Thanks all. I am not being clear. Sorry about that.
Let's say I wanted a user of my patch to be able to set the name of a Message box.
So that the box would say |William(
I know that the user could just go into the Pure Data file and go to said box and go into edit mode and type my name.
However, let's say upon opening I use loadbang, and upon loadbang I want the user to input his or her name without having to know to go to the box I want that name to be in.
Up to this point, I have figured out how to do this with one ascii translated number.
This is my first attempt at using the syntax in explaining something:
_________ |set $1(
_________ |CHARACTER FROM SET(
That is the way to get ONE character from a keyname into a message box. So, if I did that with switch box, it could place one character into a message box that could be used for something else.
I can think through how to make a larger subpatch that could make a string of characters to string together and exit the function by hitting return. However, I am assuming that there is some subpatch that I can call to help with this.
Hopefully this makes a bit more sense. However, if it does not, then I will have to think of a much better way to ask the question, and I thank you so much for your help on this.
My math way of asking it was: I was asking the user at the beginning of my patch how many minutes the user would like the piece to be. This was asked at load bang. I have it set right now that once the user inputs ONE character 1 from 9, that value sets the length of the piece. If I want the user to be able to input a number that is double or triple or even more digits, how can I do that without creating my own subpatch?
Hopefully, that makes a bit more sense. And thank you so much for your quick replies.