• weightless

    @whale-av Hi, there is no [filter~] in the iemlib I got from Deken, so it won't create either way.
    And by the way I didn't know there is a new [filter~] object, I have pd 0.47.1 on macOS and nothing creates with that name.

    posted in technical issues read more
  • weightless

    Hi everyone,
    I'd like to use the filters in the iemlib (like [lp8_cheb~] etc) but I'm missing some objects when I create them, most importantly [filter~]. Does anyone know what library they belong to and how can I get them?
    Thanks in advance for your help.

    posted in technical issues read more
  • weightless

    @raynovich I've never seen the difference in color in the inputs/outputs in vanilla, I don't think it's possible to change that but if it is I'd be very curious to know how!

    posted in technical issues read more
  • weightless

    @raynovich Hi, yes a lot of objects that come with extended are in fact part of external libraries that you have to install separately in vanilla. [counter] is part of cyclone, so you need to download it separately. In vanilla 0.47.1 you need to go to menu > help > find externals, search for "cyclone" and click the entry with the most recent date. Upon prompt click "no" and choose a local folder where to install the library.
    When you have done that, you need to go to menu > preferences > path and select "new", then select the "cyclone" folder wherever you have previously chosen to install it to. After you close and reopen pd, you should be able to use [counter] and all other objects of this particular library.
    If you need other objects, you need to first find out which library they belong to and repeat the same process.

    posted in technical issues read more
  • weightless

    @whale-av Thank you, yes that seems to be the way to do it with delwrite~. I was wondering if there was a way to do that with tables, but I'm starting to think there isn't.

    posted in technical issues read more
  • weightless

    @whale-av Yes that's what delwrite~ does, but as far as I can see there is no way of "freezing" the delay buffer. Or is there?

    posted in technical issues read more
  • weightless

    Hello,
    I wonder if anyone has come up with a way to write audio to a table in the same way that delwrite~ writes audio to its buffer. That is, you write n samples to an empty table and when it gets to the end, it keeps writing to the last position of the table while shifting everything else so that at any moment the audio in the table represent the last n samples that have been sent to it.

    I'm trying to do a freeze patch that records a live input to a table, but if I bang a tabwrite~ object upon freezing, it's going to take a while to fill the freeze table with sound (according to the length of the table) and that produces a gap when switching between the live input and the frozen sound. Besides, the sound written to the table will be the sound that has reached the tabwrite~ object after the bang, and I'd like to make use of that length of audio that has been fed to the table before I hit freeze.

    I reckon that if such a method of table writing is possible it would be useful for other things too, like tape-style multi-head delays etc.

    Thanks in advance for your help.

    posted in technical issues read more
  • weightless

    @Jona Thanks, I need to study your patch because I don't really understand what the expr is doing right now. Some of the sounds in your link are outstanding.

    https://forum.pdpatchrepo.info/topic/10798/setting-expr-formula-dynamically/20
    This is another way I read about of using simple chaotic formulas that feed into themselves to create evolving patterns. With the right quantisation the results can be interesting, although with less variation in the long run as far as I can tell.

    posted in output~ read more
  • weightless

    @Fauveboy Whenever I work on something polyphonic, whenever I make a change to the voice abstraction and save it, it doesn't always update all the instances and therefore only the one you modified plays. You could try closing the whole patch and reopen it.

    posted in tutorials read more
  • weightless

    @Fauveboy Is there just one throw and one catch in each voice abstraction? In that case replacing them with s~ and r~ might solve it (keeping $0 of course).

    posted in tutorials read more

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