Any update David?
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This Loop Machine (4 tracks) nearly perfect but.....
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@Butahuruf Ready-made Solutions Require Ready-made Problems; For Everything Else There Is Pure Data (smart quote by a friend Matju)
Learn how to do it yourself (fix the patch). You will be able to do so much more after learning pd. If you don't have the time, then use a full-fledged looper aka sooperlooper - everything you ask should be there.
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@Butahuruf I have read through this thread and looked at engine1 and honestly I have no recollection of how it works and how I hoped to solve the problem.
I am very busy elsewhere and although it's an interesting challenge I cannot say when I might find time to get my head twisted around it again.
It will need a few days in one go and so it could be in a week, or really it could be in a few months from now....
Sorry for the bad news.
David. -
@whale-av
Hi David, no problem if you are very busy at this moment... again I am happy you can help me, it doesn't matter if you need a few months from now on.
Meanwhile, I will start learning the PD -
@whale-av
Hi David
I got this from the developer to connect mute to arduino."In order to add state controled with the arduino, you need to go to the "Connect" section.
In it there is serveral patches call "connect_smth". In it, there is a patch call "extra/midiLearn".Use it creating an object called "extra/midiLearn nameOfcontrol" , where 'nameOfControl' is an unique id and also the file name associated in the "preset folder". Trough this object, you can control puredata with an arduino in, midi input or keyboard input. Click on the red toogle to activate learning, a window appear, then press the arduino or midi input to save the input.
At this time, midiLearn is working but is linked to nothing. I used "extra/sv" patch for connecting an unique parameter trough different location. You can use it in the same way than "extra/sv $1_$2_looper_volume" that control the volume. "
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hi David, I am learning the pd I think I know which patch to add the mute button connect > connect_recloopsave. But I don't knowhow.
I am wondering do you have time to help me with that? Sur -
@Butahuruf Tel me where and I will try to help.
Maybe it will trigger some memory from the last attempt.
David. -
@whale-av Hi David,
Last time you made 'the mute buttons'. It works perfectly.
Meanwhile, I made minor changes on some patches (extended the looper time, etc) and try to understand how the patches work.
Now I know on which patch to connect 'the mute buttons' with the arduino/midi/keyboard. patches > connect > connect_recloopsave.pd but I don't know how to do it. I need your help with this.The moonlooper is on machines > 1 > moon_loopstation.pd
I put all files on Google Drive https://drive.google.com/open?id=1CSpuR7y1F10naIZWwM_ukBqYayZ_pSO2
thanks Sur
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@Butahuruf Struggling.... but.
Do you have dedicated mute buttons somewhere now?
If so here is a changed [my_mod_mute]........... my_mod_mute.pd
And here is a new [connect_recloopsave]........ connect_recloopsave.pd
Don't forget to backup before overwriting them.It should learn and connect mute buttons to [my_mute_mod]
I am not sure if that is what you want or if it will work.
But I am starting to understand the patch again so let me know and I should be able to work faster.
David. -
@whale-av David, it works! Thank you!
I try to make the dedicated mute buttons, but for now it is ok.
2 things. I connect the mute buttons to the keyboard. it mutes as long as the key is down.
Can you change it toggle?
and can you release all mute buttons if the "all play" button is clicked?I also try to understand the audio > recloopsaveundo to change the behavior of overdub (write_other_loop) ... this is most reasonless of this looper. Why should you wait to write another loop on the existing table?
I would like to start the overdub immediately without waiting for the end of the loop cycle. My PD knowledge is still very beginning to change this. -
@Butahuruf This should toggle the mutes...... maybe....... my_mod_mute.pd
I will look at the other things this evening.
David. -
@whale-av the toggle mute doesn't toogle the 1st click is muted, 2nd click is still that way.
"I will look at the other things this evening." Yai!
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@Butahuruf Mute toggle...... If at first you don't succeed try and try_again.zip
All 3 files for the machine/1 folder.
Hoping we are lucky.
David. -
@whale-av It works like a charm thank you!
Let's go to the next issues -
@whale-av Hi David, I make progress on PD learning. I able to unmute all by press 'global play'
I use 'send and receive' object . Can you check the patch and maybe give me some tips for better code?
send from UI > ui_tempo_small.pd and recieve it on my_mod_mute.pd
ui_tempo_small.pd
my_mod_mute.pd
We have the last issue.... the overdub issue I don't understand yet how it works
Sur -
@whale-av the new un-mute buttons work only on PD GUI. It doesn't send bang if I connect it to the keyboard/midi/arduino.
What did I do wrong? -
@Butahuruf The play button in ui_tempo_small obviously does "play" but when the command comes from a control rather than the Pd GUI it is not actually "banged".
There is an incoming message that changes it's colour to green and that is all,, so here I have just hooked that up to your "unmute" send as well...... ui_tempo_small.pd
David. -
@whale-av Thank you again it works! now I need more time to understand what you've done.
Sur -
@Butahuruf @whale-av David, do you have time to check the overdub issue? Thanks
Sur -
@Butahuruf I found the logic and where it happens and started to study it again.
Very little time at the moment.
I will try to post something soon and it will be unsure whether it will work.
David.