Since the [block~] and [switch~] objects are unsupported, how can i know what block size the vst will use? Will it just default to whatever the daw running it is using?
Yes, the process() function is handled by the DPF wrapper and eventually the host-thread that the plugin is running in.
(is it possible to do one sample feedback delays?)
I don't know, this may depend on the host. Afaik the heavy engine can run at single sample blocks, but in general I don't believe DAWs run their plugins like this.
Besides float, bool and trig, are there any other assignable types for DPF parameters? (is a drop down list selection possible?)
Specifically the case of drop-down lists is something that I want as well! I tried playing with this using an "enumerator" type (there is a branch that does this), but it's a bit of a dirty fix for it. Ideally we come up with a specific method for these kind off messages. It certainly is possible to add this both to the heavy messaging system and to the DPF wrapper.
I can't seem to make lv2 ports work. I am copying the created <pluginname>.lv2 folder to my local .lv2 folder but the plugins dont register...?
You may need to run make twice in order for the ttl to be properly generated. I think atm you also still have to copy over the ttl into the lv2 directory. Small "quality of life"-improvements to be made there.
Other than that, great work! I love it!
Thnx for testing! Latest releases have a bunch of midi improvements and Electro-Smith is working on a more proper integration with their platform that will be coming soon!
In the mean time please direct all issues and questions regarding the project over to Github or the Discord and IRC chats please, I don't frequent these forums very much and it's better to centralize some of the communication around the project.
Would love to hear more feedback on functionality and tests of the various generator targets!
Am now looking at VCV Rack exporting and some people are working on additional embedded targets based on ESP32 hardware.
Lots of things to come!