Quality granular processing in pd
@Moddmo said:
I guess a better question is if pd has disadvantages here compared to other DSP programming languages.
Granular synthesis is sometimes imagined as this magical, complex thing, but the fundamentals are quite simple. Get the fundamentals right, and the sound quality follows from that (and is mainly a matter of parameter tuning).
So you're playing back a block of audio from a buffer or a delay line. (I used a delay line because that's the best way to implement a circular buffer in Pd vanilla. You could also use cyclone [count~] to generate phase for use with [tabwrite~] and [tabread4~].) The important points here are to get the boundaries of the audio segment correct, and to modulate the starting position intelligently. "Boundaries" includes concepts of: how many grains per second should be triggered, how many of them overlap, how fast will the audio be played.
And each grain needs an envelope matching the grain duration.
In my example, I've already tuned it for one specific use case (pitch shifting). But there's no magic here -- it really is just linear audio playback with envelopes, overlapped and added.
Comparison with other DSP environments, then, is just a matter of implementation. E.g., SuperCollider has UGens (single objects) TGrains and GrainBuf that do the audio segment and envelope and overlap/add for you, so that you can concentrate on the parameters:
s.boot; // sort of like "; pd dsp 1"
(
var rateSl;
a = { |inbus, rate = 1, trigFreq = 66.66667, overlap = 4|
var sr = SampleRate.ir;
var maxDelaySamps = 2 * sr;
var src = In.ar(inbus, 1);
// "delwrite" part (rolling my own circular buffer)
var buf = LocalBuf(maxDelaySamps, 1).clear;
var phase = Phasor.ar(0, 1, 0, maxDelaySamps);
var writer = BufWr.ar(src, buf, phase);
// *all* of the rest of it
var trig = Impulse.ar(trigFreq);
var grainDur = overlap / trigFreq;
var delayBound = max(0, grainDur * (rate - 1));
// grain position in samples, for now
var pos = phase - (sr * (delayBound + TRand.ar(0.0, 0.003, trig)));
GrainBuf.ar(2,
trig, grainDur, buf,
rate,
pos: (pos / maxDelaySamps) % 1.0, // normalized pos in GrainBuf
interp: 4 // cubic
) * 0.4;
}.play(args: [inbus: s.options.numOutputBusChannels]);
rateSl = Slider(nil, Rect(800, 200, 200, 50))
.value_(0.5)
.orientation_(\horizontal)
.action_({ |view|
a.set(\rate, view.value.linexp(0, 1, 0.25, 4))
})
.onClose_({ a.free })
.front
)
The DSP design here is the same as in the Pd patch (rate-scaled audio segments under Hann windows [GrainBuf gives you Hann windows for free], with a 3 ms randomized timing offset for each grain) so the sound should be basically identical. Personally I find the SC way to be easier to read and write, but I wouldn't expect everyone on a graphical patching forum to feel the same 
hjh
Objects for formant synthesis?
So, how about we discuss all these options and how they relate to each other? Anyone with me?
Let me talk about FOF here... Basically, it's a hard-synced oscillator! And I always thought hard synced oscillators sounded really nice for forcing harmonics into a fundamental pitch, and that's it... Ok, there's more to that of course, and it also passes through a decay envelope, which can be implemented with [rpole~], here's a minimal Pd patch of this main core.... it uses objects from ELSE of course... specially for making hard sync easier. Below, 150 is 'f0' (fundamental), 390 is center/formant frequency, and 100 is bandwidth, all in Hertz...

But then, the envelope grain might and can overlap. The Csound implementation is pretty much "Csoundy", ridiculously complicated with way too many parameters and options, not to mention a seemingly inexplicable low output that forces you to multiply it by a ridiculously large and arbitrary number. Besides the decay envelope, it also applies another envelope on top of it, which might be pretty useless when the first envelope simply dies before it, but it can be useful to apply an attack phase. What a mess! The FAUST implementation is simpler and makes more sense!
The Formlet UGen from supercollider implements a filter with attack and decay, and it rings, so you don't need the hard synced oscillator. Plus, it can "overlap" grains quite seeminglessly. It's pretty clever and it made its way back into Csound, where it's called fofilter.
What makes no sense for me is the "BandWidth" parameter in FOF (or using Formlet). In Pd's examples we have the paf like patches and the bandwidth makes actual sense because it represents a bandwidth of partials over the center frequency. In FOF we don't have that
and the larger the bandwidth, the thinner the sound actually is because the decay is faster.
Now, i also ported the Formant UGen and this is what it is, basically, as a patch, guess what? Yup, another hard synced oscillator, basically, being enveloped, so... I guess it relates to the Fof approach... but not quite... one way or another, there's no reference in the docs or code of where it comes from and maybe I should ask the SC Forum (again)
Below, BW ratio means the ratio of bandwidth according to the fundamental, so '3' is '150' hz. This parameter to me feels like controlling the "brightness" anyhow.

And there are also the FM approach, the paf, the VOSIM, not to mention the filterbank approach... Gosh, what a mess... I guess I know why I procrastinated so much to finally deal with this... but it's time and now I'll map them all and see how they relate to each other. And I'll sort it all out in my Live Electronics Tutorial...
I'm still thinking what are the objects that make sense actually including in ELSE...
Envion v3.9 — Algorithmic Envelope Sequencer for Pure Data
Hi everyone,
I’d like to share with you Envion v3.9, an envelope-first ecosystem for experimental sound and musique concrète, fully developed in Pure Data.
Website & Documentation: https://www.peamarte.it/env/envion_v3.6.html

Why Envion?
What makes Envion interesting is not only the tool itself, but also the extensive documentation that comes with it. Inside you’ll find:
- A detailed explanation of the envelope system at the core of Envion
- How the terne (triplets) structure works — duration, amplitude, offset — to build complex articulations
- Example patches and ready-to-use presets, so you can immediately start experimenting
Key Idea
Envion is designed to make a single sample behave like thousands of sonic variations:
Each trigger reshapes its time-stretch and temporal envelope,
creating living, ever-changing gestures.
Open Source
Everything is open source — forks and pull requests are more than welcome!
I hope you’ll find it useful and inspiring. Feedback, questions, and collaborations are very welcome.
Best,
Emiliano
Automating vline~ envelope from a waveform (envelope as wavetable
Hi everyone,
I'm working on a system to automatically generate a vline~ message list starting from a custom envelope shape stored in an array, originally extracted from a .wav file.
I want to build a dynamic vline~ list like this: 0, 1 93.753, 1 0 187.506
But instead of typing values manually, I'd like to generate it automatically based on the shape of an envelope loaded from a waveform (array).
I already convert the array index to milliseconds using: [expr ($f1 / 44100) * 1000]
And I can manually draw or extract the envelope into an array — but I’m struggling to automate the construction of the vline~ list so it correctly represents:
- attacks
- holds
- releases
- plateaus (ecc)
at the moment i Load a .wav file containing an envelope shape, Store it into an array. Detect meaningful breakpoints (e.g. slope changes, thresholds) and Use those to automatically create a proper vline~ sequence.
here the patch and one env wav file
impose-envelope-wavetable-analog.pd
strike-1_6.wav
Is there a way to extract breakpoints or slope changes from an array to build a proper vline~ message?
Has anyone implemented something similar (using an envelope from a .wav as a wavetable)?
Would “wavetable envelope” be a good term for this? Is there a better one in Pd terminology?
Thanks in advance if anyone has ideas or guidance.
Even partial thoughts or pointers would help a lot!
I almost forgot: At the moment, I’m using GPT to convert the vline~ list into the format 0, 1 93.753, 1 0 187.506 (just an example), starting from a total duration in milliseconds — in this case, 2176 ms. This naturally results in very complex lists, like something along these lines:
0, 1 100, 0.6 400 100, 0.3 2000 500, 0.15 3000 2500, 0 10491 5500
I’d really like to find a way to resolve this and automate the process, but since I’m still a beginner, I wonder if I’m just making things unnecessarily complicated?
Emiliano
ELSE 1.0-0 RC13 with Live Electronics Tutorial Released
Ok, the cat is out of the bag --> https://github.com/porres/pd-else/releases/tag/1.0-rc13 I'm officialy announcing the update and uploaded binaries to deken for mac (intel/arm), Win and Linux. It all looks ok but tell me if you see something funny please. There's also a raspberry pi binary but not working 100%yet and we'll still look into that. Hopefully someone could help me/us with it. I might make another upload just for the pi later on if/when we figure it out. Find release notes and changelog below.
RELEASE NOTES:
Please support me on Patreon https://www.patreon.com/porres I'll now try to add special content for subscribers. You can follow me on instagram as well if you like... I'm always posting Pd development stuff over there https://www.instagram.com/alexandre.torres.porres/
It's been a little bit over 7 months since the last update and I almost broke the record for taking too long to release an update (which had happened in my previous update). So yeah, there's just too much to talk about! I guess the delays in releasing updates is because it's been a little tricky and hard to sync the release cycles of ELSE with PlugData, which includes ELSE in its download.
Plugdata 0.9.2 should come out soon with ELSE RC13 and it's supposedly the last update before 1.0.0, so I've heard. And the plans was to get to that still in 2025! This means ELSE could be at its last "Release Candidate" phase as I'm aiming to sync the final release with PlugData. Until then, I'll still make breaking changes and I can't wait until I can't do that anymore as I really feel bad. On the other hand, it's kind of inevitable when I'm always adding new stuff and redesigning and reconfiguring objects to include more functionalities. And I always got a lot of new stuff! So I'm thinking that I will eventually try some mechanism like Pd's compatibility flag or something. I'll try to come up with something like that in the next update.
This update has 22 new objects for a total of 573 and 26 new examples in my tutorial for a total of 554 examples. Let's dive into the highlights (see full changelog below after the release notes).
-
Multichannel Support: Last release had 92 MC aware objects, now it's 139! Over a 50% increase that include old and new objects (all the new ones have been coming with MC support). Virtually all oscillators and envelope generators now have MC support, plus some other random ones. Let me highlight the new [lace~]/[delace~] objects that are 'MC' tools that perform interleave/deinterleave in Multichannel connections. My bare minimum number of objects "to start with" would be at least a bit over half the number of signal objects. That was my target for 1.0! ELSE right now has 319 signal objects, so that'd be at least 160. I will definitely pass this milestone in the next update. I guess a good number of MC objects would be around 75% of the signal objects. I will aim for that as soon as I can. Some objects simply can't be MC at all, so 100% will never be the case, but maybe an ideal 90% eventually? We'll see... I am just proud and happy that ELSE is taking such a big jump on MC awareness in less than a couple years.
-
Envelope generators ([adsr~]/[asr~]/[envgen~]/[function~]) now have more curve options. For [adsr~]/[asr~] the default is now a new log curve that you can set the curve parameter (and was 'stolen' from SuperCollider). A new [smooth~] family of objects perform the same kind of curved smoothening for alternating inputs - [envgen~] and [function~] also have that but also '1-pole' filtering, 'sine' and 'hann' curves. You can now trigger [adsr~] and [asr~] with impulses.
-
The [play.file~] object now supports even more file formats besides MP3 and stuff. Hey, you can even stream the supported formats from weblinks! The [sfload] object (which loads files into arrays) also gained support for more formats and can download from weblinks as well! It also has a new threaded mode, so loading big files won't choke Pd. It now also outputs the file information, which is a way to tell you when loading finished in threaded mode. The [sample~], [player~], [gran.player~] and [pvoc.player~] objects are now also based on [sfload], so they support all these file formats!!! Now [sample~] and [tabplayer~] are integrated in a way that [tabplayer~] is always aware of the sample rate of the file loaded in [sample~] (so it reads in the "correct speed"). A new [sfinfo] object is able to extract looping regions and instrument metadata information from AIFF files (which is something I wanted for ages) - it should do more stuff in the future.
-
[knob] has become the ultimate featured bloated creep GUI I always feared and avoided. MAX is envy! but I'm happy with this structure and I want to replicate in other GUIs in the future (yeah, I got plans to offer alternatives to all iemguis). I wanna highlight a new 'param' symbol I added that allows you to remotely set a particular method in an object, so you don't to connect to a "method $1" message and you can even do this wirelessly with a send symbol. [knob] now also acts like a number box, where you can type in the value, which may also be displayed in different ways or the value can be sent elsewhere via another send symbol so you can temper with it using [makefilename] or [else/format]. I've been using this for the MERDA modules and it's really cool.
-
We finally have a [popmenu] GUI object! This was in my to do list forever and was crucial to improve the MERDA modules to set waveforms, instruments and whatnot.
-
Let's about MERDA, the "Modular Euroracks Dancing Along" subset of abstractions in ELSE. It was first released in the last update and it's been driving lots of the development in ELSE as you can see. I now added a MIDI Learn feature for all knobs that feels great and quite handy! There are many fixes and improvements in general and some new modules. I wanna highlight the new [sfont.m~] module, which loads "sound font" banks and you can just click on a [popmenu] to choose the instrument you want. The default bank has numerous (hundreds) options and also comes with PlugData. The sequencer module [seq8.m~] was rather worthless but it's now a whole new cool thingie. It allows you to set pitches with symbols and even has quarter tone resolution. I added a right outlet to send impulses to trigger envelopes and stuff (there's still more stuff of course, see full changelog below).
-
There are newly designed/renamed/recreated [resonbank~]/[resonbank2~] objects that are well suited for Modal Synthesis.
-
What actually drives my development is my Live Electronics tutorial, which got a fair upgrade with a new chapter on Modal Synthesis amongst other things, such as new subtractive synthesis examples and a revision of envelope generators with examples on AHDSR and DAHDSR - by the way, there are new gaterelease~/gatedelay~ objects for handling envelopes (and other processes).
-
I have to thank some people. Tim added 'zoom' to the [pic] object, as well as an image offset. Tim also implemented a new and better technique for bandlimited oscillators. Ben Wesh gave me a new [scope3d~] GUI object, pretty cool, that plots an oscilloscope in 3 dimensions, which is coded in LUA - and ELSE has been carrying a modified version of [pdlua] because it now depends on it for a couple of GUIs. Tim and Ben made many improvements to [pdlua] (as well as Albert Graef, of course).
-
For more new objects, let me also tell you about the simple and cool [float2imp~], that is based on [vline~] and can convert floats to impulses with sample accuracy (don't know why I didn't think of that earlier). A new [tanh~] object has Multichannel support. A bit earlier I made an update to Cyclone that actually "borrows" and includes this one from ELSE instead of its original one (which does not have Multichannel support). PlugData users will load the one from ELSE. This is another tiny step that sort of integrates ELSE and Cyclone, specially for PlugData users.
happy patching.
CHANGELOG:
LIBRARY:
Breaking changes:
- [adsr~]/[asr~]: now a gate off before reaching the sustain point does not start the release right away (this allows you to trigger it with impulses). There's a new mode just for immediate release. There's a new exponential setting for curve factors, the old 'log' mode is renamed to 'lag' as it's the same as used in the [lag~] object. For [adsr~], a bang now is not "retrigger", but an impulse at control rate, there's a new 'retrigger' message for control rate retriggering (and now it only retriggers if the gate is on). For [asr~] a bang now also works like an impulse.
- [sample~]: no more 'load' message, args to 'open' message changed, size is now only in 'ms'.
- [format]: outputs are now always symbols, before you could get float outputs. Also, we just have a simplified symbol output, no more lists or anythings. Hopefully I'll be able to get the 'list' output back, but it involved some bugs that I couldn't fix so I just removed it. You cannot use bangs and lists in secondary inlets no more (this is cylone/max crappy paradigm we don't want here). Bang method was actually removed as well.
- [pack2]: no more support for anythings, also no more support for lists in secondary inlets and output has a list selector (I wanna make this more Pd like and not a silly clone from MAX's [pak], cause fuck MAX).
- [merge]/[unmerge]/[group]: no more '-trim' flag (again, respecting pd's usual list paradigm), in [merge] now there's no more 'hot' argument and a bang now represents an empty list and inlets initialized with empty lists
- [mono]: 1st argument is now 'glide' in ms.
- [sfont~] now uses 'mma' for bank selection (this alters how CC messages set the bank number).
- [player~]/[play.file~]: 'open' message does not play files right away anymore.
- [tabplayer~]/[player~]: play message without args now play at the default settings (whole file at regular speed).
- [envgen~]: removed the 'maxsustain' parameter, use the new [gaterelease~] or [gaterelease] objects instead. Removed the rightmost inlet just to set envelopes, now a list input only sets the envelope and doesn't trigger it. The 'set' message is then removed.
- [envgen~]/[function~]: simplified and got rid of '-exp' flag and message, also deleted 'expl' and 'expi' messages. A new 'curve' and cimpler message sets exponential factors for all or individual segments, and includes more curve formats.
- [knob]: 'esc' key now deactivates the object. The 'ticks' message is renamed to 'steps' and there is a new 'ticks' message that toggles showing ticks on and off. The 'start' message has been renamed to 'arcstart'. The 'outline' message has been renamed to 'square' for better clarity. Design changed a bit to make it like it is in PlugData (they won), so we now fill the whole background color when in 'square mode' and the knob circle has an 85% proportion in this case inside the full 100% square size (so it grows bigger when not in 'square' mode). Now, by default, the GUI is in a new 'loadbang' mode (I don't think this will influence old patches). I'm afraid some old patches might behave really weird since I added a lot of new stuff. I changed the 'load' message behaviour to not update the object (this can arguably be considered a bug fix).
- [wavetable~], [bl.wavetable~] and [wt2d~]: 'set' message now sets frequencies because of the MC support in [wt~] and [wt2d~], while there's a new 'table' method to set the table name.
- [gbman~]/[cusp~] list method is now for MC, old list method is now renamed back to an old 'coeffs' method.
- [f2s~]/[float2sig~] default value is now 10 ms.
- [op] now behaves like [*~] where the smaller list wraps til reaching the size of the longer one.
- [list.seq] does not loop anymore by default.
- [impseq~] list input removed, use the new [float2imp~] object to convert floats to impulses.
- [resonant~] now has 'q' as the default.
- [resonant2~] has been removed.
- [decay2~] has also been removed ([asr~] much better).
- [vcf2~] has been renamed to [resonator2~].
- [resonbank~]/[resonbank2~] have basically been deleted and replaced by new objects with the same name... [resonator~] is based on a new [resonator~] object which is similar to [resonant~] and [resonbank2~] is now based on [resonator2~] (old [vcf2~] instead of [resonant2~] that got deleted). These are well suited objects for Modal Synthesis.
- [oscbank~] now uses a 'partial' list and not a frequency list. The freq input now defaults to '1' and this makes [oscbank2~] completely obsolete.
- [oscbank2~] has been deleted since it became completely obsolete.
- [sfload] load message changed the behaviour a bit.
Enhancements/fixes/other changes:
- [adsr~]: We have now a new mode for immediate release (see breaking changes above, I'm not repeating it). Fixed ADSR signal inputs (it was simply not really working, specially for linear). Fixed status output for MC signals. There's a new curve parameter that allows you to set the curvature.
- [asr~] I actually just made the new [adsr~] code into a new [asr~] code as a simplified version (as it was before)... so it's got the same impromevents/fixes.
- [play.file~]: added support for more file formats and even weblinks for online streaming!
- [sfload]: added an outlet to output information, added threaded mode, added support for more file formats and even weblinks for downloading.
- [sample~], [player~], [gran.player~] and [pvoc.player~] are now also based on [sfload], so they support more file formats!
- [sample~]: improved extension management with [file splitext].
- [sample~] and [tabplayer~] now are automatically integrated in a way that [tabplayer~] is always aware of the sample rate of the file loaded in [sample~], so it automatically adjusts the reading speed if it is different than the one Pd is running with.
- [numbox~]'s number display is not preceded by "~" anymore (that was just kinda stupid to have).
- [format]: fixed issues where empty symbols and symbols with escaped spaces didn't work. Added support '%a' and '%A' type. Added support for an escaped 'space' flag. Improved and added support for length modifiers. Improved syntax check which prevents a crash. Improved documentation.
- [knob]: added new 'param', 'var', 'savestate', 'read only', 'loadbang', "active", "reset" and 'ticks' methods. Added the possibility to type in number values and also modes on how to display these number values, plus new send symbols for 'activity', 'typing', 'tab' and 'enter'. New design more like plugdata. Changed some shortcuts to make it simpler. If you have the yet unreleased Pd 0.56-0 you can also use 'double clicking' in the same way that works in PlugData. Properties were also significantly improved (I'm finally starting to learn how to deal with this tcl/tk thingie). Yup, a lot of shit here...
- [autofade2~]/[autofade2.mc~]: fixed immediate jump up for 0 ramp up.
- [synth~]: fixed polyphony bug.
- [metronome~]: fixed bug with 'set' message.
- [midi2note]: fixed range (octaves 0-8).
- [pulsecount~]: fixed reset count to not output immediately, added bang to reset counter at control rate
- [click]: fixed regression bug where it stopped working.
- [else]: new 'dir' method to output ELSE's binary directory in a new rightmost outlet. The print information also includes the directory.
- [pic]: added zoom capability finally (thanks to tim schoen) and added offset message (also thanks to tim).
- [store]: added 'sort' functionality.
- [scales]: fixed octave number argument. Added functionality to allow octave number as part of the note symbol.
- [mono]: added 'glide' parameter, as in [mono~].
- [pluck~]: fixed list input.
- [rescale]/[rescale~]: added a "reverse log" mode.
- [limit]: added a new second ignore mode.
- [graph~]: added an external source input for plotting the graph and a 'clear' message.
- [canvas.setname]: added a new argument for "abstraction mode" and methods to set name, depth (and mode).
- [midi.learn]: added a new argument for "abstraction mode", fixed 'dirty' message sent to parent.
- [brickwall~]: fixed initialization.
- [list.seq]: added a loop mode and a 2nd outlet to send a bang when the sequence is done.
- [delete]: fixed index for positive numbers.
- [dust~]: added 'list', 'set' and '-mc' flag for managing the already existing Multichannel capabilities.
- Thanks to Tim we have many fixes and a whole new technique for band limited oscillators. Now [bl.saw~], [bl.saw2~], [bl.vsaw~], [bl.square~], [bl.tri~], [bl.imp~] and [bl.imp2~] have been redesigned to implement elliptic blep, which should provide better anti-aliasing.
- [parabolic~] now uses and internal wavetable for more efficiency.
- [resonant~]: added 'bw' resonance mode.
- [lowpass~]/[highpass~]: added 't60' resonance mode.
- [quantizer~]/[quantizer]: added a new mode, which combines floor (for negative) and ceil (for positive) values.
- [crusher~]: now uses the new [quantizer~] mode from above (arguably a breaking change).
- [envgen~]: fixed a bug (actually a misconception) where ramps started one sample earlier. Fixed 0-length lines. Added a possibility to set time in samples instead of ms. Maximum number of lines is now 1024. Added loop mode. Added many curve options (sin/hann/log curve/lag).
- [function~]: Added many curve options (sin/hann/log curve/lag).
- [The out~] family of abstractions now use [bitnormal~] so you won't blow your speakers beyond repair in edge cases.
- [trig.delay~]/[trig.delay2~]: fixed bug where impulse values different than '1' didn't work.
- Added MC support to: [trig.delay~], [trig.delay2~], [gatehold~], [vca.m~], [gain2~], [decay~], [asr~], [envgen~], [function~], [bl.osc~], [bl.saw~], [bl.saw2~], [bl.vsaw~], [bl.square~], [bl.tri~], [bl.imp~], [bl.imp2~], [imp2~], [tri~], [saw~], [saw2~], [vsaw~], [square~], [pulse~], [parabolic~], [gaussian~], [wavetable~], [wt2d~], [randpulse~], [randpulse2~], [stepnoise~], [rampnoise~] [pink~], [gbamn~], [cusp~], [gray~] and [white~].
- Also added MIDI input and soft sync to [imp2~], [tri~], [saw~], [saw2~], [vsaw~], [square~], [pulse~], [gaussian~] and [parabolic~].
- [wavetable~] and [wt2d~] gained args to set xfading.
- Updated pdlua to 0.12.23.
- M.E.R.D.A: Added MIDI-LEARN for all modules (this is only for the knobs). Replaced some number boxes that were attached to knobs by an internal number display mechanism (new feature from knob). Improved interface of [gendyn.m~]. Preset/symbol name fixes to [flanger.m~]. Now we have automatic MIDI mode detection for [plaits.m~] and [pluck.m~] when no signals are connected (still trying to get plaits right, huh? Yup! And bow MIDI input with monophony and trigger mode has been fixed in [plaits.m~]). Added MC support to [vca.m~]. Increased range of [drive.m~] down to 0.1. Changed some objects to include the new [popmenu] GUI. [vco.m~] now uses the new MC functionalities of oscillators and doesn't need to load abstractions into [clone], I hope it makes this more efficient and clean. The [seq8.m~] module was worthless and got a decent upgrade, it's practically a new module. Added new modules (see below). Note that MERDA is still at alpha development phase, much experimental. Expect changes as it evolves.
- 22 new objects: [float2imp~], [lace], [delace], [lace~], [delace~], [gatehold], [gatedelay],[gatedelay~], [gaterelease~], [gaterelease], [popmenu], [scope3d~], [tanh~], [resonator~], [sfinfo], [smooth], [smooth2], [smooth~], [smooth2~], [dbgain~], [level~] plus [crusher.m~], [sfont.m~] and [level.m~] MERDA Modules.
Objects count: total of 573 (319 signal objects [139 of which are MC aware] and 254 control objects)!
- 323 coded objects (210 signal objects / 113 control objects)
- 227 abstractions objects (87 signal objects / 140 control objects)
- 23 MERDA modular abstractions (22 audio / 1 control)
TUTORIAL:
- New examples and revisions to add the new objects, features and breaking changes in ELSE.
- Added the MERDA modules into the examples for reference.
- Revised section on envelopes.
- New subtractive synthesis examples.
- New chapter on Modal Synthesis.
- Total number of examples is now 554! (26 new ones)
Looking for advice on using phasor~ to randomize tabread4~ playback
@nicnut said:
But I just had a revelation that I can't believe I never though of before. If I multiply the output of line~ by a number I can separate pitch and time.
Ah ok, so what you meant is to separate pitch and the duration of playback -- sometimes use only part of the buffer.
Another solution (I'd say a more standard solution) is to use the phasor~ or line~ to handle pitch and playback start (I still think line~ is easier for your use case here), and use an envelope to choke the audio after the desired duration. Then it doesn't matter if the playback index keeps moving -- when the envelope closes, the sound is over.
One of my "audio engineering 101" bullet points is: every sound in nature has an envelope, so your patch should use an envelope too.
hjh
Envelope and LFO
I'm new to PD and don't really understand how it works and I need urgent help with a practice, it consists of the following:
a. Design and implement an envelope.
b. The envelope should work as a subpatch.
c. Test the envelope using an LFO and some kind of signal generator. You can use any kind of synthesis.
d. Show at least two practical examples of the use of the envelope.
Expected results
You should have a patch showing the use of the envelope. This should show:
• The envelope as a subpatch.
• The LFO as a subpatch showing the main controls.
• A patch demonstrating the usefulness of the low frequency oscillator and the envelope. This demonstration should be clear and well-founded.
o Sound generation
o Drum synthesis
Please, someone help me 
Help needed with problem in creating a grain (somewhat)
@lyric Here's an idea: at some point you may want to want to put a volume envelope on each grain--it helps with popping, and at higher frequency grain triggers it can filter out high frequencies. I've used cosine-shaped envelopes, but it could be anything you want. Anyway, grain envelopes would be easier to implement if you made [line~] go from 0 to 1 and then performed the start and end sample calculations after [line~] but before [tabread4~]. Now you can easily reuse that same "normalized" [line~] range to calculate your envelope. See what I'm sayin'?
Understanding ELSE's envgen~
@mjmogo said:
My only issue now is that I need an envelope that doesn't assume you are starting at zero on the envelopes...
Do you, though?
Typically, if you gate-on an ADSR before the release phase has reached 0, it will ramp up from its current output level. Maybe you think that's undesirable, but: jumping to 0 at gate-on may produce a discontinuity in the output. This is generally bad. For this reason, I would almost never force an envelope to jump to 0, unless I was sure it's already silent (but if it's already silent, then the jump wouldn't be necessary 🤔 ).
Consider very carefully whether you really need to force an onset volume.
Looks like using else/function as an editor for what I need won't work, because it always has the initial value at the start of the list.
You can use pd list manipulation objects to refashion the list as you like, before passing it to envgen~. There's absolutely no reason why function's output should be considered untouchable.
hjh
Understanding ELSE's envgen~
I've recently been looking into the ELSE library, and specifically the envgen~ object. In creating a simple ADSR-like envelope, I was trying to set the 'suspoint', and found some curious behavior.
In using the following list for the breakpoints, and setting the suspoint to 3,
[0 100 1 300 .7 1000 .2 3000 0 (
when I execute this it starts the envelope and it stops when it gets to the .7 value, and when it is released, it immediately goes to the last stage, bypassing the .2 value.
But when I set the suspoint to 4, the envelope operates properly and stops at the .2 value. Then when I release the envelope, it just stays at the .2 value, and does not execute the last stage.
Next I tried to add one more stage and run using the same suspoints of 3 and 4... when I run it with stage 3, upon release it uses the time from the following stage (segment 4), not the last.
Am I missing something here? It seems to me that the first one (set to stage 3) is operating correctly, but when the stage is set to 4, it ignores the last stage upon release.