• raynovich

    Thanks all for the suggestions. I actually increased the delay time and it is no longer creating digital artifacts. I will be looking at other methods as well.

    The increased delay is now 25 ms. I think that is acceptable.

    posted in technical issues read more
  • raynovich

    Hello all,
    You have been so helpful, I am hoping to get my composition to the next level of refinement, but am running into difficulties. What I am currently using:

    MacBook Pro (15-inch, Late 2011)
    MacOS: version 10.12.6
    Processor: 2.2 GHz Intel Core i7
    Memory: 4GB 1333 MHz DDR2
    Graphics: Itel HD graphics 3000 384
    Sample rate: 44100
    Block size: 64
    Delay: 5 msec

    I am making a set of loops that are played back using delwrite~ and delread4~ These loops are between 15 and 90 seconds in length.

    Now, when I do a variety of operations I am getting digital clicks. As an example if I clear the delwrite~ a click is produced in the other loops. I have isolated and taken away the loop audio using vline~, so it is not from that. I do not think so at least.

    I started toying with longer delays and larger blocksizes. Is that the best way to alleviate this problem? Is there are recommended set for these two values?

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  • raynovich

    Thank you! Yes, that is what I am thinking as well.

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  • raynovich

    Hello all,
    I think I get the difference between these.

    1: phasor~ can run a loop over and over again. There can be issues when the file returns to the beginning though.

    2: vline~, I think, has a delay, which does not occur with phasor~. I am really not sure with that one.

    When I learned to use pd, I assume I was taught to use phasor~ with a hanning window to avoid digital clicks in audio file playback. I started to use phasor~ with hanning windows to fade in and fade out audio files as well.

    However, I have been dabbling in using vline~ as well. In fact, I started to use vline~ with a hanning window as well which seems to work well.

    Are there reasons to go with one of the other in various situations? Any advice would be greatly appreciated.

    Thank, William

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  • raynovich

    @whale-av RIght!

    Yes, I should do that to see if there is a difference, but I doubt it would be noticeable.

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  • raynovich

    Is there a difference between having two audio sources going directly into an object and using an additive object.

    Essentially something like this:

    |output1~| |output~2|
    |                  |
    | _______ /
    |/
    |*~ 1|

    As opposed to:

    |output1~| |output~2|
    |                  |
    |               /
    |          /
    |       /
    |+~ 1|

    Another way to explain this:

    If you take two outputs put them in the left inlet in an object: |*~ 1|, that would be the same as one audio output into the left output and a second audio output into the right output of this object: |+~|

    Hopefully this can should what I am trying to ask about. I do not think there is any difference between these two ways but want to be sure I am not missing something.

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  • raynovich

    All of this has helped. Thank you so much.

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  • raynovich

    Thanks. Where do I get ELSE? I do not mind using externals.

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  • raynovich

    Thank you. This does seem close to what I want.

    It is not working because the |filter~| does not exist in my library. Which library is that from?

    I tried the link to www.katjaas.nl/ website but I get this:

    403 Forbidden
    Request forbidden by administrative rules.

    posted in technical issues read more
  • raynovich

    Hello all,
    So, lop~ attenuates the frequencies above the cutoff frequency, but it does not really take away that much. I always thought that lo pass filters were more cutoff filters and not attenuating filters.

    Anyway, I linked a number of lop~ filters together on audio with the same cutoff frequency which did attenuate the frequencies above the cutoff more so. Is there a more elegant way to do this? Is there a patch?

    Lastly, is there a reason the lop~ does not cutoff frequencies above the set frequency?

    This all applies to hip~ as well.

    posted in technical issues read more

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