• Johnny Mauser

    I found this on my harddrive. By Katja. It woks with pd-extended. Somehow a fast atempt with Pd-0.49-1-i386 did not show any success after changing the path in the .tcl.
    EDIT: im on OSX 10.11.6. after looking at the .tcl file from katja, i could imagine a way with [shell] in the same manner.

    posted in technical issues read more
  • Johnny Mauser

    Thx for the fast reply! Will try that when back at the computer and edit this reply.
    EDIT: Jarrrr it works with the newest ofelia from deken!! very cool!!! Thank you! but most of the shaders are not working. No problem for me, as i was just testing. If I have time, i will look into this further. I use OSX 10.11.6.
    Effects that work: Angle, Bokeh, FractTexture.
    To make it work here it looks like i would have to tweek the shader code. Maybe there is some OS dependend stuff?
    Console gives (e.g. for AsciiArt):

    ofShader: setupShaderFromSource(): GL_FRAGMENT_SHADER shader failed to compile
    : ofShader: GL_FRAGMENT_SHADER shader reports:
    ERROR: 0:1: '<' : syntax error: syntax error

    : ofShader: GL_FRAGMENT_SHADER, offending line 1 :
    1 //fragment program
    2
    3 uniform sampler2D Tex0;

    ofShader: checkProgramLinkStatus(): program failed to link
    ofShader: ofShader: program reports:
    ERROR: One or more attached shaders not successfully compiled

    posted in patch~ read more
  • Johnny Mauser

    Hi @Jona! I would like to try your patch, but it does not show me any video. Maybe i miss fundamental things i should do? I open a file but still nothing. I have no experience with ofelia, but the video example works with the same video. Console gives me this:

    ofelia: [string "package.preload['1003-video1'] = nil package...."]:4: attempt to call a nil value (global 'ofWindow')
    ofelia: [string "package.preload['1003-video1'] = nil package...."]:4: attempt to call a nil value (global 'ofWindow')
    ofelia: [string "package.preload['1003-video1'] = nil package...."]:4: attempt to call a nil value (global 'ofWindow')
    ofelia: [string "package.preload['1003-video1'] = nil package...."]:4: attempt to call a nil value (global 'ofWindow')

    anybody understands what i'm doing wrong?

    EDIT: somehow it is not opening the playback window.

    posted in patch~ read more
  • Johnny Mauser

    [shell] is ggee library

    posted in I/O hardware diyread more
  • Johnny Mauser

    @JerrySmith1021 The software you proposed looks great, but costs. I mainly use pd to capture sounds from the soundcard using soundflower for routing. Allways a bit of a hustle though. To extract sound from Video i found that http://www.aunsoft.com/video-to-audio-converter-mac-free/ is a great tool, because of the eas' of use and the speed.

    posted in technical issues read more
  • Johnny Mauser

    @Vanilleaya somehow you need to process the data coming from [tuioclient] further. Now you route and unpack, but also you also need to scale the numbers so that what comes out of tuio matches the gem dimensions and calculate the distance of your objects.
    see: https://www.mathopenref.com/coorddist.html for distance caculation.
    Maybe that is allready apliable from Davids patches.

    posted in this forum read more
  • Johnny Mauser

    I only use filenames without spaces, because this kind of problems. If it is only for displaying there probably are solusions. What are you using for displaying? Canvas names? -> there you can not use spaces as far as I know. Or Symbol boxes? -> there it is possible to use spaces.
    What system are you on? With my System (OSX 10.11) it is possible to feed [readsf~] names with spaces.
    my test looked like this: test_readsf_tmp.pd

    posted in technical issues read more
  • Johnny Mauser

    @whale-av double precision and 64bit processing are two not directly related things. Isnt it like so that Double precision has to be impemented in the code as such? I am apparently not able to share my nowlege better. Getting rusty in theory. And sorry if i sounded smart ass! @beep.beep thanks for the objects!! i never tested these double precision objects within Pd, but i will when i have to play long sound files again. (which will probably not be within the next year)

    posted in technical issues read more
  • Johnny Mauser

    @whale-av I know to less about physical modelling of sounds. I use and modify the fantastic egregore by chdh which uses pmpd, i only use the video side of it. i have no practical experiences with sound modeling.

    posted in patch~ read more
  • Johnny Mauser

    @beep.beep maybe it could help any OSX user it you share your new compiled 64bit object(s). (maybe future me - I'm on OSX but not in the need of pitch detection at the moment). @whale-av as far as I understand the float precision on a 64bit build is still the same as in 32bit on any system. There is the pd-double by @katjav with ->DoublePrecision<- which I really use for some projects where it is needed.

    posted in technical issues read more

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