I am trying to make a granular synthesis operation and have an idea to make it more precise but do not know how to do a few things. Hoping someone can help.
I want to make a granular synthesis object that can play grains in a wide variety of ways. So what was my new concept?
Record the audio that I am going to manipulate.four times sampling rate faster if possible. then play it four times slower which would bring it down four 2 octaves of course. My thought was that I would record at a 44100 * 4 = 176400 sampling rate. Then play the file at 44100 sampling rate. Which would play it down 2 octaves, but the files would not be "grainy.."
Then I could use the granular synthesis operation to play each grain 4x faster which would bring the file back up to speed but would play the sound 4x longer in duration. Does this make sense?
This is coming up because there is too much distortion when I play the file 4x slower and then use granular synthesis to bring the speed back up.
OK, so I tried to use:
With the rate changed to 176400. This does not seem to work.
I wrote it like this:
writesf~ -rate 176400
But that did not seem to work. So, I just am thinking, can you use sampling rate higher than set by preferences?