I've done a patch where I'm using the pd object "arraycopy" in order to charge different sounds into an array progressively, while, at the same time, I play its content. Each time I add a new sound, I resize the array.
I'm playing the content on the array using the phasor~ object, because it's a wav. When I resize the array, I calculate the phase difference, in order to make the phasor~ continuous.
The issue I have is that, each time the array is resized, sound stops for a moment. Can I avoid it somehow?