Cubic-soft-clip~.pd distortion~.pd
Heres how to use the soft clipper in an overdrive FX
Cubic-soft-clip~.pd distortion~.pd
Heres how to use the soft clipper in an overdrive FX
Distortion
i dont have the "mux" external.
my favourite way to make distortion in pd is to do some stuff before [overdrive~]
it goes like this.
[signal comes in here]
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[*~ 4] (play around with the number, i have a number box hooked up, i call this "harshness"
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[clip~ -1 1] brings it back to a normal level also gives you lots of harsh edges to put through
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[overdrive~ 25] again a fader here is good
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[clip~ -1 1]
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[*~] this is your final volume control/ on off switch
i run this parallel to the clean signal, ive never used it with a guitar, but it works brilliant on drums for getting a massive sound.
Another question
I made this recently.
You might find it useful, but its just a channel strip with a delay, distort, mute and aux send(yellow fader)
it also has stereo output, but i really just use mono tracks which is why it has mono input.
The controls on the delay from the top are on/off(button), feedback, time, volume.
and the distortion/overdrive is harshness, amount of overdrive, level.
(you can turn an ordinary kick into a pretty awesome sounding gabber kick using these two effects)
Filtering feedback
I'm experimenting a little with feedbackloops (delwrite~ and vd~) with the vd~ driven by and oscillator, which is good fun. The vd~ output is (with a *~) feedbacked into the delwrite~.
When i put an lop~ in the feedback chain, the sound sounds well... lowpassed. But when i put a hip~ pd nearly instantly goes into overdrive and the peakmeters peak about 400 à 500. Could someone explain how this comes?
Thanks a lot,
D.
Frogzbow
So I've been playing around with loopers lately, having lots of fun looping a small part of a pad, played back really really slowly, with delay, so you can get this beautiful atmosphere going.
Then i shoved a drum loop in one day and slowed it down.
"Holy crap... this doesn't sound the way it used to..."
For a second, i was reminded of merzbow by the granulated sounds i could hear. And of course the next obvious step was some overdrive.
And then a accompanying pad to go along.
Talking on irc while doing so, a friend asked me to show him the sounds, which i then went through and recorded.
While adding parts to the patch as i went.(theres a crazy delay that pops up in the middle, which i had to then work some controls out for)
For some reason the pad cuts out early, and i realise now why, because i hadnt connected its delay up to the [writesf].
So my nice fading pad is gone and now just a quick cutout of the drums with some silence at the end.
Anyway, for your enjoyment/tourture i present.
FROGZBOW
Myspace, i know, but it should be the first track up there.
(as i said, i recorded it on the fly, whilst writing the patch itself, which is probably not the best technique. i may re-record it or do some post production on this track at a later date)
Generating loud beats
Hi! still working on my drum kick (or beat) I manage to have a nice one, but It isn't very powerful. I tried several way to increase its "boost" or volume but I only got more saturation (not really nice for a drum kick), for example, I tried with the boonier way : overdrive/compressor/ and an EQ ( FIR~ , a kind of a waveshapper ) but it saturate very quickly (I also tried with lop~, and it's don"t increase it)and many other way, but it wasn"t very convincing.
I think PD can provide more powerful kick cause I can make my windows shaking by generating some continuous basses, but I don't got it in a kick.
Does anybody know a way or abstraction that I can look at to learn more about kicks in pd ?
Generating loud beats
Thanks dude, I've found out a way to do some with [adsr] also
and it sounds pretty good, so now with overdrive, compressor and adsr (and also some basses) i'm able to generate loud kicks ! Great 
Generating loud beats
then I would personally -
[overdrive~] <- do over do it
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[compressor~] <- low threshold, high ratio, fast release
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[(an eq of some description) ]
but really theres a bit more to it than that! Try doing this in a DAw with plugins first to get a feel for it i would
Generating loud beats
Hi Crasse
Whats 'loud' beats? (i don't mean in a fuddy duddy old fart type of sense!)
If you mean overdriven MAXIMIZED then you need some kind of distortion thing going on. Followed by a compressor...
If you have pd-extended try [compressor~] [overdrive~] or [clip~] or [tanh~]
distortion is quite a big area. Do a search on this forum and there are some table lookup distortions where you can draw your own waveforms
s

