I have a main patch "LAB_main3" that dynamically creates 160 abstractions "hover_canvas3" into the subpatch "guisubpatch". The subpatch is only there in order to clear the subpatch on init/loadbang.
The abstraction consists of the [mousepad] object from the ELSE library and a [line] which does a constant color change of the [mousepad]. My problem is that I have a heavy CPU load (top command, 50 %) when I load the main patch and the color change is taking place. I need to reduce the CPU load because the patch needs to grow bigger in the future. Do you have a hint on how I can achieve this? I played aroung with [line]s grain size but seems to have no effect.
The patches are attached.