Motionblur effect disappears in fullscreen mode
@lovelovevideo Always best to output your image at the resolution of the projector...... which means filling the output screen with your image so that every pixel is addressed...... so full screen....
If you don't then the projector will either not show the image full screen, or it will have to fill in the missing pixels as best it can.
If your original image is not at the correct resolution...... i.e. a low res video..... then the graphics card will do that work. All of the GEM effects are rendered in real time by the graphics card using OpenGL. So the patch sends instructions to the graphics card about how to render the image. The GEM objects don't do the work themselves.
I would guess that the graphics card, or especially opengl, does not know how to calculate the motion blur of "in between" pixels.
The same is true for your computer generated image as it is for video. For best quality it should be rendered at that same resolution so that you don't have jagged lines and edges......... and at a high enough frame rate that the image doesn't "stagger".....
That is why it is important to have a fast video card with enough video ram. All computer games are doing exactly what you are trying to do....... and more so of course.......
But the newer intel on-die chips..... HD4000+...... are pretty powerful...... even the HD3000 can probably do what you are asking...
Mini Drummer, Very cool for Jamming
i bring you this little drummer, you have to load some samples, and sequence a pattern, you can change it to some Metrics (4/4, 12/8, 3/4), And set if a sample jumps some measures, (The knobs "Steps"),
Click in "Eq/Mix" to open a new window
Hope you like it, i accept critics
@Balwyn That looks better...... in fact very nice!
The only fault? (win7 extended) I see is that as the knob size is increased the underlying canvas stays the same size, so the "pick-up" editing area for the mouse pointer does not expand to the whole knob........
...... should be an easy fix, and then it ill be perfect!
But in vanilla under windows I had set a different font. The built-in font is I think "Tahoma" and that still causes scaling problems of course. But I have tried setting "DejaVu Sans Mono" at startup, and the same problem persists for dejavu_font_stuff. Cknob is good, but the chess pieces are displaced slightly to the right.
Changing the font to "Consolas" fixes the scaling for that, and ruins it for c-knob!.... see below......I have been trying for a while to find a way to impose a font on a patch, independently of the start-up flag....... without any luck so far...
@Balwyn Hello Baldwyn.......
Here is what the patch help file looks like under win7 1440x900 in extended and in vanilla (the same)........
The dimple rotates to the left side of the knob (not around the centre...... more like around a point 1/5th to the left of centre and above as well.....
Export values of a table to a specified location on a harddrive using [textfile]
@casper It's a lot easier than that.........
........ and same-same for tables.....
BUT....... getting the $0 in your table name into the message is more complex........
read -resize a bunch of files in one object
I am trying to find a way around making a bunch of "read -resize" messages and instead just make one where it reads 130 separate files (which by the way are all named cuts-0, cuts-1, cuts-2, etc.)
This is what that idea looks like:
Along with that, I also have 130 tables already set up, and am working on the actual tabplay~ objects that I'm going to use.
However, I keep receiving these errors and I don't completely understand why. It obviously won't recognize the "$1" in my previous message. It does however, load only the first table.
What do you guys think? Thanks again!
pix_image w/ pix_texture - how to easily retain image aspect ratio
I have a multitude of images that need to be rendered both simultaneously and/or at completely different times, at their own unique xy coordinates within the gemwin.
--I read that [pix_draw] is not optimal for rendering many different images in quick secession, so I'm using the [pix_texture] object to display images loaded via [pix_image].
issue: I need to retain the aspect ratio of the original images loaded via [pix_image] since I'll be doing quite a bit of scaling and translating position.
[pix_texture] does not allow me to do this without painstakingly approximating the size of the corresponding [rectangle] object, onto which the image is "textured".
Right-click to view pd files online (via (mozilla's) Web Developer Extension, pd-fileutils, and a shell script)
I stumbled on pd-fileutils and what it can do:
So I put together a linux (tho I'm sure you can make a .bat windows version, too) shell script that will (if added as a "Tool" to the Web Developer Extension (mozilla add-in and probably others too) you can:
View a raw pd webpage, ex. on GitHub (have not tested on others, and in some instances when a link points to a pd file my browser thinks its a binary )
Go to Web Developer Extension > Tools > pd_viewer;
See the file in all its real PureData glory.
Two images below and an attached .zip of the needed pd2svg (js + css folders) and the shell script, "pd-fileutils_viewer".
Standard Rule re: downloaded shell scripts:
ALWAYS look inside the script before ever running it on your computer to be sure it does not have anything that would mess up your system.
In this case, what it does is:
Copy the needed files to /tmp, read the online path to the raw file, wget the file to /tmp, take the (base)filename name, echo a header with all the pd-fileutils html stuff, cat in (and sed replace the quotes and apostrophes with their entities) the pd file as a string, then echo the html page footer, and send it to your default browser.
To do this you will need to add the Web Developer Extension, tho I am pretty sure any other add-in/feature that lets you run an app on a page will work too;
extract the contents of the zip below to a location of your choice,
then add the "pd-fileutils_viewer" as a program to view those pages, i.e. as a "tool".
Viola! Pd file ready for viewing!
If you see any wrinkles in this either or ways to improve it let me know and I will see about incorportating or you can do it yourself and share the updated version.
But for now at least: The WWW is in our pd oyster.
Peace, goodwill, and happy music making,
note: depending on how much work the pd-fileutils is asked to do, i.e. how complex the patch is it might take a moment to render the svg.
The images below hopefully will guide you thru how to set it up. Basically, add the mozilla Web Developer Extension, then under Tools, point it to where ever you saved the shell (with its folder) script.
Ciao for now