Is there a way to simulate loadbangs without restarting the Patch?
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Simulate LoadBang
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@jjegede01 Yes!......... [lbang] does both......... Yo!......... It bangs on load........ and you can click it!..... Yo! Yo!
David. -
Or in Pd-l2ork you can just click [loadbang].
Edit: Or in Pd Vanilla:
[namecanvas foo]
[loadbang(
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[send foo] -
I'm on vanilla. it doesn't click..lol
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@jjegede01 Ok........ sorry.... but here it is for vanilla. It's fairly simple.........
lbang.pd
but all credit is due to Joao Pais......
David. -
thanks jancsika i haven't tried yours yet because I'm stuck with something but your method if works is what i want. ill let you know if i come across problems.
Whale-av...i wanted something that you press and all load bangs are sent..
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@whale-av (Off topic)
are wires More reliable than send and receives..i kind of look at it like wireless and ethernet...wireless always have problems. am i correct in that line of thinking? -
@jjegede01 I see what you want for loadbangs. Sometimes it is handy to have a master loadbang that sends bangs to other parts of the patch using [send bang1] and [send bang2] etc. (for example). That way you can put delays before the sends, and control the order in which parts of your patch are activated. Sometimes that can be absolutely vital especially with dynamic patch building.
Sends and receives are absolutely reliable. I have never ever had a fail. For Pd it is as if you had connected with wires. There is no similarity with "wireless". If you use [send~] and [receive~] or [throw~] and [catch~] for audio then you have a "one block" delay, but that is much too small to notice.
David. -
thank you that helps alot. I've been connecting 300+ wires for 2 days now lol.
Should be getting a lot easier now