I'm writing an abstraction for the XBOX controller each controller key triggers a sample. I'm using [readanysf~] to handle to audio files etc. After [readanysf~] I have inserted a [freeverb~] to add reverb to the sample.
However, when triggering lots of samples on the controller quickly, I get a audio I/O error message. The audio samples then sound like they've either being played in slow motion or are cut before the file finishes playing! I'm on Ubuntu studio 14any help would be great.
thanks in advance