@nuromantix Looks like it. I get inconsistent results with this too:
-
Delay 0 and Pipe 0
-
@weightless I think [realtime], and all the other bits are correct and "ok"...... but of course every object and every connexion has a time associated. Looking at it a few days ago I found that changing the order of connections, saving and re-opening a patch, introducing a common [bang]..... etc. all influence the scheduling.
David. -
@whale-av That's good to know!
-
the delays will always be "in sync" because they run on logical time not realtime... there is a difference between the 2
you can use [timer] to measure logical time