• boonier

    Hi

    On the off chance, has anyone figured out getting FFTease 2.5.2 working on said version of Pd? I just get exploding output.

    thanks

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  • boonier

    To get Cyclone working I had to add it as a path. Startup works for example, zexy with is a compiled binary - that is, a library of objects compiled into one binary.

    It's a bit confusing I know!

    Si

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  • boonier

    @gsagostinho yep that's me. Dan Wilcox has something working by fiddling with the tcl code for the gui

    @noDSP its on OSX. Apparently omitted whilst figuring out how best to adhere to Apple Human Interface Guidelines....?!

    anyway Dan has it so changes to the textboxes instantly update the gui :)

    posted in technical issues read more
  • boonier

    Hi Gilberto

    Yes that's it exactly. Strange that it would go missing on a later build. Maybe I'll put it to the list.

    Thanks

    posted in technical issues read more
  • boonier

    Been a bit out of Pd world for a while. Does anyone know what happened to the Apply button in the Properties dialog? It's in Pd-extended, but I'm going the Vanilla route and adding only bits I need.

    Is it possible with gui plugins?

    Cheers

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  • boonier

    Hullo

    Just wondering what the difference between delay(ms) and block size is in the Audio prefs.

    Any there exclusive, or does one override the other...I can't seem to find any documentation for it

    cheers

    posted in technical issues read more
  • boonier

    Hi

    Does anyone know whether sinesum has an option to NOT create the extra 3 values for interpolation? It seems to do this automatically. I want to create the waveforms and export them to use in another app which uses a different method to interpolate tables. The sinesum message is very quick and convenient however and handily normalises the array to boot

    Any ideas?

    cheers

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  • boonier

    Hi -

    does anyone know whether the C API for Pd is similar to Max with regard to externals? I've been chatting to the developer of these plugins, who has also created an [au~] external for Max/msp, that allows patching audio units into the graph.

    It occurred to me that the APIs should be similar in that only a few small tweaks would enable us to create this object, which I personally have been wishing for ages. I wish my skills were that advanced that I could provide the answer myself. Would this be a feasible job? The developer has kindly offered the source code and whole heartily supports porting this to Pd (on os x), but does not have the time.

    cheers

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  • boonier

    Hi,

    I need to create some generative, algorithmic mathematical patterns for backgrounds for a web site - you know the kind - and I'm looking at Processing and obviously GEM for this kind of thing. I don't really know too much about the graphical side of Pd, but I can't seem to find that much in the realm of 2d stuff, but there's plenty of 3d. Is its main focus on real time manipulation?

    Is GEM suited to this kind of thing? or would I be better off with Processing and saving off renders. I know Pd's architecture pretty well, so I'd hit the ground strolling nicely, whereas with Processing I'd have to do the baby steps thing to produce anything decent...

    cheers

    posted in pixel# read more
  • boonier

    Hi -
    I'm a bit stumped as to get plugin~ to find the ladspa plugins on my system. They're in /Library/Audio/Plug-Ins/LADSPA/
    I've created $LADSPA_PATH in terminal as suggested on the floss site: http://en.flossmanuals.net/bin/view/PureData/UsingLADSPAplugins

    I think I'm using the correct label (allpass_l - I'm using the Steve Harris plugins, not the sdk ones) based on the docs on plugin site. Eg, to load the linear allpass filter I'm using this:
    [plugin~ allpass_l allpass_1895.so] (allpass_1895.so is the actual filename it installed - i just left as is)

    I just get 'error: plugin~: plugin not found', so I assume it can't find it

    This is on the latest rc4 build of 0.42.5 extended. Any ideas? I'm stumped!

    cheers

    posted in technical issues read more

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