• LiamG

    I'm 90% sure that it is not possible to test for a connection in Vanilla. But if you don't mind using externals, then there is [iemguts/canvasconnections].

    posted in technical issues read more
  • LiamG

    You can type into those number boxes too--you just have to press Enter afterwards.

    posted in technical issues read more
  • LiamG

    Have you turned DSP on? Top-right corner of the PD console.

    posted in technical issues read more
  • LiamG

    There is an example Shepard Tone in 3.audio.examples --> D09.shepard.tone.pd which might be of help.

    Not sure exactly what the difference is between Shepard tone and Risset...

    posted in technical issues read more
  • LiamG

    [makefilename] will work fine, but in this case there is really no need for it, as you can just put the symbol inside the message box like this:

    [200(
    |
    [pack f $0]
    |
    [read resize $2-audio $1(

    posted in technical issues read more
  • LiamG

    Message boxes don't interpret $0. Instead, you have to pass $0 to them as an argument.

    [o]
    |
    [f $0]
    |
    [read $1-array(

    posted in technical issues read more
  • LiamG

    @bocanegra this isn't working for me because of a broken object named [ar~]. Is this a custom abstraction that you forgot to attach?

    posted in patch~ read more
  • LiamG

    I'm glad it's useful to you! Please let me know if you have any other problems or suggestions--I'm always trying to make it better. (There's a Facebook group for this kind of feedback, if you're interested).

    One other trick with [mover]--if you hold Shift and double-click, on the object, then you will shift it by block sizes. This is often easier if you're just trying to get it to fit the Overlay box.

    posted in patch~ read more
  • LiamG

    Well you might be right, but my audio patches tend to run heavy already and I don't want to stress them any further. I guess that I also just like doing things in the non-signal domain. LarsXI's first solution is quite simple and effective and only uses one more object than the [snapshot~] method would, so I think I'll be going with that!

    posted in technical issues read more
  • LiamG

    Short answer: no. Obviously it must cost something, but I don't recall ever having seen or heard of a patch where the performance was affected by the overuse of [spigot]. Use it to your heart's content!

    posted in technical issues read more

Internal error.

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