Iannix, Open Sound Control, Arduino.
Hello everyone, I have a question, i want to start performing with my sound drawings live; my sound drawings are reproduced with sine waves, I use Iannix for composition and Pure Data reproduces the score. But for live performance it ocurred to me to reproduce them with police sirens. Iannix communicates with Pure Data through Open Sound Control. Arduino does not support open sound control directly, there must be a bridge that converts open sound control to serial data that arduino can understand, i researched and that bridge can be pure data, (i could make the police siren through arduino).
My question is if arduino can reproduce the iannix curves just like pure data does, that is, reproduce the iannix curves exactly like they are written, i use iannix curves mainly for composition, these curves can play separate notes or glissandi...
I use open sound control and sine waves because that is the only way to reproduce the iannix curves exactly the way they are written (midi does not follow the curve exactly, osc can, and i enjoy the sound). (the curves can be in any direction and last as long as i want with any kind of shape, acceleration or slowing down, and open sound control and the sine waves can follow them perfectly, but not midi)
So... I am willing to learn how to code for arduino if it can reproduce my scores the way they are written (just like pure data has done), i gotta feeling that it is possible, but before buying an arduino card i want to know for sure.
Here is an example of a iannix score:
So iannix would send open sound control to pure data, pure data would convert open sound control to serial data and arduino would receive the serial data and play the score through a speaker.
can this be done? thanks.
ELSE 1.0-0 RC13 with Live Electronics Tutorial Released
Ok, the cat is out of the bag --> https://github.com/porres/pd-else/releases/tag/1.0-rc13 I'm officialy announcing the update and uploaded binaries to deken for mac (intel/arm), Win and Linux. It all looks ok but tell me if you see something funny please. There's also a raspberry pi binary but not working 100%yet and we'll still look into that. Hopefully someone could help me/us with it. I might make another upload just for the pi later on if/when we figure it out. Find release notes and changelog below.
RELEASE NOTES:
Please support me on Patreon https://www.patreon.com/porres I'll now try to add special content for subscribers. You can follow me on instagram as well if you like... I'm always posting Pd development stuff over there https://www.instagram.com/alexandre.torres.porres/
It's been a little bit over 7 months since the last update and I almost broke the record for taking too long to release an update (which had happened in my previous update). So yeah, there's just too much to talk about! I guess the delays in releasing updates is because it's been a little tricky and hard to sync the release cycles of ELSE with PlugData, which includes ELSE in its download.
Plugdata 0.9.2 should come out soon with ELSE RC13 and it's supposedly the last update before 1.0.0, so I've heard. And the plans was to get to that still in 2025! This means ELSE could be at its last "Release Candidate" phase as I'm aiming to sync the final release with PlugData. Until then, I'll still make breaking changes and I can't wait until I can't do that anymore as I really feel bad. On the other hand, it's kind of inevitable when I'm always adding new stuff and redesigning and reconfiguring objects to include more functionalities. And I always got a lot of new stuff! So I'm thinking that I will eventually try some mechanism like Pd's compatibility flag or something. I'll try to come up with something like that in the next update.
This update has 22 new objects for a total of 573 and 26 new examples in my tutorial for a total of 554 examples. Let's dive into the highlights (see full changelog below after the release notes).
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Multichannel Support: Last release had 92 MC aware objects, now it's 139! Over a 50% increase that include old and new objects (all the new ones have been coming with MC support). Virtually all oscillators and envelope generators now have MC support, plus some other random ones. Let me highlight the new [lace~]/[delace~] objects that are 'MC' tools that perform interleave/deinterleave in Multichannel connections. My bare minimum number of objects "to start with" would be at least a bit over half the number of signal objects. That was my target for 1.0! ELSE right now has 319 signal objects, so that'd be at least 160. I will definitely pass this milestone in the next update. I guess a good number of MC objects would be around 75% of the signal objects. I will aim for that as soon as I can. Some objects simply can't be MC at all, so 100% will never be the case, but maybe an ideal 90% eventually? We'll see... I am just proud and happy that ELSE is taking such a big jump on MC awareness in less than a couple years.
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Envelope generators ([adsr~]/[asr~]/[envgen~]/[function~]) now have more curve options. For [adsr~]/[asr~] the default is now a new log curve that you can set the curve parameter (and was 'stolen' from SuperCollider). A new [smooth~] family of objects perform the same kind of curved smoothening for alternating inputs - [envgen~] and [function~] also have that but also '1-pole' filtering, 'sine' and 'hann' curves. You can now trigger [adsr~] and [asr~] with impulses.
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The [play.file~] object now supports even more file formats besides MP3 and stuff. Hey, you can even stream the supported formats from weblinks! The [sfload] object (which loads files into arrays) also gained support for more formats and can download from weblinks as well! It also has a new threaded mode, so loading big files won't choke Pd. It now also outputs the file information, which is a way to tell you when loading finished in threaded mode. The [sample~], [player~], [gran.player~] and [pvoc.player~] objects are now also based on [sfload], so they support all these file formats!!! Now [sample~] and [tabplayer~] are integrated in a way that [tabplayer~] is always aware of the sample rate of the file loaded in [sample~] (so it reads in the "correct speed"). A new [sfinfo] object is able to extract looping regions and instrument metadata information from AIFF files (which is something I wanted for ages) - it should do more stuff in the future.
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[knob] has become the ultimate featured bloated creep GUI I always feared and avoided. MAX is envy! but I'm happy with this structure and I want to replicate in other GUIs in the future (yeah, I got plans to offer alternatives to all iemguis). I wanna highlight a new 'param' symbol I added that allows you to remotely set a particular method in an object, so you don't to connect to a "method $1" message and you can even do this wirelessly with a send symbol. [knob] now also acts like a number box, where you can type in the value, which may also be displayed in different ways or the value can be sent elsewhere via another send symbol so you can temper with it using [makefilename] or [else/format]. I've been using this for the MERDA modules and it's really cool.
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We finally have a [popmenu] GUI object! This was in my to do list forever and was crucial to improve the MERDA modules to set waveforms, instruments and whatnot.
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Let's about MERDA, the "Modular Euroracks Dancing Along" subset of abstractions in ELSE. It was first released in the last update and it's been driving lots of the development in ELSE as you can see. I now added a MIDI Learn feature for all knobs that feels great and quite handy! There are many fixes and improvements in general and some new modules. I wanna highlight the new [sfont.m~] module, which loads "sound font" banks and you can just click on a [popmenu] to choose the instrument you want. The default bank has numerous (hundreds) options and also comes with PlugData. The sequencer module [seq8.m~] was rather worthless but it's now a whole new cool thingie. It allows you to set pitches with symbols and even has quarter tone resolution. I added a right outlet to send impulses to trigger envelopes and stuff (there's still more stuff of course, see full changelog below).
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There are newly designed/renamed/recreated [resonbank~]/[resonbank2~] objects that are well suited for Modal Synthesis.
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What actually drives my development is my Live Electronics tutorial, which got a fair upgrade with a new chapter on Modal Synthesis amongst other things, such as new subtractive synthesis examples and a revision of envelope generators with examples on AHDSR and DAHDSR - by the way, there are new gaterelease~/gatedelay~ objects for handling envelopes (and other processes).
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I have to thank some people. Tim added 'zoom' to the [pic] object, as well as an image offset. Tim also implemented a new and better technique for bandlimited oscillators. Ben Wesh gave me a new [scope3d~] GUI object, pretty cool, that plots an oscilloscope in 3 dimensions, which is coded in LUA - and ELSE has been carrying a modified version of [pdlua] because it now depends on it for a couple of GUIs. Tim and Ben made many improvements to [pdlua] (as well as Albert Graef, of course).
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For more new objects, let me also tell you about the simple and cool [float2imp~], that is based on [vline~] and can convert floats to impulses with sample accuracy (don't know why I didn't think of that earlier). A new [tanh~] object has Multichannel support. A bit earlier I made an update to Cyclone that actually "borrows" and includes this one from ELSE instead of its original one (which does not have Multichannel support). PlugData users will load the one from ELSE. This is another tiny step that sort of integrates ELSE and Cyclone, specially for PlugData users.
happy patching.
CHANGELOG:
LIBRARY:
Breaking changes:
- [adsr~]/[asr~]: now a gate off before reaching the sustain point does not start the release right away (this allows you to trigger it with impulses). There's a new mode just for immediate release. There's a new exponential setting for curve factors, the old 'log' mode is renamed to 'lag' as it's the same as used in the [lag~] object. For [adsr~], a bang now is not "retrigger", but an impulse at control rate, there's a new 'retrigger' message for control rate retriggering (and now it only retriggers if the gate is on). For [asr~] a bang now also works like an impulse.
- [sample~]: no more 'load' message, args to 'open' message changed, size is now only in 'ms'.
- [format]: outputs are now always symbols, before you could get float outputs. Also, we just have a simplified symbol output, no more lists or anythings. Hopefully I'll be able to get the 'list' output back, but it involved some bugs that I couldn't fix so I just removed it. You cannot use bangs and lists in secondary inlets no more (this is cylone/max crappy paradigm we don't want here). Bang method was actually removed as well.
- [pack2]: no more support for anythings, also no more support for lists in secondary inlets and output has a list selector (I wanna make this more Pd like and not a silly clone from MAX's [pak], cause fuck MAX).
- [merge]/[unmerge]/[group]: no more '-trim' flag (again, respecting pd's usual list paradigm), in [merge] now there's no more 'hot' argument and a bang now represents an empty list and inlets initialized with empty lists
- [mono]: 1st argument is now 'glide' in ms.
- [sfont~] now uses 'mma' for bank selection (this alters how CC messages set the bank number).
- [player~]/[play.file~]: 'open' message does not play files right away anymore.
- [tabplayer~]/[player~]: play message without args now play at the default settings (whole file at regular speed).
- [envgen~]: removed the 'maxsustain' parameter, use the new [gaterelease~] or [gaterelease] objects instead. Removed the rightmost inlet just to set envelopes, now a list input only sets the envelope and doesn't trigger it. The 'set' message is then removed.
- [envgen~]/[function~]: simplified and got rid of '-exp' flag and message, also deleted 'expl' and 'expi' messages. A new 'curve' and cimpler message sets exponential factors for all or individual segments, and includes more curve formats.
- [knob]: 'esc' key now deactivates the object. The 'ticks' message is renamed to 'steps' and there is a new 'ticks' message that toggles showing ticks on and off. The 'start' message has been renamed to 'arcstart'. The 'outline' message has been renamed to 'square' for better clarity. Design changed a bit to make it like it is in PlugData (they won), so we now fill the whole background color when in 'square mode' and the knob circle has an 85% proportion in this case inside the full 100% square size (so it grows bigger when not in 'square' mode). Now, by default, the GUI is in a new 'loadbang' mode (I don't think this will influence old patches). I'm afraid some old patches might behave really weird since I added a lot of new stuff. I changed the 'load' message behaviour to not update the object (this can arguably be considered a bug fix).
- [wavetable~], [bl.wavetable~] and [wt2d~]: 'set' message now sets frequencies because of the MC support in [wt~] and [wt2d~], while there's a new 'table' method to set the table name.
- [gbman~]/[cusp~] list method is now for MC, old list method is now renamed back to an old 'coeffs' method.
- [f2s~]/[float2sig~] default value is now 10 ms.
- [op] now behaves like [*~] where the smaller list wraps til reaching the size of the longer one.
- [list.seq] does not loop anymore by default.
- [impseq~] list input removed, use the new [float2imp~] object to convert floats to impulses.
- [resonant~] now has 'q' as the default.
- [resonant2~] has been removed.
- [decay2~] has also been removed ([asr~] much better).
- [vcf2~] has been renamed to [resonator2~].
- [resonbank~]/[resonbank2~] have basically been deleted and replaced by new objects with the same name... [resonator~] is based on a new [resonator~] object which is similar to [resonant~] and [resonbank2~] is now based on [resonator2~] (old [vcf2~] instead of [resonant2~] that got deleted). These are well suited objects for Modal Synthesis.
- [oscbank~] now uses a 'partial' list and not a frequency list. The freq input now defaults to '1' and this makes [oscbank2~] completely obsolete.
- [oscbank2~] has been deleted since it became completely obsolete.
- [sfload] load message changed the behaviour a bit.
Enhancements/fixes/other changes:
- [adsr~]: We have now a new mode for immediate release (see breaking changes above, I'm not repeating it). Fixed ADSR signal inputs (it was simply not really working, specially for linear). Fixed status output for MC signals. There's a new curve parameter that allows you to set the curvature.
- [asr~] I actually just made the new [adsr~] code into a new [asr~] code as a simplified version (as it was before)... so it's got the same impromevents/fixes.
- [play.file~]: added support for more file formats and even weblinks for online streaming!
- [sfload]: added an outlet to output information, added threaded mode, added support for more file formats and even weblinks for downloading.
- [sample~], [player~], [gran.player~] and [pvoc.player~] are now also based on [sfload], so they support more file formats!
- [sample~]: improved extension management with [file splitext].
- [sample~] and [tabplayer~] now are automatically integrated in a way that [tabplayer~] is always aware of the sample rate of the file loaded in [sample~], so it automatically adjusts the reading speed if it is different than the one Pd is running with.
- [numbox~]'s number display is not preceded by "~" anymore (that was just kinda stupid to have).
- [format]: fixed issues where empty symbols and symbols with escaped spaces didn't work. Added support '%a' and '%A' type. Added support for an escaped 'space' flag. Improved and added support for length modifiers. Improved syntax check which prevents a crash. Improved documentation.
- [knob]: added new 'param', 'var', 'savestate', 'read only', 'loadbang', "active", "reset" and 'ticks' methods. Added the possibility to type in number values and also modes on how to display these number values, plus new send symbols for 'activity', 'typing', 'tab' and 'enter'. New design more like plugdata. Changed some shortcuts to make it simpler. If you have the yet unreleased Pd 0.56-0 you can also use 'double clicking' in the same way that works in PlugData. Properties were also significantly improved (I'm finally starting to learn how to deal with this tcl/tk thingie). Yup, a lot of shit here...
- [autofade2~]/[autofade2.mc~]: fixed immediate jump up for 0 ramp up.
- [synth~]: fixed polyphony bug.
- [metronome~]: fixed bug with 'set' message.
- [midi2note]: fixed range (octaves 0-8).
- [pulsecount~]: fixed reset count to not output immediately, added bang to reset counter at control rate
- [click]: fixed regression bug where it stopped working.
- [else]: new 'dir' method to output ELSE's binary directory in a new rightmost outlet. The print information also includes the directory.
- [pic]: added zoom capability finally (thanks to tim schoen) and added offset message (also thanks to tim).
- [store]: added 'sort' functionality.
- [scales]: fixed octave number argument. Added functionality to allow octave number as part of the note symbol.
- [mono]: added 'glide' parameter, as in [mono~].
- [pluck~]: fixed list input.
- [rescale]/[rescale~]: added a "reverse log" mode.
- [limit]: added a new second ignore mode.
- [graph~]: added an external source input for plotting the graph and a 'clear' message.
- [canvas.setname]: added a new argument for "abstraction mode" and methods to set name, depth (and mode).
- [midi.learn]: added a new argument for "abstraction mode", fixed 'dirty' message sent to parent.
- [brickwall~]: fixed initialization.
- [list.seq]: added a loop mode and a 2nd outlet to send a bang when the sequence is done.
- [delete]: fixed index for positive numbers.
- [dust~]: added 'list', 'set' and '-mc' flag for managing the already existing Multichannel capabilities.
- Thanks to Tim we have many fixes and a whole new technique for band limited oscillators. Now [bl.saw~], [bl.saw2~], [bl.vsaw~], [bl.square~], [bl.tri~], [bl.imp~] and [bl.imp2~] have been redesigned to implement elliptic blep, which should provide better anti-aliasing.
- [parabolic~] now uses and internal wavetable for more efficiency.
- [resonant~]: added 'bw' resonance mode.
- [lowpass~]/[highpass~]: added 't60' resonance mode.
- [quantizer~]/[quantizer]: added a new mode, which combines floor (for negative) and ceil (for positive) values.
- [crusher~]: now uses the new [quantizer~] mode from above (arguably a breaking change).
- [envgen~]: fixed a bug (actually a misconception) where ramps started one sample earlier. Fixed 0-length lines. Added a possibility to set time in samples instead of ms. Maximum number of lines is now 1024. Added loop mode. Added many curve options (sin/hann/log curve/lag).
- [function~]: Added many curve options (sin/hann/log curve/lag).
- [The out~] family of abstractions now use [bitnormal~] so you won't blow your speakers beyond repair in edge cases.
- [trig.delay~]/[trig.delay2~]: fixed bug where impulse values different than '1' didn't work.
- Added MC support to: [trig.delay~], [trig.delay2~], [gatehold~], [vca.m~], [gain2~], [decay~], [asr~], [envgen~], [function~], [bl.osc~], [bl.saw~], [bl.saw2~], [bl.vsaw~], [bl.square~], [bl.tri~], [bl.imp~], [bl.imp2~], [imp2~], [tri~], [saw~], [saw2~], [vsaw~], [square~], [pulse~], [parabolic~], [gaussian~], [wavetable~], [wt2d~], [randpulse~], [randpulse2~], [stepnoise~], [rampnoise~] [pink~], [gbamn~], [cusp~], [gray~] and [white~].
- Also added MIDI input and soft sync to [imp2~], [tri~], [saw~], [saw2~], [vsaw~], [square~], [pulse~], [gaussian~] and [parabolic~].
- [wavetable~] and [wt2d~] gained args to set xfading.
- Updated pdlua to 0.12.23.
- M.E.R.D.A: Added MIDI-LEARN for all modules (this is only for the knobs). Replaced some number boxes that were attached to knobs by an internal number display mechanism (new feature from knob). Improved interface of [gendyn.m~]. Preset/symbol name fixes to [flanger.m~]. Now we have automatic MIDI mode detection for [plaits.m~] and [pluck.m~] when no signals are connected (still trying to get plaits right, huh? Yup! And bow MIDI input with monophony and trigger mode has been fixed in [plaits.m~]). Added MC support to [vca.m~]. Increased range of [drive.m~] down to 0.1. Changed some objects to include the new [popmenu] GUI. [vco.m~] now uses the new MC functionalities of oscillators and doesn't need to load abstractions into [clone], I hope it makes this more efficient and clean. The [seq8.m~] module was worthless and got a decent upgrade, it's practically a new module. Added new modules (see below). Note that MERDA is still at alpha development phase, much experimental. Expect changes as it evolves.
- 22 new objects: [float2imp~], [lace], [delace], [lace~], [delace~], [gatehold], [gatedelay],[gatedelay~], [gaterelease~], [gaterelease], [popmenu], [scope3d~], [tanh~], [resonator~], [sfinfo], [smooth], [smooth2], [smooth~], [smooth2~], [dbgain~], [level~] plus [crusher.m~], [sfont.m~] and [level.m~] MERDA Modules.
Objects count: total of 573 (319 signal objects [139 of which are MC aware] and 254 control objects)!
- 323 coded objects (210 signal objects / 113 control objects)
- 227 abstractions objects (87 signal objects / 140 control objects)
- 23 MERDA modular abstractions (22 audio / 1 control)
TUTORIAL:
- New examples and revisions to add the new objects, features and breaking changes in ELSE.
- Added the MERDA modules into the examples for reference.
- Revised section on envelopes.
- New subtractive synthesis examples.
- New chapter on Modal Synthesis.
- Total number of examples is now 554! (26 new ones)
Envelope and LFO
@ddw_music I thought about it and it turns out that just squaring is not enough, even if you store the square root of the sustaing value. If you just square, the curve of the attack will be inversed (it will be exponential instead of logarithmic). You need some more logic to inverse the power you raise the amplitude to, depending on the direction of your signal. Here's a snapshot of my take.
[adsr] is an abstraction I have built. It stores the square root of the sustain value. What's important here is the logic underneath [vline~]. Here I'm using zexy's [z~ 1] to get the previous sample and compare it to the current one. If the current sample is smaller or equal to the previous one (the decay, sustain and release parts), then the envelope is raised to the 2nd power, otherwise, it is raised to 0.5.
This way, you can get the correct curvatures.
Streaming youtube livestream into GEM
Hello there! I'm posting for the the first time but I am super thankful for everything I already learned from the forum!
For context: I built a patch with Gem that takes a webcam video and breaks it down to 40 individual squares. You can see the grid in the attached screenshot. Within each of the squares movement is registered via pix_movement2 and pix_blob. If the movement in one of the squares reaches a threshold, a drum sample is triggered (panned according to the relative position of the square.) That's the basic functionality and everything works so far, on mac as well as on raspberry. I use pd-l2ork, should that be of interest. The idea is to place a camera in front of a bird feeder so that birds can play cool free jazz drum solos when they move about.
Alternatively, I wanted to substitute the camera with a youtube livestream. The Cornell Lab of Ornithology has wonderful bird feeder livestreams running 24/7. The problem is that I have no idea whatsoever how to route the videostream from youtube into Pd. Or, if that's even possible with Gem. I'm guessing, a solution might include some FFmpeg to set up a "device" for the stream, but I'm a little stumped at the moment. Could someone point me into the right direction? Thanks in advance!
why saw and square 'sound' louder?
@brendanmac there's some vanilla abstractions (meaning they should work in purr data, plug data as well as PD vanilla, theyre just made out of the most basic pure data vanilla objects), copy these to the same folder you are working in and type os.square~ into an object box aka [os.square~] , then right click the help (or just open the help file) os.square~-help.pd os.square~.pd
these and other goodies are in mkmr to get you going quick in most of the flavors of pd because theyre vanilla https://github.com/MikeMorenoDSP/pd-mkmr
some other good links at https://github.com/MikeMorenoDSP/awesome-puredata
Broken Square Waves?
Hi, I'm looking for someone with a deeper understanding of PD and audio synthesis to help me understand why my patch sounds the way it sounds. I don't know why the audio is generated this way. I don't know if it is because of some expected behavior of square waves and the math behind it, or if it is because of some quirk of PD and the way I'm generating the square wave. If you think you can help, please stay with me, I don't know who to go to or what to study to help me understand this.
I was attempting to make a square wave from scratch, I saw some tutorials and I know there are more "proper" ways of doing this, but the simplest I could think of was -1 and 1 alternating. The osc I built is a metronome with a route alternating between -1 and 1 at a given hertz. But the result doesn't sound like a single square wave, there are some harmonics, almost like having senoidal waves mixed with the square wave.
Experimenting, I noticed a cycle of the resonances going from 1hz to 1378.125hz where it completely stops, like zero hz, or one tick in several, several minutes. Other cycles multiples of this frequency exist, like this:
n=1378.125hz
Cycle0 = 1 to n* 2^0
Cycle1 = n*(2^0) to n*(2^1)
Cycle2 = n*(2^1) to n*(2^2)
Cycle3 = n*(2^2) to n*(2^2)
? Cyclen= n2^(n-1) to n(2^n) ?
C0 and C1 are very similar, with subtle differences, but inside of C2 it seems like 2 times C0 or C1 (I didn't check it, but it sounds like this). Inside C3 there are 3 times, and next, C4, 4 times, and so on, the same cycle but more times and faster in each power of two.
I have made a patch that makes it easy to clone the osc to generate each Cycle. For example, clone 10 times to get audio files from C0 through C9.
Where do the resonances come from? Why these cycles exist? Are they some kind of harmonic series? Why 1378.125hz? Is this expected from the math, or is it a quirk result of some PD object (like inputing very low numbers to the metronome)? Does someone understand why this is happening?
main_oscs_cycles.pd
square-from-scratch-osc.pd used in main
square-from-scratch-osc-lineramp.pd used in main
Camomile UI Problems
Because Camomile's binaries are not notarised (devs need to pay Apple if they want their apps to appear as trusted), I think you need to disable SIP (System Integrity Protection) if you want the plugin to load. Normally, it will ask you in the settings panel if you want to trust an app, but because this is a plugin it can't do that and will just block it instead. I'm not entirely sure if this is the problem, but it could be.
Obviously a warning, this will cause your MacBook to be less secure. At the same time, most devs I know run without SIP because it's a pain in the ass. If this doesn't end up working, I'd recommend re-enabling it though.
Audio click occur when change start point and end point using |phasor~| and |tabread4~|
Hi Junzhe
I often like to think through something like this with a concrete example.
Let's start with 10 seconds of audio: phasor = 0 --> time 0, phasor = 1 --> time 10000 (ms).
Then, at 5000 ms, you change the end time to 7000 ms.
So, now, phasor = 0.5, time = 5000. And you need phasor = 1 now to map onto 7000 ms.
So two things need to happen:
- The phasor, running at its current speed, would reach its end 5000 ms later -- but you actually need it to reach the end in 2000 ms. So the phasor's speed has to increase by a factor of 5/2 = current_time_to_end / new_time_to_end.
- The linear mapping currently locates phasor = 1 at time = 10000, but now you need phasor = 1 --> time 7000. So the slope of the linear mapping will have to adjust by a factor of 2/5 = new_time_to_end / current_time_to_end (and the linear function's intercept would have to change too).
The changes in phasor frequency and linear slope should cancel out.
Then, at the start of the next cycle (which can be detected by [samphold~]), you would have to recalculate the slope for the entire start <--> end segment.
I might be overthinking it, but e.g. jameslo admits that in a simpler solution "the pitch is not steady as you adjust the start and end" so I think there aren't many shortcuts to be taken.
BTW there is another way to integrate a rate: rpole~. With an integrator, you don't have to worry about rejiggering slopes -- it just continues on its way, and reaches the end value in its own time. But, you would be responsible for triggering the reset at that point. This version uses control messages for triggering, so it would be quantized to block boundaries. To do it sample-accurately involves feedback and I never worked that out.
And a quick test patch (array "a" is 44100 samples, vertical range -10 to +50):
hjh
PS Hm, now I guess the [route float bang] isn't needed after all.
Remove the GUI object square selector in Purr Data ??
I understand that for compatibility reason you cannot change a lot of the behavior for the "selection size" square, which is on of the many design lameness in vanilla gui.
But for the resize square that is new in purr data, adding a simply transparent square inside would make it pretty nice and usable.
or replace square with a kind of arrow:
Remove the GUI object square selector in Purr Data ??
@jancsika The very small square inside my A square is not a problem. I can make it 1x1 pixel. The problem is the additional blue squares outside my A square GUI object. I understand the purpose of those but when i move pixel by pixel the entire A square it blocks my view. Maybe instead of removing them (that seem tricky) you can add some alpha general property that all additional blue squares become a little bit transparent. On the other hand i really like the dropdown object (very handy stuff) + i see Purr Data as a great improvement over Vanilla. Many thanks and for now i will manage somehow.