Hi All,
This may be a basic question to ask but what's the point in dynamic patching? Does it save CPU on DSP routines?
cheers
Casper
Dynamic patching what's the point?
Hi All,
This may be a basic question to ask but what's the point in dynamic patching? Does it save CPU on DSP routines?
cheers
Casper
@casper Hello Casper......
It can save cpu and dsp routines if that is what you want. It depends on how you build your patch and how you use the dynamic patching.
It can be used to build very large complex patches (like a 64 input 64 output mixer, with eq and remote control, from just a few basic abstractions. You can build a 2in 2 out mixer as easily from the same patch. You could insert cpu heavy processing (reverb or complex dynamics) only when you need them...... so that they only run for one song and are then destroyed or bypassed.
It can be used to build a patchbay for that mixer, where inputs and outputs and inserts are connected according to saved presets, linked to song playback controls............ etc.
Dynamic patching is useful if you have a use for it....... like most things I suppose!
David.
If you patch for long enough, you'll eventually find a situation that can only be solved with dynamic patching. A simple case is a synthesizer with a variable number of oscillators. Normally you are restricted to however many you created in the first place, but with dynamic patching you can vary the number by creating and destroying osc~ objects.
ah ok, so you could for example create a canvas with 10 {osc~} and then after using those 10 {osc~} for 10 seconds close it dynamically through a [key] press on the computer keyboard whilst performing?
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