ELSE 1.0-0 RC13 with Live Electronics Tutorial Released
Ok, the cat is out of the bag --> https://github.com/porres/pd-else/releases/tag/1.0-rc13 I'm officialy announcing the update and uploaded binaries to deken for mac (intel/arm), Win and Linux. It all looks ok but tell me if you see something funny please. There's also a raspberry pi binary but not working 100%yet and we'll still look into that. Hopefully someone could help me/us with it. I might make another upload just for the pi later on if/when we figure it out. Find release notes and changelog below.
RELEASE NOTES:
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It's been a little bit over 7 months since the last update and I almost broke the record for taking too long to release an update (which had happened in my previous update). So yeah, there's just too much to talk about! I guess the delays in releasing updates is because it's been a little tricky and hard to sync the release cycles of ELSE with PlugData, which includes ELSE in its download.
Plugdata 0.9.2 should come out soon with ELSE RC13 and it's supposedly the last update before 1.0.0, so I've heard. And the plans was to get to that still in 2025! This means ELSE could be at its last "Release Candidate" phase as I'm aiming to sync the final release with PlugData. Until then, I'll still make breaking changes and I can't wait until I can't do that anymore as I really feel bad. On the other hand, it's kind of inevitable when I'm always adding new stuff and redesigning and reconfiguring objects to include more functionalities. And I always got a lot of new stuff! So I'm thinking that I will eventually try some mechanism like Pd's compatibility flag or something. I'll try to come up with something like that in the next update.
This update has 22 new objects for a total of 573 and 26 new examples in my tutorial for a total of 554 examples. Let's dive into the highlights (see full changelog below after the release notes).
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Multichannel Support: Last release had 92 MC aware objects, now it's 139! Over a 50% increase that include old and new objects (all the new ones have been coming with MC support). Virtually all oscillators and envelope generators now have MC support, plus some other random ones. Let me highlight the new [lace~]/[delace~] objects that are 'MC' tools that perform interleave/deinterleave in Multichannel connections. My bare minimum number of objects "to start with" would be at least a bit over half the number of signal objects. That was my target for 1.0! ELSE right now has 319 signal objects, so that'd be at least 160. I will definitely pass this milestone in the next update. I guess a good number of MC objects would be around 75% of the signal objects. I will aim for that as soon as I can. Some objects simply can't be MC at all, so 100% will never be the case, but maybe an ideal 90% eventually? We'll see... I am just proud and happy that ELSE is taking such a big jump on MC awareness in less than a couple years.
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Envelope generators ([adsr~]/[asr~]/[envgen~]/[function~]) now have more curve options. For [adsr~]/[asr~] the default is now a new log curve that you can set the curve parameter (and was 'stolen' from SuperCollider). A new [smooth~] family of objects perform the same kind of curved smoothening for alternating inputs - [envgen~] and [function~] also have that but also '1-pole' filtering, 'sine' and 'hann' curves. You can now trigger [adsr~] and [asr~] with impulses.
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The [play.file~] object now supports even more file formats besides MP3 and stuff. Hey, you can even stream the supported formats from weblinks! The [sfload] object (which loads files into arrays) also gained support for more formats and can download from weblinks as well! It also has a new threaded mode, so loading big files won't choke Pd. It now also outputs the file information, which is a way to tell you when loading finished in threaded mode. The [sample~], [player~], [gran.player~] and [pvoc.player~] objects are now also based on [sfload], so they support all these file formats!!! Now [sample~] and [tabplayer~] are integrated in a way that [tabplayer~] is always aware of the sample rate of the file loaded in [sample~] (so it reads in the "correct speed"). A new [sfinfo] object is able to extract looping regions and instrument metadata information from AIFF files (which is something I wanted for ages) - it should do more stuff in the future.
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[knob] has become the ultimate featured bloated creep GUI I always feared and avoided. MAX is envy! but I'm happy with this structure and I want to replicate in other GUIs in the future (yeah, I got plans to offer alternatives to all iemguis). I wanna highlight a new 'param' symbol I added that allows you to remotely set a particular method in an object, so you don't to connect to a "method $1" message and you can even do this wirelessly with a send symbol. [knob] now also acts like a number box, where you can type in the value, which may also be displayed in different ways or the value can be sent elsewhere via another send symbol so you can temper with it using [makefilename] or [else/format]. I've been using this for the MERDA modules and it's really cool.
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We finally have a [popmenu] GUI object! This was in my to do list forever and was crucial to improve the MERDA modules to set waveforms, instruments and whatnot.
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Let's about MERDA, the "Modular Euroracks Dancing Along" subset of abstractions in ELSE. It was first released in the last update and it's been driving lots of the development in ELSE as you can see. I now added a MIDI Learn feature for all knobs that feels great and quite handy! There are many fixes and improvements in general and some new modules. I wanna highlight the new [sfont.m~] module, which loads "sound font" banks and you can just click on a [popmenu] to choose the instrument you want. The default bank has numerous (hundreds) options and also comes with PlugData. The sequencer module [seq8.m~] was rather worthless but it's now a whole new cool thingie. It allows you to set pitches with symbols and even has quarter tone resolution. I added a right outlet to send impulses to trigger envelopes and stuff (there's still more stuff of course, see full changelog below).
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There are newly designed/renamed/recreated [resonbank~]/[resonbank2~] objects that are well suited for Modal Synthesis.
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What actually drives my development is my Live Electronics tutorial, which got a fair upgrade with a new chapter on Modal Synthesis amongst other things, such as new subtractive synthesis examples and a revision of envelope generators with examples on AHDSR and DAHDSR - by the way, there are new gaterelease~/gatedelay~ objects for handling envelopes (and other processes).
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I have to thank some people. Tim added 'zoom' to the [pic] object, as well as an image offset. Tim also implemented a new and better technique for bandlimited oscillators. Ben Wesh gave me a new [scope3d~] GUI object, pretty cool, that plots an oscilloscope in 3 dimensions, which is coded in LUA - and ELSE has been carrying a modified version of [pdlua] because it now depends on it for a couple of GUIs. Tim and Ben made many improvements to [pdlua] (as well as Albert Graef, of course).
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For more new objects, let me also tell you about the simple and cool [float2imp~], that is based on [vline~] and can convert floats to impulses with sample accuracy (don't know why I didn't think of that earlier). A new [tanh~] object has Multichannel support. A bit earlier I made an update to Cyclone that actually "borrows" and includes this one from ELSE instead of its original one (which does not have Multichannel support). PlugData users will load the one from ELSE. This is another tiny step that sort of integrates ELSE and Cyclone, specially for PlugData users.
happy patching.
CHANGELOG:
LIBRARY:
Breaking changes:
- [adsr~]/[asr~]: now a gate off before reaching the sustain point does not start the release right away (this allows you to trigger it with impulses). There's a new mode just for immediate release. There's a new exponential setting for curve factors, the old 'log' mode is renamed to 'lag' as it's the same as used in the [lag~] object. For [adsr~], a bang now is not "retrigger", but an impulse at control rate, there's a new 'retrigger' message for control rate retriggering (and now it only retriggers if the gate is on). For [asr~] a bang now also works like an impulse.
- [sample~]: no more 'load' message, args to 'open' message changed, size is now only in 'ms'.
- [format]: outputs are now always symbols, before you could get float outputs. Also, we just have a simplified symbol output, no more lists or anythings. Hopefully I'll be able to get the 'list' output back, but it involved some bugs that I couldn't fix so I just removed it. You cannot use bangs and lists in secondary inlets no more (this is cylone/max crappy paradigm we don't want here). Bang method was actually removed as well.
- [pack2]: no more support for anythings, also no more support for lists in secondary inlets and output has a list selector (I wanna make this more Pd like and not a silly clone from MAX's [pak], cause fuck MAX).
- [merge]/[unmerge]/[group]: no more '-trim' flag (again, respecting pd's usual list paradigm), in [merge] now there's no more 'hot' argument and a bang now represents an empty list and inlets initialized with empty lists
- [mono]: 1st argument is now 'glide' in ms.
- [sfont~] now uses 'mma' for bank selection (this alters how CC messages set the bank number).
- [player~]/[play.file~]: 'open' message does not play files right away anymore.
- [tabplayer~]/[player~]: play message without args now play at the default settings (whole file at regular speed).
- [envgen~]: removed the 'maxsustain' parameter, use the new [gaterelease~] or [gaterelease] objects instead. Removed the rightmost inlet just to set envelopes, now a list input only sets the envelope and doesn't trigger it. The 'set' message is then removed.
- [envgen~]/[function~]: simplified and got rid of '-exp' flag and message, also deleted 'expl' and 'expi' messages. A new 'curve' and cimpler message sets exponential factors for all or individual segments, and includes more curve formats.
- [knob]: 'esc' key now deactivates the object. The 'ticks' message is renamed to 'steps' and there is a new 'ticks' message that toggles showing ticks on and off. The 'start' message has been renamed to 'arcstart'. The 'outline' message has been renamed to 'square' for better clarity. Design changed a bit to make it like it is in PlugData (they won), so we now fill the whole background color when in 'square mode' and the knob circle has an 85% proportion in this case inside the full 100% square size (so it grows bigger when not in 'square' mode). Now, by default, the GUI is in a new 'loadbang' mode (I don't think this will influence old patches). I'm afraid some old patches might behave really weird since I added a lot of new stuff. I changed the 'load' message behaviour to not update the object (this can arguably be considered a bug fix).
- [wavetable~], [bl.wavetable~] and [wt2d~]: 'set' message now sets frequencies because of the MC support in [wt~] and [wt2d~], while there's a new 'table' method to set the table name.
- [gbman~]/[cusp~] list method is now for MC, old list method is now renamed back to an old 'coeffs' method.
- [f2s~]/[float2sig~] default value is now 10 ms.
- [op] now behaves like [*~] where the smaller list wraps til reaching the size of the longer one.
- [list.seq] does not loop anymore by default.
- [impseq~] list input removed, use the new [float2imp~] object to convert floats to impulses.
- [resonant~] now has 'q' as the default.
- [resonant2~] has been removed.
- [decay2~] has also been removed ([asr~] much better).
- [vcf2~] has been renamed to [resonator2~].
- [resonbank~]/[resonbank2~] have basically been deleted and replaced by new objects with the same name... [resonator~] is based on a new [resonator~] object which is similar to [resonant~] and [resonbank2~] is now based on [resonator2~] (old [vcf2~] instead of [resonant2~] that got deleted). These are well suited objects for Modal Synthesis.
- [oscbank~] now uses a 'partial' list and not a frequency list. The freq input now defaults to '1' and this makes [oscbank2~] completely obsolete.
- [oscbank2~] has been deleted since it became completely obsolete.
- [sfload] load message changed the behaviour a bit.
Enhancements/fixes/other changes:
- [adsr~]: We have now a new mode for immediate release (see breaking changes above, I'm not repeating it). Fixed ADSR signal inputs (it was simply not really working, specially for linear). Fixed status output for MC signals. There's a new curve parameter that allows you to set the curvature.
- [asr~] I actually just made the new [adsr~] code into a new [asr~] code as a simplified version (as it was before)... so it's got the same impromevents/fixes.
- [play.file~]: added support for more file formats and even weblinks for online streaming!
- [sfload]: added an outlet to output information, added threaded mode, added support for more file formats and even weblinks for downloading.
- [sample~], [player~], [gran.player~] and [pvoc.player~] are now also based on [sfload], so they support more file formats!
- [sample~]: improved extension management with [file splitext].
- [sample~] and [tabplayer~] now are automatically integrated in a way that [tabplayer~] is always aware of the sample rate of the file loaded in [sample~], so it automatically adjusts the reading speed if it is different than the one Pd is running with.
- [numbox~]'s number display is not preceded by "~" anymore (that was just kinda stupid to have).
- [format]: fixed issues where empty symbols and symbols with escaped spaces didn't work. Added support '%a' and '%A' type. Added support for an escaped 'space' flag. Improved and added support for length modifiers. Improved syntax check which prevents a crash. Improved documentation.
- [knob]: added new 'param', 'var', 'savestate', 'read only', 'loadbang', "active", "reset" and 'ticks' methods. Added the possibility to type in number values and also modes on how to display these number values, plus new send symbols for 'activity', 'typing', 'tab' and 'enter'. New design more like plugdata. Changed some shortcuts to make it simpler. If you have the yet unreleased Pd 0.56-0 you can also use 'double clicking' in the same way that works in PlugData. Properties were also significantly improved (I'm finally starting to learn how to deal with this tcl/tk thingie). Yup, a lot of shit here...
- [autofade2~]/[autofade2.mc~]: fixed immediate jump up for 0 ramp up.
- [synth~]: fixed polyphony bug.
- [metronome~]: fixed bug with 'set' message.
- [midi2note]: fixed range (octaves 0-8).
- [pulsecount~]: fixed reset count to not output immediately, added bang to reset counter at control rate
- [click]: fixed regression bug where it stopped working.
- [else]: new 'dir' method to output ELSE's binary directory in a new rightmost outlet. The print information also includes the directory.
- [pic]: added zoom capability finally (thanks to tim schoen) and added offset message (also thanks to tim).
- [store]: added 'sort' functionality.
- [scales]: fixed octave number argument. Added functionality to allow octave number as part of the note symbol.
- [mono]: added 'glide' parameter, as in [mono~].
- [pluck~]: fixed list input.
- [rescale]/[rescale~]: added a "reverse log" mode.
- [limit]: added a new second ignore mode.
- [graph~]: added an external source input for plotting the graph and a 'clear' message.
- [canvas.setname]: added a new argument for "abstraction mode" and methods to set name, depth (and mode).
- [midi.learn]: added a new argument for "abstraction mode", fixed 'dirty' message sent to parent.
- [brickwall~]: fixed initialization.
- [list.seq]: added a loop mode and a 2nd outlet to send a bang when the sequence is done.
- [delete]: fixed index for positive numbers.
- [dust~]: added 'list', 'set' and '-mc' flag for managing the already existing Multichannel capabilities.
- Thanks to Tim we have many fixes and a whole new technique for band limited oscillators. Now [bl.saw~], [bl.saw2~], [bl.vsaw~], [bl.square~], [bl.tri~], [bl.imp~] and [bl.imp2~] have been redesigned to implement elliptic blep, which should provide better anti-aliasing.
- [parabolic~] now uses and internal wavetable for more efficiency.
- [resonant~]: added 'bw' resonance mode.
- [lowpass~]/[highpass~]: added 't60' resonance mode.
- [quantizer~]/[quantizer]: added a new mode, which combines floor (for negative) and ceil (for positive) values.
- [crusher~]: now uses the new [quantizer~] mode from above (arguably a breaking change).
- [envgen~]: fixed a bug (actually a misconception) where ramps started one sample earlier. Fixed 0-length lines. Added a possibility to set time in samples instead of ms. Maximum number of lines is now 1024. Added loop mode. Added many curve options (sin/hann/log curve/lag).
- [function~]: Added many curve options (sin/hann/log curve/lag).
- [The out~] family of abstractions now use [bitnormal~] so you won't blow your speakers beyond repair in edge cases.
- [trig.delay~]/[trig.delay2~]: fixed bug where impulse values different than '1' didn't work.
- Added MC support to: [trig.delay~], [trig.delay2~], [gatehold~], [vca.m~], [gain2~], [decay~], [asr~], [envgen~], [function~], [bl.osc~], [bl.saw~], [bl.saw2~], [bl.vsaw~], [bl.square~], [bl.tri~], [bl.imp~], [bl.imp2~], [imp2~], [tri~], [saw~], [saw2~], [vsaw~], [square~], [pulse~], [parabolic~], [gaussian~], [wavetable~], [wt2d~], [randpulse~], [randpulse2~], [stepnoise~], [rampnoise~] [pink~], [gbamn~], [cusp~], [gray~] and [white~].
- Also added MIDI input and soft sync to [imp2~], [tri~], [saw~], [saw2~], [vsaw~], [square~], [pulse~], [gaussian~] and [parabolic~].
- [wavetable~] and [wt2d~] gained args to set xfading.
- Updated pdlua to 0.12.23.
- M.E.R.D.A: Added MIDI-LEARN for all modules (this is only for the knobs). Replaced some number boxes that were attached to knobs by an internal number display mechanism (new feature from knob). Improved interface of [gendyn.m~]. Preset/symbol name fixes to [flanger.m~]. Now we have automatic MIDI mode detection for [plaits.m~] and [pluck.m~] when no signals are connected (still trying to get plaits right, huh? Yup! And bow MIDI input with monophony and trigger mode has been fixed in [plaits.m~]). Added MC support to [vca.m~]. Increased range of [drive.m~] down to 0.1. Changed some objects to include the new [popmenu] GUI. [vco.m~] now uses the new MC functionalities of oscillators and doesn't need to load abstractions into [clone], I hope it makes this more efficient and clean. The [seq8.m~] module was worthless and got a decent upgrade, it's practically a new module. Added new modules (see below). Note that MERDA is still at alpha development phase, much experimental. Expect changes as it evolves.
- 22 new objects: [float2imp~], [lace], [delace], [lace~], [delace~], [gatehold], [gatedelay],[gatedelay~], [gaterelease~], [gaterelease], [popmenu], [scope3d~], [tanh~], [resonator~], [sfinfo], [smooth], [smooth2], [smooth~], [smooth2~], [dbgain~], [level~] plus [crusher.m~], [sfont.m~] and [level.m~] MERDA Modules.
Objects count: total of 573 (319 signal objects [139 of which are MC aware] and 254 control objects)!
- 323 coded objects (210 signal objects / 113 control objects)
- 227 abstractions objects (87 signal objects / 140 control objects)
- 23 MERDA modular abstractions (22 audio / 1 control)
TUTORIAL:
- New examples and revisions to add the new objects, features and breaking changes in ELSE.
- Added the MERDA modules into the examples for reference.
- Revised section on envelopes.
- New subtractive synthesis examples.
- New chapter on Modal Synthesis.
- Total number of examples is now 554! (26 new ones)
Interviews
Hi, my name is Kane Lister and I am currently studying for my MSc in Audio Engineering and I'm looking to gather some primary research through interviews with members of the PureData community for my case study.
Question will include what different functions do you include in your PureData Synths, what's Synths you like and have you have based any of your synths off of existing synths, etc...
I will be extremely grateful for anyone who participates, thank you.
Basic MIDI setup problem
@JOO What software synth are you using? In my case I think Mohave didn't come with a GM synth installed (like Windows 10 does), so I had to install SimpleSynth and configure it to read from the bus.
I feel so foolish answering Mac set up questions because I'm usually the one asking them Here is someone who had the same problem 10 years ago: https://forum.pdpatchrepo.info/topic/4119/general-midi-au-dls-synth-where-oh-where
Demonstration of the 5 Basic Synthesizer Modulation Types
UPDATE: 2023-01-11:
I just noticed the zip was missing the needed [sc] abstraction to play the tester. Have updated the zip below to include it. Please, accept my apologies for the deficiency. -PTS-LTM, s
the5basicmodulation-synth-types-2(w-missing-sc).zip
(no other changes)
Before I built Jass~(Gemini) I first had to spend a lot of time gathering together all the information I could about all the basic synth types.
This patch consolidates all 5 of the basic types (additive, frequency, phase, pulse, and amplitude) under one heading so that they may be more quickly, easily, and readily comprehended.
It includes selectors for the carrier and modulator wave types, as well as, the two basic controls for each type, and an array so you can both see and hear how those basic types look, feel, and sound.
It's also just sort of cool to listen to.
I hope it may make it easier for you to digest the (what may initially seem complex ideas) more readily and conveniently.
Note: the floss-manuals have a lot to say about it, but leave off some stuff. And the audio-examples -help files are spread out across a lot of space and leave off the viable ranges for each control/parameter.
Good luck! Happy PD-ing. Stay healthy and
Peace through Music and Love through sharing.
p.s. if you find something that is "wrong" about the patches, in terms of how that type of mod is suppose to work, please, let me know, as I did have to guess about a lot of stuff and would love to learn.
gensyn~: generic, multi-modulator synthesizer abstraction
Via @Valuska-Yoshimitsu's comments and some work I have been doing to make Gemini/Jass~ a raspberry+arduino piece of hardware, I have made some improvements on gensyn, including but not limited to the following:
- The code is now better encapsulated to separate the controls from the audio processing;
- The cpuload has been improved (dropping on my computer the original 6% cpu load to 1-2%, putting it back in range of a Pi 3b+)
(this was done by turning each voice's (audio processing) switch~ on when velocity >=0, and off when the outgoing env~=0)
As to your comments @Valuska-Yoshimitsu:
'First, the $1 creation arguments on the wavetables are not assigning the $1 float to the table id, instead, the wavetables are named "$1-wavetable" If I rename the wavetable to, for instance, 2-wavetable, then everything writes correctly.'
This occurs because the gensyn is designed to be used as a clone, in which case the $1 is found by the clone object and then created.
The implication is that each voice (i.e. in terms of poly) can have its own set of wavetables. Check out the example: "CHANGING VALUES OVER TIME > randomize wav1/voice every 2secs" to see what that sounds like. Sort of like Chaos , but personally I like that sort of thing and since all of the other parameters are also /voice based they could be tuned to make the differences more smooth.
'...switching to random partial generation for all gensyn clones in the help patch causes a huge lag, after which everything works. (this one could totally be a system issue, but I thought I'd mention it as long as I was commenting here.)'
I think this was probably do to the "pd-float:round to 2048" warnings it had been throwing. I have resolved those errors in the latest gensyn_b version(above). Thank you for inspiring me to resolve that long standing issue.
Please, Do let me know if you come upon anything else or just want to discuss the work.
Peace through sharing,
s
wavebypartial.pd: Waveshaping intermediate waves between the four basic waveshapes
Hey!
I've been trying to play with this and gensyn -- both seem like really neat synth ideas! However, I have run into a couple of issues.
I'm running the latest purr-data release installed through AUR.
First, the $1 creation arguments on the wavetables are not assigning the $1 float to the table id, instead, the wavetables are named "$1-wavetable" If I rename the wavetable to, for instance, 2-wavetable, then everything writes correctly.
Secondly, with wavebypartial_b(via-xyslider), purr-data is unable to create the objects "adsr" and "mknob".
Thirdly, switching to random partial generation for all gensyn clones in the help patch causes a huge lag, after which everything works. (this one could totally be a system issue, but I thought I'd mention it as long as I was commenting here.)
How control the same parameter with poly and clone object?
Hi everybody,
I'm trying to build a polyphonic synth which let me control many parameters with midi cc.
First I create a synth. Then I use the object clone to multiply it.
Then I used the objects poly to have many voices of polyphony and it works well, but apparently poly use only note and velocity informations.
So I tried to create a second inlet on my clone object to control one of the synth's parameters. The result seems to be random and it affect only one synth's instances.
I'm blocked at this point.
Can someone show me the way?
Thanks
Question about Pure Data and decoding a Dx7 sysex patch file....
Hey Seb!
I appreciate the feedback
The routing I am not so concerned about, I already made a nice table based preset system, following pretty strict rules for send/recives for parameter values. So in theory I "just" need to get the data into a table. That side of it I am not so concerned about, I am sure I will find a way.
For me it's more the decoding of the sysex string that I need to research and think a lot about. It's a bit more complicated than the sysex I used for Blofeld.
The 32 voice dump confuses me a bit. I mean most single part(not multitimbral) synths has the same parameter settings for all voices, so I think I can probably do with just decoding 1 voice and send that data to all 16 voices of the synth? The only reason I see one would need to send different data to each voice is if the synth is multitimbral and you can use for example voice 1-8 for part 1, 9-16 for part 2, 17-24 for part 3, 24-32 for part 4. As an example....... Then you would need to set different values for the different voices. I have no plan to make it multitimbral, as it's already pretty heavy on the cpu. Or am I misunderstanding what they mean with voices here?
Blofeld:
What I did for Blofeld was to make an editor, so I can control the synth from Pure Data. Blofeld only has 4 knobs, and 100's of parameters for each part.... And there are 16 parts... So thousand + parameters and only 4 knobs....... You get the idea
It's bit of a nightmare of menu diving, so just wanted to make something a bit more easy editable .
First I simply recorded every single sysex parameter of Blofeld(100's) into Pure data, replaced the parameter value in the parameter value and the channel in the sysex string message with a variable($1+$2), so I can send the data back to Blofeld. I got all parameters working via sysex, but one issue is, that when I change sound/preset in the Pure Data, it sends ALL parameters individually to Blofeld.... Again 100's of parameters sends at once and it does sometimes make Blofeld crash. Still needs a bit of work to be solid and I think learning how to do this decoding/coding of a sysex string can help me get the Blofeld editor working properly too.
I tried several editors for Blofeld, even paid ones and none of them actually works fully they all have different bugs in the parameter assignments or some of them only let's you edit Blofeld in single mode not in multitimbral mode. But good thingis that I actually got ALL parameters working, which is a good start. I just need to find out how to manage the data properly and send it to Blofeld in a manner that does not crash Blofeld, maybe using some smarter approach to sysex.
But anyway, here are some snapshots for the Blofeld editor:
Image of the editor as it is now. Blofeld has is 16 part multitimbral, you chose which part to edit with the top selector:
Here is how I send a single sysex parameter to Blofeld:
If I want to request a sysex dump of the current selected sound of Blofeld(sound dump) I can do this:
I can then send the sound dump to Blofeld at any times to recall the stored preset. For the sound dump, there are the rules I follow:
For the parameters it was pretty easy, I could just record one into PD and then replace the parameter and channel values with $1 & $2.
For sound dumps I had to learn a bit more, cause I couldn't just record the dump and replace values, I actually had to understand what I was doing. When you do a sysex sound dump from the Blofeld, it does not actually send back the sysex string to request the sound dump, it only sends the actual sound dump.
I am not really a programmer, so it took a while understanding it. Not saying i fully understand everything but parameters are working, hehe
So making something in Lua would be a big task, as I don't know Lua at all. I know some C++, from coding Axoloti objects and VCV rack modules, but yeah. It's a hobby/fun thing I think i would prefer to keep it all in Pure Data, as I know Pure Data decently.
So I do see this as a long term project, I need to do it in small steps at a time, learn things step by step.
I do appreciate the feedback a lot and it made me think a bit about some things I can try out. So thanks
12 bit sampler sound emulation?
this thread is 7 years old but still fascinating, especially acreills rundown of the vintage synths synthesis as im working on an old school wavetable synth with variable sample rate for a while. i still havent found a way to simulate variable sample rate with correct mirror frequencies in PD. the best way to do this now in hardware would be FPGA and an A-Law Dac that is being driven by the fpga with variable speed - i think.
synths like the PPG wave or the microwave sound exactly so cool because the mirror frequencies move with the tuning harmonically - or disharmonically there is a video of an interview with one of the engineers of the prophet vs where he explains that a strange sounding sine from a PPG wave was one of the main inspirations for the prophet vs.
so tuning, sample rate and resolution are essential for the sound of an instrument.
does anybody have any clue as to how to simulate the mirror frequencies and variable sample rate in PD?
Few questions about oversampling
Hi,
About a year ago I started to learn a bit pure data in order to create a patch that would act as a groovebox and that should perform on limited cpu resources since I want it to run on a raspberry pi. First I tried to make somekind of fork of the Martin Brinkmann groovebox patch, even if it allowed me to learn a lot about data flow I didn't went to the core of the patch tweaking with sound generation. This led me to end this attempt at forking MNB groovebox patch because even if I could seperate GUI stuff from sound generation and run it on different thread ect... I couldn't go further in optimization in order to reduce the cpu use.
Then a few weeks ago I decided to start again from scratch my project and this time I wanted to be more patient and learn anything needed in order to be capable of optimizing my patch as much as possible. After making a functional drum machine which runs at 2/3% of cpu with 8 different tracks, 126 steps sequencer, a bit of fx ect... I tried to find synths that would opperate well aside the drum machine. And I basicly didn't find any patch that wouldn't use massive amount of cpu time. So I created my own synths, nothing incredible but I'm happy with what I got, though I noticed some aliasing. I read a bit the floss manual about anti aliasing and apply the method used in the manual(http://write.flossmanuals.net/pure-data/antialiasing/), it work well but my synths almost trippled their cpu use, even if I put all my oscilators in the same subpatch in order to use only one instance of oversampling.
I didn't tried to oversample it less than 16 time but since oversampling is so cpu intensive I'm wondering if there's no other option in order to get a good sound definition at a lower cpu cost. I'm already using banlimited waveform so I don't know what I could do in order to limit the aliasing, especialy for my fm patch where bandlimited waveform isn't very useful in order to reduce aliasing.
Since I want to have at least 4 synth track with some at least one synth having 5 voice polyphony I want to know what the best thing to do. Letting FM aside for this project and use switch~ for oversampling 2 or 4 time my synths that use bandlimited waveform ? Or should I try to run different instances of pd for each synth and controling it from a gui/control patch with netsend(though it wouldn't bring down the cpu use at least it would provide somekind of multithreading for my patch) ? Or is there another way to get some antiliasing ? Or should I review lower my expectation because there is no solution that could provide a decent antialiasing for 4 or more synth running at the same time with a low cpu use in pure data in 2021.
Thanks to everyone that would read my topic and try to give some advice in order to get the best antialising/low cpu use solution.