• moosenamedmorton

    I made this little patch for my monome 128. I hope it's pretty self-explanatory. You can just load in a wav file an it chops it up across the buttons and plays through at the bpm you set you can also change the number of steps to get pretty much any time signature you want. I hope someone finds this useful or at least fun. I'd love for anyone to play around with it, edit it, mess it up, whatever. I haven't done it, but it would be pretty simple to add an audio input option to chop up live-recorded sounds. I built this using monomeserial by the way, so hopefully that works for people. I just don't want to switch over to serialosc.

    Austin PG

    http://www.pdpatchrepo.info/hurleur/slicerer.zip

    posted in patch~ read more
  • moosenamedmorton

    Is there a way that I could set up a toggle so that when it's toggled on, it would accept incoming bangs but when it's toggled off, it wouldn't? It seems like there should be some simple logical way to do this or an object to do it for you, but I've been beating my head against a wall for hours trying to figure it out.

    thanks for the help.

    posted in technical issues read more
  • moosenamedmorton

    I'm making a simple sampler controlled by a qwerty keyboard using the key and keyup objects. I wanted to know how to get tabplay to stop playing the sample when I let go of the key. It seems to just accept any number as a bang. I want it to start playing the sample when I press the key and stop when I let go.

    thanks

    posted in technical issues read more
  • moosenamedmorton

    I'm doing some different mudulatio/synth patches which i'm running different inputs in from a usb interface using adc~ to pick up the audio. All is going well and dandy except for the fact that there's a noticeable delay on the sound. I know it's not my soundcard or the interface because I've used them in other programs without this problem. Is there a way to fix this or a different object to use?

    Thanks
    Austin PG

    posted in technical issues read more
  • moosenamedmorton

    I'm building a simple sampler patch for my monome where I load in sounds to specified buttons and press them to play the sound. Thus I can make beats and start my hiphop/glitch group I've dreamt about. Anyway, I'd like to add a feature like in the the application, loopy, where you can loop your button presses. I want it to be like a looping station you'd use for a guitar for example, where you press a button once to start recording the loop and when you press it again, it ends the recording and starts playing the loop. Then there would be a feature like double-pressing the button to kill the loop. I'm using the osc setup composed by Matthew Rizzuto and David Brynjar Franzson and monomeserial to connect my monome to pd.

    This is also something that can be achieved by running my computer through a looping station, but if this can be achieved without too much glitchiness, it would be nice to do it internally and also just cool knowledge to have for future projects. Thank you for any help.

    Austin PG

    posted in I/O hardware diyread more
  • moosenamedmorton

    I'm building a simple sampler patch for my monome where I load in sounds to specified buttons and press them to play the sound. Thus I can make beats and start my hiphop/glitch group I've dreamt about. Anyway, I'd like to add a feature like in the the application, loopy, where you can loop your button presses. I want it to be like a looping station you'd use for a guitar for example, where you press a button once to start recording the loop and when you press it again, it ends the recording and starts playing the loop. Then there would be a feature like double-pressing the button to kill the loop. I'm using the osc setup composed by Matthew Rizzuto and David Brynjar Franzson and monomeserial to connect my monome to pd.

    This is also something that can be achieved by running my computer through a looping station, but if this can be achieved without too much glitchiness, it would be nice to do it internally and also just cool knowledge to have for future projects. Thank you for any help.

    Austin PG

    posted in technical issues read more
  • moosenamedmorton

    Is there a way to postpone a bang from firing for a specified amount of time? I'm making a patch for my monome where I load a sample to a button and when I press it, the sample plays and the led lights up for the duration of the sample. I know how to turn the led off and on, but I want it to automatically cut out after the sample is done playing. I also need to know how I can measure the length of a sample in milliseconds so as to make a variable out of it and use that to do the whole bang postponing. Thank you for any help.

    Austin PG

    posted in technical issues read more
  • moosenamedmorton

    thanks for the help. I'll check it out.

    posted in I/O hardware diyread more
  • moosenamedmorton

    It's demonstrated on the app loopy in this video. He uses it about 2:00 into it.

    posted in I/O hardware diyread more
  • moosenamedmorton

    This is beautiful... and I agree with Shawn, "evil scary". I can't get over how simple, yet powerful the concept is. We absorb all of this junk without even beginning to think about what are real opinion is. We want the dancing pixels to tell us what we think. In the end, our very nature is governed by the experiences that reach us in certain psychological ways. The media knows how to tap into these things. Seeing it in this perspective is almost like the disorganized way that our brains actually comprehend things I think. Memory is an act of messy creation. I hope I don't sound like a middle-aged crack-pot. I'm a fifteen year old who takes great interest in media I've been fed practically all my life and its artistic study. One question: Would it be alright for me to use audio samples from this in some of my music?

    Austin PG

    posted in output~ read more
  • moosenamedmorton

    Awesome. Thanks, guys.

    posted in technical issues read more
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