• gentleclockdivider

    O.k. message received
    Will work on it

    posted in technical issues read more
  • gentleclockdivider

    @porres
    I post on multiple forums because that way I get answers more quickly , I don't have a favourit channel and dislike favourism in general .
    Whenever a question is answered on an forum , I reply on the other forums that it has been solved .
    BTW, You're in no position of authority whatsoever to decide what I can and can not do , give me a break .
    I also share a lot of stuff , so instead of focussing on the negative , focus on the positive..and stop harassing me

    posted in technical issues read more
  • gentleclockdivider

    Vline ,much better
    image.png

    posted in technical issues read more
  • gentleclockdivider

    I am doing the same thing in max msp , and there it's even worse
    5 milliseconds seems to be the fastest attack stage , unless scheduler is run in audio thread , then it's 1 ms
    Iow pure data is far better ( scheduler always runs on audio thread )

    posted in technical issues read more
  • gentleclockdivider

    I am having an issue building an adsr with line~ objects when the attack stage is below 1.46 millisec
    If it's higher then that , everything works perfectly , also when it's equal to zero
    Structure is verry simple
    When toggle is on a bang is send to the first stage , attack level is always 1 , attack time is at the same time adjusting a delay
    value for the initial bang to be delayed to trigger stage 2
    Stage 2 is decay time going to sus level and stays there until the toggle is turned off which then sends a bang to the release stage
    As I said , everything works perfectly except when attack time is below 1,46 millisecond .
    I suspect the delay module (repsonsible for the decay time and sus level ) can not process such short times
    1.jpg
    2.jpg 3.jpg 4.jpg 5.jpg

    posted in technical issues read more
  • gentleclockdivider

    I would like to have solution how to have a certain percentage of bangs
    Say , counter-modulo goes to 100 , into moses set to 60
    While I do get a range of 0- 60 at the left , 60-100 at the right ,it's not what I want
    All good I think
    Random 100 into comparison < 60 will do the trick

    posted in technical issues read more
  • gentleclockdivider

    Awesome , that's it
    THe first solution is the most elegant , writing $0-name as an argument in the symbol object
    I wonder , is there also an option to get it into the symbol object by other means and not by writing it as an argument ?

    posted in technical issues read more
  • gentleclockdivider

    I created a small utility , midi cc to note names
    First of all ,I know that message objects don't like $0-.
    But I need the $0-name into the "text get" object right inlet and this inlet expects a symbol name ( to adress the text define $0-miditopitch )
    So normally I would type symbol + name in the message object but since there is a $0 in the name it doesn't work .
    Can't really use send object either .
    I tried using the symbol object and bang out $0 into a symbol box , no luck (right part of screen )
    1.jpg

    posted in technical issues read more
  • gentleclockdivider

    Sorry , if it was not clear .
    It was indeed an abstraction ( calling another pd patch ) and not a subpatch

    posted in technical issues read more
  • gentleclockdivider

    I am havng an issue here
    A subpatcher with two arrays called $0-regina and $0-felina for locality
    I can switch between the tables by using float $0 and then into set message "$1-felina" "$1-regina"
    The issue however , once outside the subpatcher , I can not send color and width data to the tables using a send module called "$0-regina" , "$0-felina"
    Inside the patcher it works
    Help appreciated
    Here's the subpatcher
    1.jpg

    2.jpg ```

    Insert Code Here
    

    posted in technical issues read more

Internal error.

Oops! Looks like something went wrong!