• svanya

    Should have included this in the original post...besides song 1, for this album I abandoned the notions of melody, refrain, chorus, etc., and focused exclusively on the feelings I have when communication, esp. speech, is going "right". In other words having the music emulate a conversation, not a song.

    posted in output~ read more
  • svanya

    Though only version 1.0.0 (and am currently mastering to v 1.0.1) am very happy with how this came off.

    Large reliance on pd, esp. re. tone.

    preface:

    Best listened to in the foreground and song #1, Sweet Dreams, is intended to put The Listener to sleep.

    May only Love and Good Will drive your spirit.

    -s

    posted in output~ read more
  • svanya

    capture21485.png

    abs_2stateslider-help.pd
    abs_2stateslider.pd

    abs_2stateslider:;
    purpose: to have a single slider(etc.) serve 2 purposes;
    akin to double/stacked potentiometers;
    esp. useful in OSC, ex. PdParty;
    inlet:;
    0 $1=channel a(left) or b(right)[0|1];
    1 $1=the sliders value [0-1];
    outlets:;
    left: channel a value;
    right: channel b value

    Created mainly to handle the limited screen space in PdParty. But can see how it migh prove useful elsewhere.

    May Music flow thru you like fruit from a tree.

    Peace.
    -S

    posted in abstract~ read more
  • svanya

    thanks for all your help (in advance).

    Peace thru all of our music flowering out if us,
    s

    posted in technical issues read more
  • svanya

    As to an audio wave not being able to curl back, it can if the wave form is looked at as the sum of 3 wave forms where the value between t(or x)=a,b,c, or d are flattened to 0. So the audio signal is not one osc~ but rather 3 truncated ones then summed [+~].

    At least that would represent (visually) what a nautical wave does.

    Which is why I am so intrigued. Nautical waves "do" it. But have not seen nor heard audio waves do so.

    posted in technical issues read more
  • svanya

    my current thinking is...

    for the static version of just sound cresting use 3 wave tables assembled with the 3 shapes representated below (sin(x=0 to 3/2pi), sin(x=(pi to 3/2pi)/2offset pi), and sin(x=pi-2pi).

    sketch-1530885217577.png

    as to whether this will auditorially speaking result in 0, I am unconcerned, i.e. just sum them and see what it sounds like/is it discernibly different from just osc.

    if someone, can tell me how to get those wave tables, that would be great. thanks, in advance.

    note: also found this:

    http://teachersinstitute.yale.edu/curriculum/units/2008/5/08.05.06.x.html

    which may lead us to a possible Dynamic osc~ of breaking-wave form, since I am pretty sure we can do this using [osc~] plus some fancy audio arithmetic, ex. a timer to [*~ 0] where any of the 3 forms are not present, etc.

    thanks, also for any and all thought put into it.

    just stumps me, why on one hand Nature makes perfect osc sound but does not do the same thing for liquids (matter?).

    peace and love. may your day be blessed.
    -s

    posted in technical issues read more
  • svanya

    seems do-able via either wave tables or osc~ but currently am not able to patch it.

    suggestions?
    ideas?

    was drawn to this when I saw so many surfing videos but was struck how they are so (traditionally speaking) dissimilar from audio waves which are always only swells and never "break".

    thanks, for your time.

    and may love and peace always flower out if you.

    sincerely,
    s

    look fwd to seeing what you think

    posted in technical issues read more
  • svanya

    (Sending OSC to a patch on my laptop) including an iPod with PdParty (attached to my guitar) sending Roll=delay-feedback and Pitch=vcf-cutoff and an iPhone with PdParty (attached to my chest) sending Yaw=reverb-roomsize.

    Enjoy and Music thru us all.

    Love and Peace.
    -Scott

    posted in output~ read more
  • svanya

    1st range of motion test for the 3d-whammy;
    in this case attached and calibrated to the front of my guitar
    stack: chorus-to-delay with feedback-to-reverb
    roll=chorus depth
    pitch=delay delay-time
    yaw=reverb roomsize

    via PdParty OSC controller (below): (where !GU=not on guitar, i.e. on my wrist and GUI=attached to the front of my guitar

    3d-Whammy.jpg

    posted in output~ read more
  • svanya

    1st test of my 3d whammy

    with

    my steel string
    an upgraded piezo
    to a 35 mm piezo and
    much better housing
    the stack being:
    delay to delay to delay
    roll to delay time 1
    pitch to delay time 2
    and
    yaw to delay time 3
    and sometimes
    roll, pitch, yaw connected to
    feedback1,2,3 respectively

    posted in output~ read more

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