I am using libpd in an unity school project with the fantastic libpd4unity. I need pitch detection of the input vocals and unfortunatly neither [sigmund~], [fiddle~] nor abstractions work in this version of libpdcsharp.so (the core implementation of Pd for Unity).
So I search for a pitch tracking algorithm without these objects. So far i came up with some [rfft~] aproach but that is not sufficiently working.signalInput.pd
Does anybody have something laying arround? or more practical knowlegde then me?