Here is the 2.1 patch with the 22 different rules. I haven't done any of the cleanup I intended but it's still fairly tidy I think (with changes inside pd guts > pd calculate new states > pd rules).
@Hugo-Legrand that sounds interesting, looking forward to seeing the patch.
I came across this, which looks like a neat idea, except that it would be even nicer to be able to store those shapes as well.
 
					 
									
 
									 
									 
									 i think you are right, you can achieve the same result with toggles and dynamic patching. i think we even started to patch with the toggle method before discovering data structures. i think data structures are still a little bit more efficient than toggles, but maybe i am wrong. they store the graphical and the visual representation at once and they can work like an array and each field is one element of the array. perhaps they are also more efficient because they carry less information, its only a pixel at a position with a color. we were exploring data structures at that time and the graphical side of the patch is roughly based on
 i think you are right, you can achieve the same result with toggles and dynamic patching. i think we even started to patch with the toggle method before discovering data structures. i think data structures are still a little bit more efficient than toggles, but maybe i am wrong. they store the graphical and the visual representation at once and they can work like an array and each field is one element of the array. perhaps they are also more efficient because they carry less information, its only a pixel at a position with a color. we were exploring data structures at that time and the graphical side of the patch is roughly based on 