• Johnny Mauser

    @whale-av yeah, that could be a way! Thanks for the idea

    posted in technical issues read more
  • Johnny Mauser

    Dear Forum,
    I am looking for a way to calculate a md5 hash on windows. On OSX and Linux i can use [shell] but on windows i have not success. [system] has no output, and [sys_gui] is for tcl only, which has no md5 algo build in, as far as i understand. Any Ideas?
    best,
    Jonas

    posted in technical issues read more
  • Johnny Mauser

    maybe only for future reference: with externals the solution i always use is [splitfilename] from iemlib (i think)

    posted in technical issues read more
  • Johnny Mauser

    I found this on my harddrive. By Katja. It woks with pd-extended. Somehow a fast atempt with Pd-0.49-1-i386 did not show any success after changing the path in the .tcl.
    EDIT: im on OSX 10.11.6. after looking at the .tcl file from katja, i could imagine a way with [shell] in the same manner.

    posted in technical issues read more
  • Johnny Mauser

    Thx for the fast reply! Will try that when back at the computer and edit this reply.
    EDIT: Jarrrr it works with the newest ofelia from deken!! very cool!!! Thank you! but most of the shaders are not working. No problem for me, as i was just testing. If I have time, i will look into this further. I use OSX 10.11.6.
    Effects that work: Angle, Bokeh, FractTexture.
    To make it work here it looks like i would have to tweek the shader code. Maybe there is some OS dependend stuff?
    Console gives (e.g. for AsciiArt):

    ofShader: setupShaderFromSource(): GL_FRAGMENT_SHADER shader failed to compile
    : ofShader: GL_FRAGMENT_SHADER shader reports:
    ERROR: 0:1: '<' : syntax error: syntax error

    : ofShader: GL_FRAGMENT_SHADER, offending line 1 :
    1 //fragment program
    2
    3 uniform sampler2D Tex0;

    ofShader: checkProgramLinkStatus(): program failed to link
    ofShader: ofShader: program reports:
    ERROR: One or more attached shaders not successfully compiled

    posted in patch~ read more
  • Johnny Mauser

    Hi @Jona! I would like to try your patch, but it does not show me any video. Maybe i miss fundamental things i should do? I open a file but still nothing. I have no experience with ofelia, but the video example works with the same video. Console gives me this:

    ofelia: [string "package.preload['1003-video1'] = nil package...."]:4: attempt to call a nil value (global 'ofWindow')
    ofelia: [string "package.preload['1003-video1'] = nil package...."]:4: attempt to call a nil value (global 'ofWindow')
    ofelia: [string "package.preload['1003-video1'] = nil package...."]:4: attempt to call a nil value (global 'ofWindow')
    ofelia: [string "package.preload['1003-video1'] = nil package...."]:4: attempt to call a nil value (global 'ofWindow')

    anybody understands what i'm doing wrong?

    EDIT: somehow it is not opening the playback window.

    posted in patch~ read more
  • Johnny Mauser

    [shell] is ggee library

    posted in I/O hardware diyread more
  • Johnny Mauser

    @JerrySmith1021 The software you proposed looks great, but costs. I mainly use pd to capture sounds from the soundcard using soundflower for routing. Allways a bit of a hustle though. To extract sound from Video i found that http://www.aunsoft.com/video-to-audio-converter-mac-free/ is a great tool, because of the eas' of use and the speed.

    posted in technical issues read more
  • Johnny Mauser

    @Vanilleaya somehow you need to process the data coming from [tuioclient] further. Now you route and unpack, but also you also need to scale the numbers so that what comes out of tuio matches the gem dimensions and calculate the distance of your objects.
    see: https://www.mathopenref.com/coorddist.html for distance caculation.
    Maybe that is allready apliable from Davids patches.

    posted in this forum read more

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