• svanya

    thanks for all your help (in advance).

    Peace thru all of our music flowering out if us,

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  • svanya

    As to an audio wave not being able to curl back, it can if the wave form is looked at as the sum of 3 wave forms where the value between t(or x)=a,b,c, or d are flattened to 0. So the audio signal is not one osc~ but rather 3 truncated ones then summed [+~].

    At least that would represent (visually) what a nautical wave does.

    Which is why I am so intrigued. Nautical waves "do" it. But have not seen nor heard audio waves do so.

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  • svanya

    my current thinking is...

    for the static version of just sound cresting use 3 wave tables assembled with the 3 shapes representated below (sin(x=0 to 3/2pi), sin(x=(pi to 3/2pi)/2offset pi), and sin(x=pi-2pi).


    as to whether this will auditorially speaking result in 0, I am unconcerned, i.e. just sum them and see what it sounds like/is it discernibly different from just osc.

    if someone, can tell me how to get those wave tables, that would be great. thanks, in advance.

    note: also found this:


    which may lead us to a possible Dynamic osc~ of breaking-wave form, since I am pretty sure we can do this using [osc~] plus some fancy audio arithmetic, ex. a timer to [*~ 0] where any of the 3 forms are not present, etc.

    thanks, also for any and all thought put into it.

    just stumps me, why on one hand Nature makes perfect osc sound but does not do the same thing for liquids (matter?).

    peace and love. may your day be blessed.

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  • svanya

    seems do-able via either wave tables or osc~ but currently am not able to patch it.


    was drawn to this when I saw so many surfing videos but was struck how they are so (traditionally speaking) dissimilar from audio waves which are always only swells and never "break".

    thanks, for your time.

    and may love and peace always flower out if you.


    look fwd to seeing what you think

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  • svanya

    (Sending OSC to a patch on my laptop) including an iPod with PdParty (attached to my guitar) sending Roll=delay-feedback and Pitch=vcf-cutoff and an iPhone with PdParty (attached to my chest) sending Yaw=reverb-roomsize.

    Enjoy and Music thru us all.

    Love and Peace.

    posted in output~ read more
  • svanya

    1st range of motion test for the 3d-whammy;
    in this case attached and calibrated to the front of my guitar
    stack: chorus-to-delay with feedback-to-reverb
    roll=chorus depth
    pitch=delay delay-time
    yaw=reverb roomsize

    via PdParty OSC controller (below): (where !GU=not on guitar, i.e. on my wrist and GUI=attached to the front of my guitar


    posted in output~ read more
  • svanya

    1st test of my 3d whammy


    my steel string
    an upgraded piezo
    to a 35 mm piezo and
    much better housing
    the stack being:
    delay to delay to delay
    roll to delay time 1
    pitch to delay time 2
    yaw to delay time 3
    and sometimes
    roll, pitch, yaw connected to
    feedback1,2,3 respectively

    posted in output~ read more
  • svanya

    I thought this project would be fun and it turned out to be just that.

    Learned a lot about the [text] object. (Way cool!)

    The pic below describes what the abslistbox does, so won't go into that.



    As to the midi selector part, I included lists of the programs for the 3 soundfonts in the Ubuntu "Trusty" repo.

    TimGM6mb.sf2 (the musescore one).

    I removed their spaces so they work out-of-the-box.

    As to how to incorporate space-separated entries I would love suggestions. Because I originally tried running this all dynamically on my sounds/sf2 folder using [shell] but go way bogged down.

    Hope you enjoy it and might find a use for it.

    As to the abslistbox:

    My opinion is this would probably be better done using data-structures which is a learning curve I am currently not willing to climb. (Others might be?)

    Peace, enjoy. And keep making music or as is the case with me interesting sounds.

    Ciao for now.


    posted in abstract~ read more
  • svanya

    First to @weightless and @ingox : thank you, for the great work on this.

    Very cool! And I very much appreciate how promptly you solved the problem.

    Am very sorry to say on the other hand, I did not state the problem as accurately and succinctly as I should have.

    To the problem, as stated, the solution is perfect.

    The problem, stated more directly (not doing the abstracting in the writing of the use-case (common pd-forum user-problem?)):

    "I want to be able to add a slider to Mobmuplat (MMP) and have it self-center like a bend-wheel/tremolo-bar, and then send its resultant value over LAN as an OSC signal to my laptop with pd on it. And MMP is vanilla-only. (So no iem-guts.)"

    Note: the wonderful, iOS app, "Syntien" (an OSC-gui design tool) has a property on its slider like this, "return to center". (Only handheld-app I have ever bought).

    (I'll double check the above...) Yes. The above scenario is correct.

    Seems such a control, would prove useful to not only me, but a wider audience. (Maybe?)

    p.s. I approached the above problem by placing aerially-speaking "drag" on the slider, so incrementally it subtracted from the slider value then sent it back into the slider. The result was stack-overflows.

    Any ideas on this front would be great.

    Thanks, again, for the effort put into the solution of the original use-case.

    Please, accept my apologies for not having been more forthcoming to begin with.


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  • svanya

    I like aggrivating over pd problems quite a bit, but in this case would just rather ask:

    Does anyone know how to simulate a (physical) spring?

    i.e. like a bend-wheel does.

    So when you move the slider up or hold it in position it stays, i.e. remains at that constant value. But when you release it, it [line]s back to x, for instance 63.5 or

    Thanks. Only the highest quality love thru all of us.


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