symbol name ( to adress the text define $0-miditopitch )
So normally I would type symbol + name in the message object but since there is a $0 in the name it doesn't work .
Can't really use send object either .
I tried using the symbol object and bang out $0 into a symbol box , no luck (right part of screen )
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gentleclockdivider
Sorry , if it was not clear .
It was indeed an abstraction ( calling another pd patch ) and not a subpatch -
gentleclockdivider
I am havng an issue here
A subpatcher with two arrays called $0-regina and $0-felina for locality
I can switch between the tables by using float $0 and then into set message "$1-felina" "$1-regina"
The issue however , once outside the subpatcher , I can not send color and width data to the tables using a send module called "$0-regina" , "$0-felina"
Inside the patcher it works
Help appreciated
Here's the subpatcher
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Insert Code Here