Hello all,
I'm trying to write a patch that begins an effect every time the adc~ input registers a new note. The only way I can figure out to do that is by seeing if there is an increase in sound volume of the input (this would work for all acoustic instruments that would be fed into [adc~]. Essentially, I would be very happy with [change] if [change] would only trigger when there was an increase.
I'm trying to use a table to read the previous value then after the comparison write to the table, so it can be read again, but I can't get that to work.
Any suggestions?