• ChicoVaca

    @porres Well I think mostly how I would use all these interesting and advanced tools in a patch/composition. Are there any examples that i'm not finding? If not, where can I find them? Sorry if it's an annoyance.

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  • ChicoVaca

    Thank you all for your replies. I'm actually studying Farnell's book (it's amazing). Loving your tutorials alex! maybe I don't understand them fully, but they're really practical to enlighten me about the potential of ELSE, it's great. Will look through that post!

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  • ChicoVaca

    Hi to all! I'm looking for recommendations of musically oriented articles/books/patches/tutorials to study from. I've reached a stall where I don't really know how to continue. I've been studying and playing with PD for 3 or 4 months now and I've reached a stall where what I find is either too advanced for me to dive into or too basic. I would love to understand a bit more about how do people compose with pd and how they make their advanced abstractions for sound design and composing, so I would really appreciate some recommendations or advice on the matter. Thanks a lot!

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  • ChicoVaca

    @whale-av thanks for your anser David, it was really helpful, I wasn't taking into account that [metro] behaviour... I hope someone else will clarify the purpose of the rest of the patch! Thanks again

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  • ChicoVaca

    Here is the text that accompanies the example:

    ...(the example) allows you to specify the tempo as beats per minute (BPM) and to add a “swing” to the beat. Notice first that start and stop control via the first inlet also resets the counter when the timebase is stopped. Bangs from [metro] are duplicated with a [delay] object so we can position every other beat relative to the main rhythm. To convert beats per minute to a period in milliseconds it is divided by 60000 and multiplied by the number of beats per bar. The last parameter provides swing as a percentage, which is added to the delay prior to incrementing the counter.

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  • ChicoVaca

    Hi! I'm studying Farnell's book, and I've come across his sophisticated timebase with swing (pp.227-228), but i can't really seem to understand it... If I'm correct, it computes the value of a pulse, for example a quarter note bpm conversion to ms. He then divides it by what he calls "the beats" (as I see it, he more likely refers to the subdivision of the pulse, is that right? because if it isn't that, i don't get it!). And then he provides the option to apply swing to the beat, which I can't seem to make it work at all, the delay doesn't output bangs for me, which is pretty weird. This makes me think I don't really understand the concept of timebase... Am I missing something? Can someone explain briefly this patch to me? I'll leave here the abstraction and the patch where he uses it. Thanks in advance.

    timebase.pd sequencer-select.pd

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  • ChicoVaca

    Thanks to the both of you! I'll look further into this.

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  • ChicoVaca

    @whale-av said:

    Pd will be playing them at 44100 or 48000 samples per second (which you have set for your sound card in the Pd media settings).
    So 4000 samples will be played in about 1/10th of a second.

    Hi David, thanks for your answer. I don't know if I understood you, but I meant that the sample rate that [soundfiler] outputs (via a list in its right outlet) it's 4000 per second (so the two second file is actualy 8000 samples long) and not 44100. So, from what I understand, it's not reading the actual sample rate, that's what I'm not understanding. My sample rate is set to 44100Hz in preferences.
    The other thing is, soundfiler doesn't always read the same sample rate, from what i've tested, it varies from file to file.... so I can't make definitive calculations for all samples... I'm at loss.

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  • ChicoVaca

    Hi people, I've been making a little sampler following the instructions of Kreidler's book. It took me a while but I managed to understand how it really works, pretty neat. Nevertheless I noticed a problem with soundfiler. I'm loading my samples via {openpanel]. Sadly, altough the patchs' logic is right, the samples I load into it are playing with higher pitch. While debugging, I noticed that [soundfiler] outputs via its right outlet a really low sample rate (it varies, for an A440 sine 2 seconds long, it outputs a sample rate of 4000), so it makes sense that the samples are playing at a higher pitch. Why does this happen? I'm kinda sad that this happens. Thanks in advance!

    The example is 3.4.2.3, here's the links to the book's page:
    http://www.pd-tutorial.com/english/ch03s04.html

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  • ChicoVaca

    @porres Thanks man, I really appreciate all your work.

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