• WEIRD1

    @hwk_cgn dang, I cant figure out how to download or open this "usg_e~.pd" it takes me here :

    https://web.archive.org/web/20151012040854/http://www.dorkbotpdx.org/files/usg_e~.pd

    and then I copy all and paste into a new PD window but its not producing a PD patch.

    posted in abstract~ read more
  • WEIRD1

    ok, figuring this out is the next level for me but I'm going to keep reading the help files and experimenting.

    posted in technical issues read more
  • WEIRD1

    Is there a way to get anything close in Vanilla ? I’m trying to just use Vanilla while I’m still learning.

    posted in technical issues read more
  • WEIRD1

    Hey all,
    I want to make a thing and I don’t know how 🤪 I’ve ( poorly) drawn an example of what I’m trying to do. I want to be able to pass bangs ( or numbers) from inlet to outlet and have the outlets rotate on receiving a bang .

    2B1ADEC9-05B9-41E8-A754-E10D602FC05C.jpeg

    posted in technical issues read more
  • WEIRD1

    awesome! thanks for this. here is an update that is still a mess but I think sounds a bit better, and also bangs the FM on open :grin: LEARNING_PD_2.pd

    also, I have a question, I like the clipping here, is there something I should place at the end of the chain that might make the square waves less harsh on a PA ? Does it matter?

    posted in patch~ read more
  • WEIRD1

    actually this one is better adding together.pd

    posted in patch~ read more
  • WEIRD1

    hello I'm just learning PD , here is a messy patch I made adding together.pd

    posted in patch~ read more
  • WEIRD1

    hey ! thanks @whale-av
    while the form was down ( at least where I was on the east coast) I came up with this attached patch. Check it out if you have time. I tried to place the trigger object in it but every time I do it seems like it messes up the patch ( I am guessing this is because there is something weird in the way I have it set up). Also, I am still trying to think of a way to toggle the EOC to trigger the start of the attack so that I can cause it to cycle if I choose ( and be able to turn that function on and off with a "button").
    thanks much, jjr
    AD_JJR.pd

    posted in technical issues read more
  • WEIRD1

    hey all,
    thanks for all the help ! I am enjoying PD and watching lots of tutorials. I made this simple slope generator that I think should work, but it isn't .... what am I doing wrong. Also, bonus points to help me get it to output a bang EOC. But seriously, I am getting this " $2 out of range" statement in the PD window and I'm not sure what that means.
    jjr
    slope2.pd

    posted in technical issues read more
  • WEIRD1

    hello all,
    I'm looking for a set of abstractions that recreate the modules in a serge paperface
    pannel: positive and negative slew, peak and trough, triple comparator, smooth/stepped generator, random voltage generator, etc. Does this all happen to already exist somewhere? I tried searching serge and a few other keywords but I suspect I may be using the search function ... poorly :stuck_out_tongue:
    thanks much,
    jjr

    posted in abstract~ read more
  • WEIRD1

    thanks !!
    this is perfect ...
    :smile:

    posted in technical issues read more
  • WEIRD1

    hello all
    Noob here, I am trying to make an envelope that gets longer as a metro slows, I think I did a decent job of getting the math patched up ( maybe :bowtie: ) but I can't figure out how to the get the packed numbers into the vline~
    I'm not sure if I attched the patch here correctly but hopefully, I did.
    thanks much!
    jjr

    ramp.pd

    posted in technical issues read more
  • WEIRD1

    @oid

    amazing ! thanks, I found it !

    posted in technical issues read more
  • WEIRD1

    @60hz said:

    Then try the "play 1000", It should be a similar concept to "bang" behavior.

    I tried this and it worked! just one question, what does the "1000" mean because it seems to act basically like sustain? like if I change it to "play 500" it seems to sustain differently regardless of the sustain augment within the object.

    thanks!
    jjr

    posted in technical issues read more
  • WEIRD1

    @oid said:

    @WEIRD1 Open the help browser and open Pure Data->3. Audio Examples->D02.adsr.pd. Click on {Bang(, watch what happens, click again, hook up a metro, spend a little time with the other stuff under that Pure Data entry in the help browser.

    sorry im having trouble finding this :confounded:

    is it online? I dont see it in this help list attached am I missing something?
    file:///Applications/Pd-ceammc_2021.11.app/Contents/Resources/doc/1.manual/index.htm

    posted in technical issues read more
  • WEIRD1

    yeah, you know I tried the "@gate 1" message with no luck, but I'm going to give it another shot this evening. thanks for the help.

    posted in technical issues read more
  • WEIRD1

    Hey all
    another noob question, but I promise I did a lot of reading and watched videos and googled before asking here.

    I'm using PD ceammc and I want to trigger env.adsr~ with a metro or basically any bang I send it, but it doesn't seem to be working. The weird thing is that the env.ar~ object does work this way. I can send a osc.sin~ and a metro to it and it works as I'd expect. This is probably one of these moments when moving from my hardware brain to my software brain understanding of how synths work is the problem.

    the help documentation for env.adsr~ is confusing to me because it wants to use a keyboard and unpack midi info ( or something?).

    thanks !!
    jjr

    posted in technical issues read more
  • WEIRD1

    @whale-av wow! thanks a lot, exactly what I was looking for.

    posted in technical issues read more
  • WEIRD1

    hello all
    noob question. I'm working in Pd-ceammc_2021 on an audio patch. I want to make or find an object that receives a bang and then outputs a bang randomly to 1 of 5 different outlets. So that it bangs different messages randomly. What am I looking for?
    thanks much,
    jjr

    posted in technical issues read more
  • WEIRD1

    hey all
    Im new to the forum and this is my first ever post. I hope I posting this in the right place.
    I have been using www.automatonism.com and really enjoying it. I'm mostly working with building logic to trigger sets of snare objects. I want to get the drums / snares more distorted "dirty" maybe overdriven sounding and I was wondering it anyone had advice for objects or strategies for this? I don't know if this is helpful at all but I like running my drums though the zvex fuzz factory - dig that sound.
    thanks much !
    jjr :bow:

    posted in patch~ read more
Internal error.

Oops! Looks like something went wrong!