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puredata punx http://www.cyberpunki.biz
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godinpants
@ddw_music said:
i don't really know, but she could try changing the windowing backend, by changing the gemdefaultwindow.pd abstraction in the Gem/-folder and replacing the [gemmacoswindow] (or whatever is there) to one of the other
gem*window
options installed on your system. (just look out for any externals (.pd_darwin,...) in the Gem/-folder that match thegem*window
pattern).
possibly good choices are: [gemglfw3window], [gemglutwindow].ah yes! this did it. [gemglutwindow] is working!
Thanks so much. -
godinpants
I goofed. I fell for it again and upgraded my OS and destroyed GEM. But this time I can't see any solution to getting it running again.
Anyone had luck hacking your way through getting GEM running on Big Sur?
Just want to do cool things again.
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godinpants
Back on this stuff again, so here i am to throw another shrimp on the barbie.
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godinpants
It's almost been a year, so here's some new ones. Maybe one day i'll export them in consistent sizes.
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godinpants
A couple of puredata patches rendered as gifs - mostly just 3d objects clipping in cool ways and the interactions that happen when they occupy the same space at once.
In the end I'm combining rendered videos with hand drawn stuff in visual sets like this.
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godinpants
I've been having a bit of fun recently with video synthesis and mapping it to 3D objects.
Low-poly cones posing as pyramids.
A bunch of cubes intersecting to create odd surfaces to interact with
After making this I rotate the left cube so that it matched up with the right most cube.All of this is really simple, the basic patch is this. Audio can be sent individually to the first three inputs for varying colours or send the same audio to each input for black and white (the truest aesthetic).
[gemhead]
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[pix_sig2pix]
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[pix_texture]
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[cube/sphere/model/square/whatever] -
godinpants
I'm working on some visual patches at the moment that involve loading up an image with an alpha channel onto a square so that I can play around with it as an object.
The problem is, when I change the image, the previous image is left there.
I've tried pinging my gemhead, I've tried telling pix_image and pix_texture to stop rendering, but when they come back, all the layers of things I've loaded remain there. I've even destroyed my gem window and it's there.
Here's an example image.
Is it just a matter of running different gemheads and objects for each image I want to use?
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godinpants
Yes. Beautiful. Just what I needed to dig myself back into a puredata hole.