Hi forum,
https://drive.google.com/file/d/0B6zJGbaQFM_JcHRrTENDaUpnV2M/view?usp=sharing
(WARNING KEEP SPEAKERS LOW)
I made this sound with a pd patch and a recorded sample from a guitar player. Basically the idea is to have some ethereal ambiance that swells into an epic cloud of sound that will serve as an intro into one of our songs.
The problem is that the soundfile clips like crazy in any audio editor program, and some (like REAPER) automatically "Automute" their output when trying to play this file.
To record this sample, I used [writesf~]. I sent the message [open -bytes 4 $1( to [writesf~] (where "$1" is the save location), to make sure I was recording in 32 bit float format, to ensure the max amount of headroom possible. My patch contains an instance of [freeverb~] with the feedback set to 1.1 (which allows the sound to feedback onto itself).
When recording this patch, I simply monitored the output through [dac~]. I let the sound get crazy loud, but I was always listening for the sound of digital clipping. As soon as I heard the first bit of clipping, I muted the track and stopped recording.
I am running OS X, and when I play the sound back through FInder's Preview function, the sound files sounds exactly the way I recorded it. However, in my audio programs, the sound clips like a barber cutting hair.
I have double checked to make sure that the bit depth in my DAW's (I have tested in Audacity, REAPER, and GarageBand) are at least 32 bit float, I guess I am confused because even though the waveform of this file appears to be a solid white bar by the end of it, it sounds really good to me without any of that nasty cliipping sound. I would love to use it if possible.
If anyone has any advice on how to best capture this kind of sound, please let me know!