@Ale-H.H. Sorry, I don't understand...... is the zip unzipped?....... that is all I can think of.
Here the same again, with a couple of tests and checks.......maybe24.zip
David.
Permutations, second part, can anybody get this patch to work?
@Ale-H.H. Sorry, I don't understand...... is the zip unzipped?....... that is all I can think of.
Here the same again, with a couple of tests and checks.......maybe24.zip
David.
@whale-av yeah , the test worked for pitch, and for timbre, when the curve for timbre moved up the slider of "timbre" moved up, but there was actually no morphing timbre, the sliders of the sine waves didnt move, im trying to think why they wont move...
@whale-av what would i need to do if I wanted more sine waves or less, and wanted different volume percentages for each? i would go to"option1" and where it says list I would add or substract the letters i need and below i would put the length of the list right (or the amount of sine waves)? is this part connected to the sine waves in 1_vod_2?
@whale-av the volumes of the sine waves arent receiving any info on where to move, this part is controlled where? or where are they linked?
@Ale-H.H. I had you confused with another thread....... using extended....... and you must have vanilla with mrpeach added........ the mrpeach fooled me too!
This will work........definitely.zip
David.
I have extended!
@Ale-H.H. A difference between windows and osx then...... are there any objects showing as "not created" in definitely.zip?
@whale-av error: option 1 7 1 23 1 (trigger -route) connection failed
@whale-av no, now it just says this on the console : option1 7 1 23 1 (trigger->) connection
@whale-av it worked on your computer? the sliders moved?
@whale-av I guarantee were pretty close to finishing, the mistake must be pretty small
@Ale-H.H. I see........ a quick google finds that route does not have a (dynamic) right inlet in extended osx 0.42.5 but it does in 0.43.......... looking for a solution...
Here it is......... definitely2.zip
The bodge is a bit slow........ it works and if the data is not changing too fast it will be ok.
Maybe time for an upgrade to 0.43?...... and then you can go back to any of the previous zips.
What a bitch?!
Yes, the part of the patch not working for you (until) now...... has always worked for me.....
Time for bed..... I am getting over a flu as well...... Please work!
David.
@Ale-H.H. Better, and faster solution........ definitely3.zip
Too tired and unwell......
Gone to bed.......
David.
hahahahah!
@whale-av IT WORKED! i downloaded the next version but on that it said that a lot of things couldnt be created, so i came back and tried definitely3 and it worked!!!!!! you´re awesome david!
@whale-av the technical side of what i imagined is now done, but the side concerning how it sounds still needs work, I want to create sound drawings that involve music without glissandi and music with glissandi, I want a fusion between these and its up to me for the composition, I love glissandi, and I want to fuse all parameters that I can think of in a sliding fashion, right now its the morphing timbre. the timbre part will be the most difficult, and it was my decision to work on it as the third parameter after pitch and intensity. As for me its common sense that for my favorite sounds, supposedly you can reach them by synthesizing and accumulating sine waves, so by this method I want to reach the sounds that i most love and morph in between them as much sounds as possible.
but this morphing timbre still needs work., the list works but on one part on the iannix score, the timbre curve was continual and the list was making jumps, is there a way for the list to "slide" from one combination to another without "jumping discretely", there will be time for jumping, but only when i want it and write it that way with vertical lines, with vertical lines in Iannix in a linear way I can jump from one place to another.
@Ale-H.H. Hello...... another day and fewer problems I hope.
Sleep always helps!
Yes, I had thought about the jumping while I slept, and also about the inefficiency of regenerating the abcd combinations at every change of timbre.
Also, I had been stuck with the idea of using [combinations] and I did not really know why.
I believe that it is not the way forward.
Now that I understand better I have totally changed the [option1] to [option2].
If you open [option2] you can draw in the curves for each oscillator with your mouse. I have put in some test curves, but of course you can change them and then re-save the [option2] abstraction.
This should be far more musical. You will have to decide how the timbre should change with the curve generated by iaanix.
I will think about how to modify again so that you could set your timbre at certain points, and make the graphs redraw the morph automatically. Anything is possible...... just need to understand what is the direction of travel......
Then a system for storing the morphing curves for later re-use.
New.zip
David.
@whale-av Hello David!, I dont understand, if there are 8 curves in pd already manipulating the sine waves´s volumes, then why a curve in iannix? with my last teacher he told me to draw in iannix a curve for each volume of an oscillator, and i didn't like the idea because i want only one curve per parameter, and the more curves the less space i have in the score(I want a lot of voices in my scores and have written down 16 parameters for each, so imagine having only one voice having 16 parameters), plus with [combinations] you only need one curve because all the possible combinations are already set, and with time i would try or intuitively memorize some of the combinations and i would know where to go vertically on the score for a sound that I like. In my lifetime i want work and reach 64 sine waves´s volumes, that is way more(way more, way more) than enough, with eleven volume percentages: 0, 10, 20,30,40,50,60,70,80,90,100, isn't there a way to load the list only once and work from there? maybe right now the 64 sine waves will not occur, but gradually getting there.
here is the hypermorph ( https://www.ableton.com/en/blog/hypermorph-sonic-faction/) at 1:13 you could perceive the morphing, what we are doing is hopefully a lot more radical, they only use 4 sound sources for morphing, the combinations we are doing are a lot more...
@whale-av I think that with one curve manipulating the whole list is more efficient, right now it doesnt have to be musical, just an exercise to get it working...
@Ale-H.H. i agree with David. The combinations are just linearly ordered and there is no musical information in that order. Anyhow, i replaced combinations with an updated version of baseconverter, which is much more efficient, because it only outputs the desired combination: timbres.zip. Still, to take a different approach would seem to be more promising.
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